Jump to content

Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?


475 replies to this topic

#301 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 17 May 2015 - 01:08 PM

going to have to agree with the second comment, i am 104-110 usually sometimes 149 and it's all good.

when it goes up to 190-210 then the game starts to feel different, shots tend to miss, game is lagged for lack of a better term
i'd say 189 would be a hard limit for "good experience" and 259 hard limit on reliable playability period

Edited by Mazzyplz, 17 May 2015 - 01:09 PM.


#302 Xenois Shalashaska

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 343 posts
  • LocationWestern Australia

Posted 17 May 2015 - 03:53 PM

View PostKageru Ikazuchi, on 17 May 2015 - 12:36 AM, said:

Against the TBR (Target "F") at the beginning of the clip, there were some pretty wonky misses. If you had checked your ping (and his ping) around that time, it might tell a more complete story.

From the times when you checked the [TAB] screen and the end-of-round report, it looks like you had a ping of about 300+, and he had a ping of about 100+ ... that's usually enough to start giving HSR fits, especially when both 'mechs are moving.

The rest of the match, I didn't see a problem.


Yeah, Only the start of the clip shows the lag gap & what HSR is not doing. But solid demonstration showing that ping ranging from 290 to 340 is annoying to play with. Also is you look closely when I engage the warhawk the damage i am causing was not where i was aiming. This match was also on a off peak time zone. o.O'

Edited by Xenois Shalashaska, 17 May 2015 - 03:57 PM.


#303 WustenFuchs1991

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 64 posts

Posted 17 May 2015 - 08:36 PM

My only issue is with Clan AC's. My ping sits around ~20 and anyone that is >100 over me (almost half the playerbase) I get some serious hitreg issues with those weapons. Everything else works great.

#304 snowfalcon8

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 36 posts
  • LocationPerth Western Australia

Posted 18 May 2015 - 12:07 AM

View Postslide, on 12 March 2015 - 05:28 PM, said:

Most of the time my ping in rock solid at around 262 from home and about 250 from work even though the work connection has a much slower bandwidth (woeful actually).

The issues seem to revolve around HSR mostly. Sometimes it works, sometimes it doesn't, but there doesn't seem to be a specific reason, ping wise for shots to be missing. It should not take upwards of 50 UAC5 rounds to kill a stationary Timber at around 200m (I am not that bad a shot) yet I will be cored out in my King Crab by 2-3 return alphas of 4CERML. Other times the TW will drop like a stone. It is completely unpredictable.

As I understand it HSR allows you to shoot at a moving target, only having to allow for projectile speed, with HSR accounting for ping etc. Sometimes this works, other times I have to lead my target by up to a mech length or more for a fast movers to get confirmation of hits. Lasers which are hit scan still need to be led at times and laser hit reg is flaky at best. I get the best hit reg from projectile weapons (AC and PPC) yet when there is a lot of them (4uac5) hit reg starts to drop off.

There also seems to be an apparent advantage to players with a low ping v higher ping. It appears that at times they see us before we see them thus getting shots off earlier, however that is just the nature of this particular beast.

There are also times where server lag seems to become an issue, either that or the internet can't cope. We have on occasion,for laughs, had private matches where everyone can only bring mechs fitted with machine guns and flamers. Because this results on almost continuous fire from high numbers of these weapons the servers have heart failure and the game really starts to chug. The last time we did this it was literally 3-5 seconds before anything would happen on screen and it steadily get worse as the game progressed. In fact the game timer (must be local) had run out a good 2 mins before mechs and people had stopped firing.

I can only dream of playing with a sub 100 ping and would be ecstatic if we had a server here in Australia.

BTW I have also played with a 380 ping at times (wireless internet) and oddly HSR seems to work better but other issues like rubber banding, are a lot worse. Viewing other players in light mechs seems to result in a stop start jerky motion when they are running at high speed. It is so bad, that where possible, I swap to someone in a heavy or assault mech.

Above 500 it is almost unplayable with anything other than locked missiles.

I am all for random hit reg (lorewise), HSR or not, but it needs to be a lot more consistent so at least you know what you are doing up front. Having the rules change constantly throughout a match makes playing a lot harder.

Thanks for looking into this.

Hi my ping is pretty stable at 300 i have the same problems that a lot of aussie's have in that we have learned that if you want to hit something with our ping's you need to lead the target.
We have no problem's in doing this it's just as slide say's that when you do hit it's very inconstant and even when mass clan streaks arn't all counting for damage you know there is a problem somewhere with packets getting lost.

In my opinion what is needed is more server's and in different location's to handle the global load.

#305 ebea51

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 435 posts
  • LocationWestern Australia

Posted 18 May 2015 - 02:34 AM

If it helps Jon, ive run a traceroute to mwomercs.com from where I am - Western Australia - I get 285ms ingame.
Posted Image

#306 VXJaeger

    Member

  • PipPipPipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 1,582 posts
  • LocationFinland

Posted 18 May 2015 - 03:47 AM

View Postebea51, on 16 May 2015 - 03:19 AM, said:

Im at 285-295ms usually and HSR is f*ucked.
Often I have some network bug where every second game my ping goes up o 325-335ms and HSR is just as f*ucked as it is when im playing th 285ms.

Playing against EU is the worst, 120-180ms... their damage migrates everywhere. No hitreg AT ALL...
I just had a match for the Phoenix Rising event where I (285ms) shot 3x SRM6+A at a 150ms Quickdraw at 70m (AND the quickdraw was STATIONARY) and I got nothing at all.
Infact im getting 2-3 instances of damage migration per match and 1-2 instances of no-hitreg-at-all per match.

I get similar bullsh*t vs really low ping player 20-50ms.

I get the most "consistent" network performance vs people with about 60-80ms.


If you are looking at ways to improve hitreg... please god please, I am more than willing to help you in any way I can...

Sincerely THANK YOU for looking into this

Well, you seem to have similar difficulties against both EU- & US-players than we have against US-players.
So seems that HSR works only one-way and 'Muricans (and all lower pingers than you) have build-in pingshieldhack in HSR :D

#307 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 18 May 2015 - 07:16 AM

View PostVXJaeger, on 18 May 2015 - 03:47 AM, said:


Well, you seem to have similar difficulties against both EU- & US-players than we have against US-players.
So seems that HSR works only one-way and 'Muricans (and all lower pingers than you) have build-in pingshieldhack in HSR :D

With a 30-40 ping I can assure you I get no such special consideration from the HSR Gods.

#308 Win Ott

    Member

  • PipPipPipPipPip
  • The Serpent
  • The Serpent
  • 153 posts
  • LocationSomewhere in the Southern Reach

Posted 18 May 2015 - 09:03 AM

Anyone else see their ping triple today? Just me?

#309 Mr Ezzquizo

    Member

  • PipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 106 posts

Posted 18 May 2015 - 02:27 PM

View PostWin Ott, on 18 May 2015 - 09:03 AM, said:

Anyone else see their ping triple today? Just me?


me too!!!

my normal ping 162

and today 398!!!

#310 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 18 May 2015 - 04:19 PM

Ping is usually stable at 70-100ms but if it jumps to 130 or above I notice collisions seem to lag and thats when I teleport.

#311 R4wdigga

    Member

  • PipPip
  • Rage
  • Rage
  • 21 posts
  • LocationZittau, Saxony, Germany

Posted 18 May 2015 - 10:17 PM

Usually at ~120 ish ping, but recently horrible lag spikes (germany). 8:00 am local time today:


Routenverfolgung zu mwomercs.com [192.99.109.192] über maximal 30 Abschnitte:

1 <1 ms <1 ms <1 ms fritz.box
2 7 ms 7 ms 11 ms 83-169-164-214-isp.superkabel.de [83.169.164.214]
3 13 ms 16 ms 13 ms ip5886daa6.dynamic.kabel-deutschland.de [88.134.218.166]
4 23 ms 23 ms 23 ms ip5886cb4c.dynamic.kabel-deutschland.de [88.134.203.76]
5 21 ms 21 ms 26 ms ip5886ca2b.dynamic.kabel-deutschland.de [88.134.202.43]
6 * * * Zeitüberschreitung der Anforderung.
7 25 ms 26 ms 31 ms sbg-g2-a9.fr.eu [91.121.128.82]
8 25 ms 28 ms 23 ms 37.187.36.155
9 * * * Zeitüberschreitung der Anforderung.
10 113 ms 113 ms 115 ms mwomercs.com [192.99.109.192]

Ablaufverfolgung beendet.


Same happens in the evening, at night, daytime, doesn't matter. It's become horrible in the last, let's say, 2 months.

#312 R4wdigga

    Member

  • PipPip
  • Rage
  • Rage
  • 21 posts
  • LocationZittau, Saxony, Germany

Posted 19 May 2015 - 08:11 AM

Lags again, lock-on and zoom takes several seconds to react. Hitreg is gone completely.



Routenverfolgung zu mwomercs.com [192.99.109.192] über maximal 30 Abschnitte:

1 <1 ms <1 ms <1 ms fritz.box [192.168.178.1]
2 9 ms 14 ms 8 ms 83-169-164-214-isp.superkabel.de [83.169.164.214]
3 15 ms 15 ms 14 ms ip5886daa6.dynamic.kabel-deutschland.de [88.134.218.166]
4 28 ms 23 ms 29 ms ip5886cb4c.dynamic.kabel-deutschland.de [88.134.203.76]
5 25 ms 23 ms 23 ms ip5886ca2b.dynamic.kabel-deutschland.de [88.134.202.43]
6 * * * Zeitüberschreitung der Anforderung.
7 26 ms 24 ms 25 ms sbg-g2-a9.fr.eu [91.121.128.82]
8 24 ms 24 ms 24 ms 37.187.36.155
9 * * * Zeitüberschreitung der Anforderung.
10 118 ms 113 ms 115 ms mwomercs.com [192.99.109.192]

Ablaufverfolgung beendet.

Same Problem, ISP Kabel Deutschland seems to be fine, problem is somewhere between GER - FR, and somewhere between FR - CAN again. I suppose Telia?

Sidenote: everything else except MWO seems to work just fine. Everytime MWO lags occur, I check with other games (mostly Blizzard) and they work.

#313 Kali Rinpoche

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 639 posts
  • LocationCrossing, Draconis March

Posted 19 May 2015 - 08:56 AM

My ping in Midwest of US is stable 40-42. Mechs with over 300 pings can lead to stuttering when trying to target them. Some lights fully rocking the old lag shield this weekend, but besides that I am very content. I feel for the Aussie's that love the MW franchise so much they play with 250+ pings.

#314 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 22 May 2015 - 09:29 PM

i am going to have to correct my previous statement, 180-190 seems to be the threshold at which you notice some lag,

but playing with noticeable lag is acceptable way into the 300s - it doesn't feel responsive, but you can still make your shots count due to hsr. so i would say this video of me playing with a fluctuating 340-400 ping (was during a file upload to youtube) but still doing pretty well, will serve as evidence that the methods to counteract ping are working as intended, but for a truly great experience to all, maybe a russian or eastern europe server would catch the australian, european and asian playerbases better.



#315 Iothil

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 383 posts
  • LocationMan-at-Arms' couch...

Posted 23 May 2015 - 07:54 AM

I have a perfectly stable ping throughout all matches, ranging from 114ms to 122ms, I usually only experiences lag when the server has its usual hiccups (but then everyone in the game notices them too). What really freaks me out is, if someone has a significantly higher or lower ping that me (e.g. 50-60ms or 200-250ms) the hitreg is completely on the fritz. I had tons of encounters with lights having a 55ms ping and I had to aim ~20 metres in front of them to hit them.

#316 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 23 May 2015 - 07:35 PM

View PostJon Cunningham, on 12 March 2015 - 03:22 PM, said:

Especially for people who have experienced the game at different pings, at what point do you start noticing ping is having an affect on your gameplay?

1-50 ms
50-90 ms
90-140 ms
140-180ms
180-220ms
220-260ms
260-300ms
300-350ms
350-400ms
400+ ms


I have a lot of data from internal tests but I am looking for your experiences. Of course remember that jitter and packet loss fps and many other factors also impact gameplay; I'm just looking for what your subjective experiences are at each range of those pings.

Well I usually play between 40 and 70 so I would say I notice it being an issue when I hit 120 or higher.

As for my fps I usually play about 60 in CW matches on my desktop and high 40s low 50s for my laptop. I have major issues when I drop to below 40 though on either machine. Usually when that happens seconds later I pop like a tin can shaken and shot with a buckshot.

Edited by clownwarlord, 23 May 2015 - 07:37 PM.


#317 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 23 May 2015 - 08:00 PM

View PostTelmasa, on 17 May 2015 - 09:28 AM, said:


Is there any reason to assume that Jon is the only one who could possibly ever read anything posted in this thread...?


Hmmmm.... Because we have seen other dev specific threads sink this way ? Eg. Karl Berg thread ?
If someone was going to pick up the torch they should have made some post about it. :mellow:

#318 Timicon

    Member

  • PipPipPipPipPipPipPip
  • 597 posts

Posted 23 May 2015 - 08:50 PM

View PostSomething Wrong, on 12 March 2015 - 06:53 PM, said:

My ping is always 260-300 (usually in the 270s) because I connect from Australia with a stable connection.


Ditto with the exception that more often than not, even it is hits 350+ (rare) the game still plays out smoothly for me, so long as I have all other windows and programs closed.

#319 Vlad Striker

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,414 posts
  • LocationOld Forest Colony

Posted 24 May 2015 - 04:16 AM

I have ping 170 and have bad expirience with cerml and cerll hit registration. It is noticable compared real battle to testing grounds in the same conditions. IS ml works much better.

Edited by Vlad Striker, 24 May 2015 - 04:40 AM.


#320 Quaamik

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 413 posts

Posted 27 May 2015 - 04:57 AM

My normal Ping is 45-55.
I start noticing differences (low hit registration on weapons other than PPCs, jerkiness) at around 100.
Anything over 150 is bad enough (for me) that it seems not worth playing. If I get two matches in a row with over 150 ping, or three in a row over 125, I'll normally log off for the day.

As an aside, even at 45-55 pong the hit registry for CERPPCs is iffy.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users