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Petition To Stop Clan St Loss Nerf.

Balance BattleMechs Gameplay

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#121 GA1NAX

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Posted 17 March 2015 - 02:50 PM

View PostMetus regem, on 17 March 2015 - 07:56 AM, said:


in 2000, with this book:

http://www.sarna.net..._Lyran_Alliance

This was the first book to include the LFE.

Not a big deal, honestly. ^_^

#122 Gyrok

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Posted 17 March 2015 - 02:53 PM

View PostKristov Kerensky, on 17 March 2015 - 01:28 PM, said:


Basically, yes, you are correct about how IS Mechs are customized, it takes money, time and trained techs, and in some cases, specialized facilities. However, if you have enough money and time, ANYTHING can be done. It IS a pen and paper game after all, rules are there to be ignored or used as seen fit by the players, general rule with customization of IS Mechs, if you've got the money, consider it done. I once created a brand new Mech, customized from the internal structure on out, complete blue prints, my GM was a stickler for stuff like that, we were all in college and had access to CAD software, and so on. He took it, looked it all over, did the calculations for the work, gave me an amount and time frame for a prototype to be developed, tested and delivered. I gave over the cbills, and our next game session I had my brand new fresh from the testing grounds Mech. Even in PnP, time is something that's only important when it actually needs to be important.

Sure, it'd be great if they did that in MWO, make us WAIT for months to customize our Mechs as we want. I think this game would have never gotten off the drawing boards if they did that. Stock only is one thing, but allowing for customization at a cost of serious real world time, not going to happen, not if they want to actually make money off the game.

OmniMech construction rules are real simple. If it's not an Omnipod, it's static, doesn't get changed, the entire basis of the Omnipod system is built around the fact that ONLY certain things get changed, the Internal Structure doesn't get changed, engines stay the same, certain components are hardwired and that's how they work. Omnipods are specially designed pods that weapons can be fitted into and all use special connectors to hook into the Mech's computer and control circuitry, so you can't go mucking about with the structure of the Mech or it's engine, the hardwiring of those isn't something you do in a matter of hours, which is the selling point of the pods. Drop on a planet, see that the battleground is useless for LRMs, too hot for lots of energy weapons, so swap out those LRM and ERPPC pods for some ERML and uAC10 pods, done in 2 hours. IS Mech, you drop and see the same battleground and well..uhm...yeah, you go into battle with whatever you showed up with, you don't get to swap them out in the field like OmniMechs can.

In MWO, it doesn't seem like that much of an advantage, but it is since Omni's have X tonnage in pods, and MOST OmniMechs can pretty much cover the gamut of possible weapons. Some obvious things like the Nova not being able to mount LRMs, glaring issue that should be addressed, ALL OmniMech should be able to equip ALL weapon types, and they need to redo some of them like the Warhawk which should have better configs possible.

Clan XL engines and ST's being blown off, there SHOULD be a penalty, you've just lost a chunk of your ENGINE for Kerensky's sake, come on! The entire engine doesn't shutdown like an IS XL does, but it SHOULD be a very obviously bad thing when you lose THAT much of your engine, 2/3rds of it for all intents and purposes after all. 20% drop in speed, 20% decrease in cooling ability, seems pretty tame really, since the actual TT rules are much harsher, 40kph drop in speed, 1 heat/second gained. Most Clan Mechs won't see 40kph drops OR gain 1 heat/second with the ST blown off. Dire's will see around 10kph drop, KitFox or Adder will drop around 20kph, Scrow and Timby around 20kph as well isn't it? That is a DROP of 10/20kph from their TOP speed, not being slowed DOWN to 10/20kph top speed. It's far from being instant death, most people won't even realize it, same as most people didn't realize they've already been losing that cooling ability....


2 out of 12 crit slots is not 2/3 of your engine...in fact, it is merely 16%

#123 Phashe

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Posted 17 March 2015 - 02:55 PM

Wow. Is that like 10 QQ threads about clan ST nerfs in 24 hours? Very impressive! I like how everyone thinks they need to start their own thread to express themselves.

10 noisy forum narcissists will not change the inevitable. Sit back, put away your hanky, and play on.

#124 Yokaiko

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Posted 17 March 2015 - 02:57 PM

View PostPhashe, on 17 March 2015 - 02:55 PM, said:

Wow. Is that like 10 QQ threads about clan ST nerfs in 24 hours? Very impressive! I like how everyone thinks they need to start their own thread to express themselves.

10 noisy forum narcissists will not change the inevitable. Sit back, put away your hanky, and play on.



Funny the IS guys haven't shut up since the clan mech stats came out.

#125 Gyrok

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Posted 17 March 2015 - 02:57 PM

View PostKristov Kerensky, on 17 March 2015 - 02:38 PM, said:


If your assertions are so right, why am I not seeing more and more Clan planets going IS? I mean, you just, literally, shot down every Clan Mech and made them all to be total trash, so why isn't the IS controlling the entire map already? Why haven't they at LEAST taken back a portion of the planets lost?

Oh, yeah, because that's not exactly how it works out now is it.

I do drive a Whale actually, one of my favorites in the Saults actually, IS or Clan, going back to the PnP game. It's big, it's slow, it's a lumbering giant walking arsenal, exactly as it's supposed to be. No, it's not real good for Defense in CW, pretty damn nasty as Offense though, seen more than a few of them being used, tend to be extremely effective at fast kills at ranges the IS can't touch. Seems some folks actually buy weapon modules, go figure right!

Drama queen? I'm not the one who needs to be handing out crackers and cheese over a change that should have always been in place. You DO realize the loss of cooling has been in for the Clans for a bit already, right? Seems most of the Clan pilots weren't even aware of this, they think it's coming with the speed loss...gee, seems that that HUGE hit they'll be taking isn't even noticed by them while it's already happening. Who exactly needs that crown again?

I'm quite serious, if you don't approve of these changes show PGI you mean it, cancel your Wave 3 pre-order and get a refund, and make CLEAR that this is exactly why you are doing it.

You people really think you can make your case with the forums or twitter or reddit? You DO realize that you appear to be rather outnumbered by the people, both IS AND CLAN, who think these changes are for the better, so your screaming on these outlets won't matter.

No, you need to use the REAL power you have in regards to PGI, your wallet. Cancel the purchase of your Wave 3 package, get your money refunded. PGI can't help but hear that, and if enough of you do it, you might even get your way.

Until then, can you change that cheese out, it's getting a bit crusty.


FRR/Kurita/Steiner are making a come back...or are you blind?

Edited by Gyrok, 17 March 2015 - 02:58 PM.


#126 Finn McShae

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Posted 17 March 2015 - 02:59 PM

View PostGyrok, on 17 March 2015 - 02:53 PM, said:


2 out of 12 crit slots is not 2/3 of your engine...in fact, it is merely 16%


Well, you can only lose 3 slots before the engine is non-functional, so its 2/3 of your engine's damage threshold. So, there should be consequences, logically, for losing that much.

Frankly, the fact that this wasn't a thing when the Clans came online is more surprising to me.

#127 Gyrok

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Posted 17 March 2015 - 03:01 PM

View PostFinn McShae, on 17 March 2015 - 02:59 PM, said:


Well, you can only lose 3 slots before the engine is non-functional, so its 2/3 of your engine's damage threshold. So, there should be consequences, logically, for losing that much.

Frankly, the fact that this wasn't a thing when the Clans came online is more surprising to me.


Well, if it is good for the goose, it must be good for the gander, that it was not around back in closed alpha is more surprising than that...surely IS mechs with STD engines were so OP that they needed the effectiveness of engine crits brought into the game compared to the XL engines that came later in beta.

Edited by Gyrok, 17 March 2015 - 03:02 PM.


#128 Vassago Rain

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Posted 17 March 2015 - 03:03 PM

I'm for side torso nerfs.

#129 Bishop Steiner

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Posted 17 March 2015 - 03:05 PM

easiest solution would have been to never add the Clans.... then we might almost have balanced tier 1 weapons..... almost.

But hey, I'm still all for just deleting the Clans and doing the Succession Wars.

#130 Yokaiko

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Posted 17 March 2015 - 03:14 PM

View PostVassago Rain, on 17 March 2015 - 03:03 PM, said:

I'm for side torso nerfs.


You are just a big ball of hatorade that I'm pretty sure doesn't even play anymore.

#131 Gyrok

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Posted 17 March 2015 - 03:34 PM

View PostBishop Steiner, on 17 March 2015 - 03:05 PM, said:

easiest solution would have been to never add the Clans.... then we might almost have balanced tier 1 weapons..... almost.

But hey, I'm still all for just deleting the Clans and doing the Succession Wars.


Nah, Fast Forward to 3060 tech...then we can have LFEs, Light Gauss, HAGs, ATMs, and other goodies :P

#132 Metus regem

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Posted 17 March 2015 - 04:00 PM

View PostGyrok, on 17 March 2015 - 03:34 PM, said:


Nah, Fast Forward to 3060 tech...then we can have LFEs, Light Gauss, HAGs, ATMs, and other goodies :P


I'd love or have ATM's, but PGI can't get LB ammo switching, how the hell are they going to do it with three ammo types?

#133 Gyrok

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Posted 17 March 2015 - 04:05 PM

View PostMetus regem, on 17 March 2015 - 04:00 PM, said:


I'd love or have ATM's, but PGI can't get LB ammo switching, how the hell are they going to do it with three ammo types?


Pay somebody who can?

#134 GroxGlitch

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Posted 17 March 2015 - 04:46 PM

Hey!
Hey guys!
I know exactly how to fix the Clans!
Make all of the clan weapons, engines, and other internals exactly identical to their Inner Sphere counterparts! This way here, everything is generic and equal and balanced and there is absolutely no room for QQ!

*beat*

...no?
Didn't think so.

All sarcasm aside, the repeated nerfs of the Clans have been utterly ridiculous. How many times do we have to smack 'ol Kerensky in the face with the Nerfhammer before somebody decides enough is enough? I'm not going to sit here and go through the list and rhetoric of the whole thing, because several people have done this already, but I will say this.

I own a few Clan mechs. I'm also a rather solid Clan player; I prefer both the lore and the mech design. In spite of this almost blind loyalty, I've found myself as of late, when not in CW, going back to IS mechs because they're simply more fun to play. I've pulled out equivalent if not better numbers in my 2ERLL RVN-3L than in my TBR's, and trust me I run a variety of different builds in them. On top of this, I'm usually just screwing around in the RVN, whereas I'm bringing my 100% A-game maximum tryhard to the TBR matches.

Yes, I'm aware this isn't the most objective, scientific way to weigh in on a point, but said points have been beaten to death already, hence opinion. As far as I'm concerned, the Clans are already inferior in a wide variety of situations to equivalent IS mechs. We don't have the PPFLD ballistics the IS has, nor the LRM capabilities. We run hotter than the Mojave in the middle of a summer heat wave. The majority of our chassi range from subpar at best, to unplayably awful at worst (and let me point out that this last absolutely pathetic attempt at quirking the Clan mechs was a joke, and actually NERFED both the Adder and the Summoner! Great work lads. All that's demonstrated here is that PGI still doesn't know the first bleeding thing about game balance). Our only viable weapons systems are our lasers, kinda, and our Gauss (and SRMs, depending on the chassis).

So, the majority of our weapons are worthless. The majority of our chassis are worthless. Yeah, more nerfs definitely sound in order. Not even going to go into the whole Wave 3 bait-'n'-switch thing here, that was just magnificent.

Overall? Enough QQ. Stop sitting here from the other side of the table, whining perpetually that we're overpowered just because we're gaining ground (when, as Gyrok pointed out, we're really NOT at this point) and come try things from our point of view. Join a dedicated Clan faction for a month or two, see how fun it really is to play an EasyBake Oven sophisticated top of the line OmniMech.

#135 Artama543

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Posted 17 March 2015 - 04:48 PM

View PostMetus regem, on 17 March 2015 - 07:02 AM, said:


Artama,


The LFE, takes 10 crit spaces in TT, two in each ST and 6 in the CT, just like the clan XL, unlike the XL family of engines, the LFE only weighs in at 75% of the standard engine.

The only problem with them, is once they became available it more or less replaced the standard engine.

yes making any IS mech that would use a CT weapon be able to survive longer and use it. such as the zombie spider which could use its LGLL while consistently suffering 80-85 % damage.

The engines in my opinion should be better balanced for their uses. perhaps make the std engine have both a higher heat threshold and dissipation capabilities. This being true the clan mechs would have to have the capability to select different engine types also, perhaps slightly lighter std engines that require the use of more structure to secure them properly in the different patterned holding bay: this causing the mech to not be able to switch omnipods from its original form.

#136 Aethon

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Posted 17 March 2015 - 09:10 PM

How about we fix the Clan mechs that really suck before we start blindly nerfing them all?

#137 Gyrok

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Posted 17 March 2015 - 09:21 PM

View PostAethon, on 17 March 2015 - 09:10 PM, said:

How about we fix the Clan mechs that really suck before we start blindly nerfing them all?


This.

#138 Mystere

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Posted 17 March 2015 - 09:31 PM

View PostAethon, on 17 March 2015 - 09:10 PM, said:

How about we fix the Clan mechs that really suck before we start blindly nerfing them all?


When the whole intent is to nerf the Clans into the ground ...

I'm telling you, it's the handiwork of the decades long anti-Clan Crusade. And so far they are winning.

Posted Image

Edited by Mystere, 17 March 2015 - 09:33 PM.


#139 Black Arachne

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Posted 17 March 2015 - 09:44 PM

View PostAethon, on 17 March 2015 - 09:10 PM, said:

How about we fix the Clan mechs that really suck before we start blindly nerfing them all?


How is this a nerf? Critical hits to engine raises the mechs heatscale which in turn can affect movement/aiming. Look on the bright side, this may lead to finally fixing DHS and getting a proper heat system without ghost heat.

Edited by Black Arachne, 17 March 2015 - 09:49 PM.


#140 Pjwned

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Posted 17 March 2015 - 10:03 PM

Addressing power creep by adding more power creep is bad.





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