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Russ On Clan St Lose - Additional Effecting Probably Coming


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#101 CaliburZero

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Posted 16 March 2015 - 12:33 PM

View PostParnage, on 16 March 2015 - 10:41 AM, said:

Ah good, I'm sure this won't have the opposite effect at all and cause people to say to hell with trying to use the clan lights, nova, SideTorso Dog and push them into the stormcrow, wolf and Giga Wolf.


The bad will get worse, and will only further push clanners into the same few top clan mechs. Or at least, anybody driving a clan mech with crap ST hitboxes.

#102 Alistair Winter

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Posted 16 March 2015 - 12:34 PM

View PostBishop Steiner, on 16 March 2015 - 12:24 PM, said:

Moving the target now? You must be hanging around Ultimatum, lol. Your post simply was pinning all the woes of the world on Firestarters. I simply pointed out that the argument was a tad fallacious.

Honestly, I didn't quite understand what you were talking about before. And even less now.

No, I was not pinning all the woes of the world on the Firestarter. That was an assumption you made, and a very poor one at that. My point was simply that the Clan light mechs are rather underwhelming, and these changes won't help them. I don't know how much you pilot light mechs, but I play them quite a lot. My favourite mechs are the Raven, Firestarter and the Adder, although I also own all Locust variants and all Mist Lynx variants, and of course Sarah's Jenner. I play all variants from time to time, as they're all fully upgraded with XL engines, ready to play.

I know what the Firestarters are capable of, because I play them. And I have to stay away from the most powerful builds, because it just isn't any fun. And I know what the Adder is capable of, because it's my favourite Clan light mech. My agenda is simply to strive for good balance, and right now the light mechs don't have it. They are neither balanced in relation to each other, nor to the heavier mechs in the game.

My point was not that the Firestarter is OP. My point was that the Adder needs more help than what PGI has given it. If you disagree with that, I dare say you haven't played those two mechs with any kind of regularity.

#103 Burktross

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Posted 16 March 2015 - 12:35 PM

Alright, time for a serious answer:
I don't think this is the right approach.

The timbergod ditches his ears immediately and lives off inspiring fear into the enemy.
Diagnosis: It'll be fine.

Stormcrow doesn't have big STs. like, at all.
Diagnosis: It'll be fine.

Hellbringer doesn't have that giant STs either, but people already target them for ECM,
Diagnosis: Meh

Daishi:
It's like, completely $#^#&^'d. Unfairly so.

Warhawk:
You guys hate this mech, don't you.

Nova:
Ludicrously screwed.

RUSSSSSSSSSSSSSSSSSSS

#104 FupDup

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Posted 16 March 2015 - 12:36 PM

View PostBurktross, on 16 March 2015 - 12:35 PM, said:

Alright, time for a serious answer:
I don't think this is the right approach.

The timbergod ditches his ears immediately and lives off inspiring fear into the enemy.
Diagnosis: It'll be fine.

Stormcrow doesn't have big STs. like, at all.
Diagnosis: It'll be fine.

Hellbringer doesn't have that giant STs either, but people already target them for ECM,
Diagnosis: Meh

Daishi:
It's like, completely $#^#&^'d. Unfairly so.

Warhawk:
You guys hate this mech, don't you.

Nova:
Ludicrously screwed.

RUSSSSSSSSSSSSSSSSSSS

You forgot the Mad Dog...

#105 Kain Demos

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Posted 16 March 2015 - 12:37 PM

View PostCrushLibs, on 16 March 2015 - 12:29 PM, said:

Time for a clan 3 refund , screw this noise paying for a mech waiting 2-3 months and in the meantime its NERFed to hell.

IS is way overpowered and getting worse and worse.


Honestly not a bad idea. By the time Wave 3 hits the nerfbat may well have finally driven me off.

#106 Burktross

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Posted 16 March 2015 - 12:39 PM

View PostFupDup, on 16 March 2015 - 12:36 PM, said:

You forgot the Mad Dog...

Oh..
Oh my...
Oh...
That poor, poor thing!

#107 Alistair Winter

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Posted 16 March 2015 - 12:41 PM

View PostMetus regem, on 16 March 2015 - 12:24 PM, said:

I think what he's saying, is that the issues revolving around hit reg on Firestarters and Spiders, should be used as a tool for balance as a whole in the light class, but should be something that is corrected, then take balance into account.
As it stands, my Adders generally lose to Spiders and Firestarters... Hell my Locusts can usually beat a clan light...

Well, the hitboxes are a big problem, but their actual capabilities, their level of danger against other mechs, should be a measuring stick for other light mechs, in my mind. Whenever I play a medium, heavy or assault mech, I sit up straight when a Firestarter comes too close. I know what they can do.

This is the way it should be with all light mechs. As a heavy mech pilot, all light mechs should be a real threat to me, because this isn't tabletop, it's MWO. But right now, the Firestarter and Huginn and a few other light mechs are the exception to the rule, and the only mechs that pose a big threat to other mechs.

If an Adder destroys me when I'm in a medium or heavy mech, I give huge props, because I know that's a pretty weak mech. Its extra firepower doesn't make up for its lack of speed, at all.

EDIT: All the typos.

Edited by Alistair Winter, 16 March 2015 - 12:55 PM.


#108 CaliburZero

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Posted 16 March 2015 - 12:41 PM

View PostKain Thul, on 16 March 2015 - 12:37 PM, said:


Honestly not a bad idea. By the time Wave 3 hits the nerfbat may well have finally driven me off.


This might make me reconsider my preorder myself. Way back when I canceled my Phoenix package order because of the 3rd person debacle (Took that money and handed it to Star Citizen and I still am happy with that decision) so I might have to do a repeat of that. Its a really big shame though this time around, as the Wave 3 pack is probably the first mech pack where I am excited for all 4 mechs (Minus the fact that the Executioners will have all that wasted Hoverjet tonnage...)

#109 LordBraxton

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Posted 16 March 2015 - 12:52 PM

good.

I shelved my stormcrows because they were too easy

My summoner is usually already screwed by the time it loses a side torso anyway...

My mad dog will be hurt the most by this, but it'll just encourage the MDD to be even more of a support role

#110 Brody319

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Posted 16 March 2015 - 12:56 PM

I don't think that is fair at all, its only going to punish the mechs that are already not good.

If the Gargoyle gets hit, it slows down and is just a huge slow target.
Lynx gets ****** over.
Adder gets ****** over.
Summoner gets ******.


I mean it barely punishes the big 3 because they can actually tank, most other clan mechs can't tank very well, if a timberwolf, stormcrow, or direwolf slows down, its not that big of a risk since they can turn and keep firing with a lot of firepower, but anything that relies on hit and run, or movement to stay alive because it can't tank and it doesn't have firepower is going to be destroyed.

#111 MikeBend

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Posted 16 March 2015 - 12:57 PM

maybe instead of percentage it should be some fixed number, like speed drops by 15 kph. That way heavies are affected more.

#112 Grandpaw

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Posted 16 March 2015 - 01:02 PM

As a "mostly" clan driver myself all I can say is, Thank God World of Warships is finally up and running! at least I've got something to play

#113 BARBAR0SSA

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Posted 16 March 2015 - 01:32 PM

View PostLordBraxton, on 16 March 2015 - 12:52 PM, said:

good.

I shelved my stormcrows because they were too easy

My summoner is usually already screwed by the time it loses a side torso anyway...

My mad dog will be hurt the most by this, but it'll just encourage the MDD to be even more of a support role


Post a CW video of you wrecking face against a group please, still trying to find out how these things are ranked this massive god tier. I'm playing them wrong is the only logical conclusion.

Edited by shad0w4life, 16 March 2015 - 01:32 PM.


#114 InspectorG

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Posted 16 March 2015 - 01:38 PM

I would rather have a crap XL engine that supplies nice speed shields.

Instead of an OP XL that gimps my speed shields.

Penalty should be scaled to weight class.
We shall see if Artcic Cheeter can cheat the heat????

#115 Mad Strike

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Posted 16 March 2015 - 01:42 PM

Stormcrows and Timberwolfs are gonna get so reckt.

#116 Brody319

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Posted 16 March 2015 - 01:44 PM

View Poststrikebrch, on 16 March 2015 - 01:42 PM, said:

Stormcrows and Timberwolfs are gonna get so reckt.


hahhahaha.

#117 ThrashInc

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Posted 16 March 2015 - 01:51 PM

View PostBulletsponge0, on 16 March 2015 - 10:48 AM, said:

So..are they going to give armor quirks to the side torsos of mechs like the mad dog and nova?


And the Dire Wolf.

#118 Fate 6

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Posted 16 March 2015 - 01:53 PM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?

I'd still rather have an IS XL, because then I can go fast enough to not lose that torso in the first place. Clan lights are so slow already, making them even easier to kill just makes the problem worse.

If you seriously think Clan lights have an advantage in survivability right now you must not play the game very much.

#119 Brody319

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Posted 16 March 2015 - 02:02 PM

View PostRhent, on 16 March 2015 - 10:50 AM, said:

ROFLMO on the complaints for Clan Light mechs.

Lets put this in perspective:
-IS Light mechs almost exclusively run XL's and when they lose a torso they explode.
-Clan Light mechs that lose a torso lose 20% of heat sinks & speed.

Gee, I wonder what faction would rather trade XL engine losses?



Well you know how many times we see topics from people complaining about being legged in IS lights because they instantly become easy to hit and die.

Same thing here, only instead of just getting legged, they also can lose a ST

You lose a ST and die
Clan lights lose an ST, slow down, and die.

You lose a leg, slow down and die
Clan lights lose a leg, slow down, and die.


There is no reason to nerf clan lights anyway, I don't see the Adder, Lynx, or Fox in the meta, and when people discuss buffs for clans they are some of the first mechs to come up for good reason. its once again a nerf to try and fix a few chassis but instead it will only hurt the chassis that are already bad.

#120 LordBraxton

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Posted 16 March 2015 - 02:04 PM

View Postshad0w4life, on 16 March 2015 - 01:32 PM, said:


Post a CW video of you wrecking face against a group please, still trying to find out how these things are ranked this massive god tier. I'm playing them wrong is the only logical conclusion.


i dont play CW, but I want to get into recording, what works best with MWO?





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