March 17 Quirk Update
#101
Posted 16 March 2015 - 01:31 PM
#103
Posted 16 March 2015 - 01:32 PM
DocBach, on 16 March 2015 - 01:31 PM, said:
http://mwomercs.com/...us-screenshots/
#104
Posted 16 March 2015 - 01:32 PM
But the weapon quirks are a joke. I'm talking about the percentage values, not the type choices.
PGI, with the very first weapons quirks you released, you used insanely large numbers that completely restructured the entire meta and make some of the "meh" chassis completely overpowered.
Now... you're releasing weapon quirks that stack together for a total of 4% alteration on chassis that deserve 10% or 15%. This shows that you have no concept of balance in this game. If Paul is the one coming up with the figures to put on quirks these days, I'm calling you out man. What's up? Phil could write better quirks than this. I'm even tempted to suggest that you should put him to the task. He knows what's up.
But... I do appreciate that we're not overquirking things. This is a step in the absolute right direction, and it's appreciated. Overquirking is the worst offense you could make. =P
Edited by Tarogato, 16 March 2015 - 01:36 PM.
#105
Posted 16 March 2015 - 01:32 PM
DocBach, on 16 March 2015 - 01:31 PM, said:
Yes. They were posted in the Zeus/Grasshopper screenshot thread.
Prepare for disappointment. Unless you're that one person in the entire world who thinks that +10% AMS range is a great bonus.
#106
Posted 16 March 2015 - 01:33 PM
Davers, on 16 March 2015 - 01:24 PM, said:
Of all the mechs you mentioned, only the Firestarter can be considered 'competitive', and when the Arctic Cheetah arrives it will be curious if it remains 'top tier'.
Really? I see all of those mechs on organized units in CW all the time. Blackjack AC20 build is a littler home wrecker.
Heck, even a wolverine 6k that's 10T more..I see a heck of a lot of them and I'd gladly take that over an ice ferret. I love that mech though, I was averaging over 1000 dmg in it so I may be biased.
Edited by shad0w4life, 16 March 2015 - 01:36 PM.
#107
Posted 16 March 2015 - 01:34 PM
Tasker, on 16 March 2015 - 01:32 PM, said:
Yes. They were posted in the Zeus/Grasshopper screenshot thread.
Prepare for disappointment. Unless you're that one person in the entire world who thinks that +10% AMS range is a great bonus.
Bro, my summoner's 30% ams range shits all over your hopper.
...sigh.
#108
Posted 16 March 2015 - 01:35 PM
Duration on Catapult C1.....
#109
Posted 16 March 2015 - 01:36 PM
Might be able to make a nicer medium LRM build now without smaller launchers being left in the dust, one that actually has enough ammo and heatsinks with the 40% cooldown reduction that remains.
#110
Posted 16 March 2015 - 01:37 PM
What a disappointment.
Bugger
#112
Posted 16 March 2015 - 01:40 PM
shad0w4life, on 16 March 2015 - 01:33 PM, said:
Heck, even a wolverine 6k that's 10T more..I see a heck of a lot of them and I'd gladly take that over an ice ferret. I love that mech though, I was averaging over 1000 dmg in it so I may be biased.
Really? Maybe if they stopped using those bad mechs the IS might actually push the Clans back?
The 6K was fun when it had LPL quirks- it really set it apart and gave a reason to run it. Now it has LL quirks with a bunch of other mechs and is boring now.
I still run it with LPL though.
#113
Posted 16 March 2015 - 01:40 PM
I like that the changes to the clans are small, but 1% or 2% changes really don't do much for these particular mechs. The agility is good though.
#114
Posted 16 March 2015 - 01:41 PM
#115
Posted 16 March 2015 - 01:42 PM
Roknari, on 16 March 2015 - 01:21 PM, said:
+20% Ballistic Cooldown on the Gargoyle? That sounds pretty sweet.
Since all the pods add up you can get some pretty decent quirks
I wouldn't call any of them "too good".
The ballistic cooldown on the Gargoyle might be fun, but keep in mind it will only ever have two ballistic weapons, and it doesn't have the pod space to mount large ones.
Kinda sad that most of the clan weapon quirks do almost nothing. Summoner even got slightly nerfed in some ways (the 10% energy cooldown on the prime RA was reduced).
Though I guess I shouldn't complain, the HP and mobility buffs to the Adder and Ice Ferret should be very nice, and the Summoner's mobility was also buffed even more (can't comment on the Gargoyle, since I don't own one).
#116
Posted 16 March 2015 - 01:42 PM
#117
Posted 16 March 2015 - 01:43 PM
#118
Posted 16 March 2015 - 01:47 PM
No Nova love quirks make me sad though.
#119
Posted 16 March 2015 - 01:51 PM
A stacked 2% to 4% is gonna make me cry.
Save our Summoner!!!
#120
Posted 16 March 2015 - 01:53 PM
WintermuteOmega, on 16 March 2015 - 01:47 PM, said:
No Nova love quirks make me sad though.
They're not alright. At all.
Let's look at the summoner. Why does no one use one? Because the summoner is outclassed by every other clan heavy. Each is a master of its own specialty, and the summoner can basically try to do any of these, but cannot do them well.
The problem lies within the fact that it can't do any of these even as well as the other mechs can, so why would I bring one? Yes, it makes it marginally better than it was, but that margin is so tiny that the gap between the mechs is still a massive gulf.
Edited by Wingbreaker, 16 March 2015 - 01:54 PM.
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