Who's Tall? Who's Fat? Zeus And Grasshopper Size Comparison!
#21
Posted 14 March 2015 - 10:22 PM
#22
Posted 14 March 2015 - 10:41 PM
this is where it makes me think that either they are completely incompetent or completely ignorant or have no clue about things.
they just make them and not at all think about the sizes at all..
its sad
#23
Posted 14 March 2015 - 10:52 PM
It's the way pgi wants to solve hopper low hardpoints!!!
Increasing hopper's height, its hardpoints go higher!!!
WELL DONE PGI!!!
#24
Posted 14 March 2015 - 10:53 PM
All they had to do was make the legs more bent when idle or similar.
Thankfully it has JJs, because it's going to need them. It's so freaking tall and wide (through wingspan), it's going to get tripped up on all kinds of map geometry.
I'm starting to think this mech is going to need significantly better quirks than it got, to even try to keep pace with any clan heavies.
Edited by Ultimatum X, 14 March 2015 - 10:54 PM.
#25
Posted 14 March 2015 - 10:55 PM
#27
Posted 14 March 2015 - 10:58 PM
Even a delayed release would be better than ...this walking skyscrap..er
#28
Posted 14 March 2015 - 11:05 PM
#29
Posted 14 March 2015 - 11:06 PM
Bishop Steiner, on 14 March 2015 - 10:56 PM, said:
Lore the tallest Mechs are pretty much the Executioner and Banshee, at about 14 meters. Atlas in MWO is about 17.
Well 14-17 meters is only a 3 meter difference. However I wouldve thought that they would try to make it as close to lore as possible.
Greenjulius thats how I feel next to my friends
Edited by MandyB, 14 March 2015 - 11:06 PM.
#30
Posted 14 March 2015 - 11:07 PM
MandyB, on 14 March 2015 - 11:06 PM, said:
Well 14-17 meters is only a 3 meter difference. However I wouldve thought that they would try to make it as close to lore as possible.
Greenjulius thats how I feel next to my friends
14 is for the BNC and Executioner. The Atlas was never the tallest because it's so stocky. It should barely be over 12 meters. So now we are talking 5 meters. or near to 17 ft difference.
#31
Posted 14 March 2015 - 11:38 PM
I like ....
#32
Posted 14 March 2015 - 11:39 PM
One good thing about the grasshopper, a very trendy wide thigh gap. Ppcs and acs will miss between them more often like they do on some clan mechs with scary frequency. The Zeus being smaller than my victors and battlemasters gives me joy too even though it is densely packed into that space.
Tall isn't the issue, except when trying to get under things. It is width and depth that matter most due to how we aim in this game.
#33
Posted 14 March 2015 - 11:53 PM
Kjudoon, on 14 March 2015 - 11:39 PM, said:
Tall isn't the issue, except when trying to get under things. It is width and depth that matter most due to how we aim in this game.
Do not forget, being tall also attracts more fire, and GHR's upper torso width certainly does not help. It's survival will depend on how well the pilot uses its JJs. Hitboxes remain the last mystery. I expected the GHR to be gangly, but this is much worse than I imagined.
Stefka Kerensky, on 14 March 2015 - 10:58 PM, said:
Even a delayed release would be better than ...this walking skyscrap..er
By all means. Those who frequent Reddit should definitely talk with Russ about this.
Edited by El Bandito, 15 March 2015 - 12:14 AM.
#34
Posted 15 March 2015 - 12:10 AM
#36
Posted 15 March 2015 - 02:38 AM
#37
Posted 15 March 2015 - 02:47 AM
#38
Posted 15 March 2015 - 02:51 AM
#39
Posted 15 March 2015 - 02:54 AM
I do wish the shoulders were slimmer, but the Grasshopper is actually very slim in the legs and torso. It's a pretty eccentric look, but I'm not at all convinced that it is the major disadvantage claimed here.
The Zeus is so beautiful though...
Edited by Sjorpha, 15 March 2015 - 02:58 AM.
#40
Posted 15 March 2015 - 02:57 AM
Is proper scaling really that hard to achieve? Because there are many mechs who just don't look like the tonnage they represent. If they would take the informations from TT, well, many would still cry but PGI could make excuses.
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