Kristov Kerensky, on 27 March 2015 - 12:58 PM, said:
LFE aren't on the table, and they aren't the answer in the first place. Trying to avoid the hit by giving the IS something they get in a few years anyway, which will suffer the SAME consequences on ST destruction btw and still have a tonnage deficit over the Clan XL is not exactly balanced, or is that being missed somehow?
10-20% speed drop is not the death sentence you guys make it out to be, FACT. Loss of a side torso means you get dead fast or you killed what was firing at you and are still able to function, it's one or the other, we all know this, so why the hyperbole?
PGI is the one putting this option out, I think it's logical and justified, and I'm willing to bet my Bloodname it is better than what they'd do if this isn't something the playerbase can live with, or if it doesn't work as PGI wants it to. Any one of you doubt that even for a second? They've already nerfed the Clans in ways that they shouldn't have, too much heat on the lasers, beam durations being too damn high, uAC bursts being too widely spaced and OmniPods being restrictive as all hell instead of being OMNIPODS.
Stop, think, this is PGI we're talking about here. This is a logical and minimally invasive change to the Clan XL, it's on par with the IS XL side torso loss without being even remotely close to being as harsh. This is NOT something PGI usually does, and this is the second time they've done something so minimal concerning the Clan XL ST destruction. Clans are obviously doing better in CW than PGI wants, not like we can't SEE that happening, and don't even try the 'l2p' argument, it doesn't hold water when the Clan vs Clan and IS vs IS stats aren't showing the same differences, we can SEE that ourselves on the CW map.
Once this is done, we can then try to get the Clan nerfs reduced, get the OmniPods fixed, and for Kerensky's sake, get the bloody quirks redone in a logical manner, no range/cd quirks, heat reduction based on specific weapons only when fluff/lore backs it up, getting MECH quirks as they should have been all along(thank you Sean, why PGI listened to him), speed, torso twist/pitch/yaw, arm pitch/yaw/speed, sensors, cooling factor, armor, interior structure, you know, MECH quirks that fit the damn Mech, not weapons quirks that make IS Mechs outrange and outgun Clan Mechs across the entire damn board.
I do NOT think the Clans are OP, I think the Clan XL needs a detrimental effect when the ST is blown off. Otherwise, the Clans need BUFFS to the majority of the OmniMechs, they are seriously underpowered. IS quirks are SERIOUSLY OP and need to be redone.
As it stands, the builds that the heat penalty hits hardest are the sword and board builds with a shield side. Which, when combined take a 20% heat penalty,
and lose 50% of their external heat sinks...it really gimps the crap out of them already.
The symmetrical builds tend to not have issues...remarkably, because of hardpoint layout, basically all TW builds are symmetrical. Meaning they are impacted much less than mechs like the HBR, or DW, or what have you. Same with the SCR.
If you want the heat penalty to be effective on those mechs then why not increase it
on those mechs only, when they lose a ST?
Where as all the other clans have 20%...why not make the heat penalty on those 2 robots 30-40%?
Would that not be a reasonable, and acceptable nerf?
As for the speed loss...it makes them fall behind the group, when they need the group most...which is, in fact, a complete death sentence.