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So With The Catapult


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#101 MechWarrior3671771

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Posted 23 March 2015 - 06:16 AM

"not sure what you mean by 'attack' since --"
He likely means you've spiked what was friendly advice thread for new player with your diatribe about how LRMs are useless. You were fine when you explained their weaknesses and why they aren't meta (and I agree with you). Where you went off the rails was advising him to never use them, esp when he's indicated the Cat is a mech he wants to run - not everyone cares about meta, not everyone cares about minmaxing the most efficient build out there. LRM boating can be lots of fun, is not "wrong" for new players to play with, and can be useful training for other parts of the game.

Otherwise, lets just "demand" all new players learn to boat guass rifles, "because everything else is useless"

Edited by Fenrisulvyn, 23 March 2015 - 07:01 AM.


#102 MechWarrior3671771

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Posted 23 March 2015 - 06:20 AM

"this entirely invalidates my point that LRMs are easy to mitigate, making them worthless..."

Pretty much. If people are hiding to avoid LRMs, they aren't putting rounds downrange.
Maybe you should reconsider your use of "useless" and "worthless"

#103 YCSLiesmith

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Posted 23 March 2015 - 06:22 AM

people aren't hiding, dude. no one is cowering in fear. you step behind a tree when you hear the incoming missile sound, the missiles hit the tree, you step out and core a fool. If you time your cooldowns right it doesn't even slow down your dps.

#104 Tim East

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Posted 23 March 2015 - 06:30 AM

View PostFenrisulvyn, on 22 March 2015 - 10:44 PM, said:

Yes, LRMs are less efficient because they spread damage. But you are doing more damage than the laserboat who can't shoot over the hill.

Just going to throw this out there, if you're shooting LRMs at something you don't have LoS on, SOMEONE does. You know, like a laserboat who relies on direct LoS. So, the claim that you're doing more damage than the guy spotting for you when you wouldn't be doing any at all without him? Ehhhh, dubious.

View PostYCSLiesmith, on 23 March 2015 - 03:03 AM, said:

no one ever kills me with LRMs.

This. The rare instances when I die to LRMs, it's because I did something wrong like charge thinking that my team is going to charge with me.

View PostYCSLiesmith, on 23 March 2015 - 03:03 AM, said:

LRM mechs cap out at about 600 damage. that's if all your shots are well placed and you're playing against morons and just firing until your ammo runs out. you can maybe up that if you drop all your armor or some nonsense but not by much. And you'll rarely see 600 damage because a guy with LRMs is advertising that he's a bad player who has wasted a lot of tonnage and who wants to get ganged up on and chewed up.

Not sure where you are getting this number; you can hypothetically achieve up to one damage per missile in a perfect play environment. I've seen LRMers do 1200 damage on some rare occasions. Or 0. They're very situational weapons.

View PostYCSLiesmith, on 23 March 2015 - 03:03 AM, said:

LRMs spread damage over the entire enemy mech. 500 damage to a whole mech might not even kill it, where 100 damage to the rear side torso or a leg will. you're artificially inflating your damage with LRMs and you don't even know it. Also, as your ELO goes up, you'll see fewer and fewer people who are dumb enough to get hit with LRMs. so you start out bad because you're new, get good with your chosen weapon, then watch in horror as your (mediocre) numbers start to actually slide backwards. only where before your low numbers were just because you were a newbie learning the game, now you're straight bad at mechs.

But im different, you say. I'm an amazing mechwarrior, way better than YCS liesmith, and what he says does not apply to me. I will get 800 damage a match! I'm incredible! well, that's great, but now you need to compare to other weapons. where you were getting 800 damage to some king crab and barely killing it, a real support player got behind an atlas and dropped it with a couple gauss shots, then cored a light and legged a stormcrow. Efficient, targeted damage, allowing the player to cripple or destroy a mech and then move on. That's where real killing power lies.

Further, lets talk about the other side of support: damage taken. In a firing line, a group of players in decently resilient mechs line up and focus down enemies. the enemies are forced through some sort of gap so they are approaching one on one, and hopefully are disoriented and splitting their fire. by adding more bodies to the line, you give the enemy more targets, meaning less damage on any one player, and also carry more ordinance as a unit, so that the unit as a whole drills through their called targets faster. Where is the LRM boat in all this? he's standing in the back with no damage taken. he may feel proud of this. "they didn't even get close" he chortles. but his safety comes at the cost of his unit. if you've got 10 guys with semi-equal armor, but one is sitting in the back avoiding damage, that line gets killed 10% faster. that means less time to do damage, less overall damage by the unit, and ultimately lost games. The LRM guy is wasting his allies' potential damage by acting selfishly.

tl;dr: don't LRM.

Some truth to all this, though I feel that LRMs are useful in the capacity of suppression weapon, since getting hit with them forces players to decide whether they want their armor sandblasted or to move.

View PostYCSLiesmith, on 23 March 2015 - 04:36 AM, said:

Flamers

I'd laugh if it wasn't so sad how bad those are.

View PostRogue Jedi, on 23 March 2015 - 05:25 AM, said:

Are you seriously suggesting that 600 damage for most Mechs is not good work?

it has been suggested several times that Mech weight multiplied by 5 is a good showing in any Mech, multiplied by 10 is an excellent match, so 600 for a Catapult is a very good match
600 in a Light Mech and you have done an exceptional job, 600 in a Medium or heavy and you have more than pulled your weight, 600 in an assault if you are good in assaults (unlike me) is still at worst an average showing, and there is no shame if you do not hit it every match.

In terms of damage, about 1 game in 5 I will break 500 damage, out of about 4 thousand games over 2.5 years I have had about 30 games in which have broken 700 damage and none past 950. With 1 exception in the over quirked TDR-9S they were all in the Timber Wolf, the first time it happened was in my first ever TBR match using what was supposed to be a joke build on the C (2 ERML, LBX5, ERLL, 2 SRM6).
My best ever game where I killed 5 Mech including 2 Dire wolves, a Highlander, an Atlas and a Centurion (3 kill most damage, 2 Solo kills, 6 assist) in a Firestarter A I got about 670 damage.

damage alone proves little but that you pulled your weight, kills show you fired the last shot to finish off a Mech, I have had a game where I have got a kill and died with 0 damage done, I walked around a corner, fired a laser, a Mech died, then I died from focused fire, you can even be instrumental to a win with 0 kills, less than 100 damage (e.g. a well placed UAV can turn the tide in a match, or ECM cover can be vital if you spawn on Caustic with a team full of slow, long range builds while the enemy have a lot of LRM boats, or can cover your team allowing them to get into a better position unnoticed, even a light harasser who does a strafing run at the enemy backs "convincing" half the enemy team to turn around and shoot at it while the rest of your team walks around the corner and opens up there exposed backs, if the light dies with 10 damage done it could have won your team the match).

All true, though as you said, a bit off topic. Also, on damage as a metric for value, I feel that while it can and must be one, it also must not be the only one. In fact, the best indicator of how much you helped the team in my opinion is the kill most damage award, not that it shows these to the team at the end of a match. Sure, you can sandblast enemies and be likely to get it, but if you're sandblasting enough that you get most damage, you did your part imho.

One final word. I like LRMs. Not to shoot, but having them on my team. LRM rain on someone I'm shooting tends to prevent them from hitting me at all very well, and in a Locust extra misses are kind of a big deal.

Edited by Tim East, 23 March 2015 - 06:32 AM.


#105 MechWarrior3671771

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Posted 23 March 2015 - 06:32 AM

"people aren't hiding, dude. no one is cowering in fear"

Make up your mind. Do people dive for cover when LRMs are inbound, or do they stay where they are? I've been playing 3 months now and still see pilots rage-quit (esp on Caustic Valley) because they get LRMed to death.


"you step behind a tree when you hear the incoming missile sound"

So incoming LRMs are making you adjust your position and take your guns out of play. Sounds "useful"....


"you step out and core a fool"

Really? How do you shoot over the ridge with direct fire weps?


"If you time your cooldowns right..."

Ah, so incoming LRMs force you to adjust your timing. Interesting.

Edited by Fenrisulvyn, 23 March 2015 - 10:48 AM.


#106 MechWarrior3671771

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Posted 23 March 2015 - 06:42 AM

"So, the claim that you're doing more damage than the guy spotting for you when you wouldn't be doing any at all without him? Ehhhh, dubious"

Not really. The spot usually comes from a light scout who has a few ERLs or PPC, or more often shorter range weapons like med pulse. And quite often he's not engaging directly because that would make him noticed and draw heavy fire.

But my point was more for maps like Forest Colony and Canyon. LRMs can engage OVER obstacles, while the laser boat is still waddling up the ramp to find a good firing position.

And again, I agree that LRMs are not efficient, I use them mainly for fun. But I think calling them "useless" is a stretch. I've found them to be especially useful when my scout lance takes down assaults - the LRMs keep him rocking and blind while we pick him apart without taking much in the way of return fire.

Again, its combined arms, not "meet in the middle and mash buttons till one of us dies".

Edited by Fenrisulvyn, 23 March 2015 - 06:46 AM.


#107 Rogue Jedi

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Posted 23 March 2015 - 07:48 AM

View PostFenrisulvyn, on 23 March 2015 - 06:42 AM, said:

"So, the claim that you're doing more damage than the guy spotting for you when you wouldn't be doing any at all without him? Ehhhh, dubious"

Not really. The spot usually comes from a light scout who has a few ERLs or PPC, or more often shorter range weapons like med pulse. And quite often he's not engaging directly because that would make him noticed and draw heavy fire.

But my point was more for maps like Forest Colony and Canyon. LRMs can engage OVER obstacles, while the laser boat is still waddling up the ramp to find a good firing position.

And again, I agree that LRMs are not efficient, I use them mainly for fun. But I think calling them "useless" is a stretch. I've found them to be especially useful when my scout lance takes down assaults - the LRMs keep him rocking and blind while we pick him apart without taking much in the way of return fire.

Again, its combined arms, not "meet in the middle and mash buttons till one of us dies".

I can agree with that, when I was leveling up the Mad Dog my team got a 6 match run on the River City maps, I could not do any damage, at one point I said something along the lines of "sorry guys I am going to have to switch to something else, all I am doing is forcing them to keep their heads down" the response was "and if you hadn't they would have rushed us, instead they are pinned down, your LRMs are a big help"

#108 DustySkunk

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Posted 23 March 2015 - 08:54 AM

FWIW I can personally vouch for Orion. He is one of the best players I have ever come across in the game, but is very humble. I promise you his advice is spot on.

Back on topic, just because LRMs aren't favored by the comp teams or by the current meta does not mean that they aren't viable. For that matter they have seen use in comp play. Last year's tournament: 228 IBR vs Antares Scorpions on Caustic had a CPT-A1 which arguably turned the tide of the match. While everyone was focused on brawling the Cat was just steadily stripping armor and making his team that much more deadly.

Like anything else they become more effective in certain situations.

General LRM advice is to keep moving at all times even while your slinging and stay close to team mates. Many new players will sit still at the back of the field launching away at radar contacts. They will quickly find themselves hunted (as each time you fire you advertise your general location) and embroiled in a brawl with lights. Staying on the move will ensure your exact location is harder to pinpoint and the direction of safe cover will be changing as well. Staying close to your team will help you help them as well as make sure that they can support you if you get in trouble.

#109 YCSLiesmith

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Posted 23 March 2015 - 09:35 AM

View PostFenrisulvyn, on 23 March 2015 - 06:32 AM, said:

"people aren't hiding, dude. no one is cowering in fear"

Make up your mind. Do people dive for cover when LRMs are inbound, or do they stay where they are? I've been playing 3 months now and still see pilots rage-quit (esp on Cauldron) because they get LRMed to death.

people move without hurrying to a place sheltered by a large wall or rock or tree or something, putting that object between them and the LRMs. from there they either poke and peek, shoot whoever has line of sight on them, or regroup with their dudes.

Quote

"you step behind a tree when you hear the incoming missile sound"

So incoming LRMs are making you adjust your position and take your guns out of play. Sounds "useful"....


not really. Sure, LRMs will make you respond. but the response is so easy, and so far from being crippling, that I don't understand why you are so insistent on it. getting shot makes people take cover. LRMs are easy to take cover against and then continue on without really dropping a beat. I don't know why you have chosen this hill to die on.

Quote

"you step out and core a fool"

Really? How do you shoot over the ridge with direct fire weps?

This is not a question I can answer for you. Honestly if you can't figure out how to use cover and act offensively then you should spend less time arguing with people and more time taking note of their advice, because pretty much everyone is better than you.

Quote

"If you time your cooldowns right..."

Ah, so incoming LRMs force you to adjust your timing. Interesting.


they don't FORCE you to adjust anything. It behooves a good player to adapt to circumstances. If it feels like a victory to make me admit that yes, while LRMs are the worst weapon in the game (they lose to flamers which are at least funny) they do have the power to make people aware they are targeted then certainly, I concede that. When I have cored your mech in three shots I invite you to tell me that you won the moral victory because i had to maneuver before doing it. If that's the bar you set for yourself then by all means, rest on those laurels.

#110 MechWarrior3671771

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Posted 23 March 2015 - 09:51 AM

How do you shoot over the ridge with direct fire weps?

"This is not a question I can answer for you. Honestly if you can't figure out how to use cover and act offensively then you should spend less time arguing with people and more time taking note of their advice, because pretty much everyone is better than you."

You can't answer the question because you refuse to admit that you can't shoot *through* hills. This is how pedantic you have become. You claim that you'll just pop out from cover and "core the LRM fool" while ignoring the fact that there is a ridgeline between you. This is where LRM excels, because it can shoot OVER hills, while you have to trudge up to a firing position (losing your cover and eating even more missiles)

Seriously, this has gotten ridiculous. You know that guy that keeps arguing a point long after his own statements have proven him wrong? That's you now.

#111 Tesunie

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Posted 23 March 2015 - 10:09 AM

View Postcryonic, on 23 March 2015 - 02:26 AM, said:

...equipping a Beage Active probe - which will reduce your locking times and...


Just wanted to note: BAP does NOT reduce lock on times. It will reduce Data Gathering times. (It makes the paper doll pop up faster on a target you are locking.) It's a common misconception.

View PostYCSLiesmith, on 23 March 2015 - 06:08 AM, said:

not sure what you mean by 'attack' since i'm being pretty thoughtful and careful not to, say, call anyone terrible even if they love bad mechs and weapons. I get that this is a space for new players to learn so im being real nice about it.

also I'm not sure how you can say you play mig to high tier pug, since there really aren't any clear indicators of what your ELO is or how it is calculated. the only clear indicator i've seen of getting better is the complete disappearance of LRMs. Maybe you overestimate your ranking.


Attack. As in calling people bads, noobs, etc. Do you really want me to comb through this thread and post every time you have blatantly called someone a bad, or proclaimed your massive superiority over someone else.

Just one example:
"You're not a new player but you do get beat (by my unit) all the time so maybe you should take my advice as well."
Here I would like someone to define "all the time" for me? Because last I knew a single match does not count, as it was also a CW match and I was in a PUG team. If I also recall, I only also had one of my LRM mechs in that drop deck.. I also recall you throwing religious persecution my way, and continued insults the whole match directed at just me.

But by all means, continue on. You've just been a pure example of sunshine and politeness this whole thread. (<- This is sarcasm by the way.)

#112 BigBadVlad

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Posted 23 March 2015 - 10:15 AM

jeebus, OP is long gone..... Let it go, let it go....

OP asked for simple advice on what to do with the Catapult, hopefully he got something helpful before this went on a tangent... actually would like to hear back from MoatDrifter to know what he's done?

#113 _____

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Posted 23 March 2015 - 11:30 AM

Some people swear by LRMs. Hopefully they move up the elo ladder and get better competition, then revisit whether LRMs are still as strong as they think.

#114 _____

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Posted 23 March 2015 - 12:23 PM

Alright I just have to point this out because it's damn funny

http://mwomercs.com/...ost__p__4310312

Notice the IS XL engine with CASE. Please do not take advice from this player.

#115 SethAbercromby

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Posted 23 March 2015 - 12:34 PM

View PostBlackhawkSC, on 23 March 2015 - 12:23 PM, said:

Alright I just have to point this out because it's damn funny

http://mwomercs.com/...ost__p__4310312

Notice the IS XL engine with CASE. Please do not take advice from this player.

Well the idea does work, people just usually take a Kintaro for that. The Case makes sense in TT, but we've got not R&R here, so yeah, not too useful that way.

As far as CATs are concerned though, I'm still having fun with my C4 after I went the road less traveled and outfitted it with XL255, 2 LRM20 and 2 SRM6
People never expect a Catapult to start Jump-brawling them to death. It's great.

Edited by SethAbercromby, 23 March 2015 - 12:35 PM.


#116 _____

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Posted 23 March 2015 - 01:04 PM

Someone in another thread did point out the usefulness of XL+CASE in BT. I thought that was interesting. But post 2012 in MWO that combo has just been wasted tonnage and slots.

Edited by BlackhawkSC, 23 March 2015 - 01:05 PM.


#117 JC Daxion

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Posted 23 March 2015 - 01:30 PM

View PostBigBadVlad, on 23 March 2015 - 10:15 AM, said:

jeebus, OP is long gone..... Let it go, let it go....

OP asked for simple advice on what to do with the Catapult, hopefully he got something helpful before this went on a tangent... actually would like to hear back from MoatDrifter to know what he's done?



I know, i wish people could lighten up, and i really wonder what the OP did.. :)






View PostYCSLiesmith, on 23 March 2015 - 04:36 AM, said:




why would I rant about LRMs in general discussion? this is the place new players are turning to when making weapon decisions. this is where they can be told that no, their LRM/machine gun dragon 1n is not a good build. Or that the Catapult is, with very few exceptions, a garbage mech.


because that is where this kinda discussion is suppose to take place.A simple response from a person as yourself could of been, what you first posted, Sell the mech, at higher ELO and competitive play they are no good and leave it at that. As it has been clearly stated, that at lower ELO, Or the random PUG matches, LRM's are completely viable weapons. Sure if you are are really, really good, a mech with an AC-5+ppc combo, that at times i swear are the only weapons used on competitive teams.. (i remember one team that won an event, i think outside of a couple weapons, the entire group was using these.) Can be very lack luster, when used on a PUG, because where these lower damage/long range pin-point weapons shine when being used with 6 other people. On VOIP, someone says target Delta, somene shouts, open right torso and the mech drops, because 4 people targeted the same spot at the same time. In other forms of game play, that can be as fun but are far different, that sort of thing does not happen. That doesn't make it wrong, or bad, it is different levels of play. When people play at said levels advice is different if you wan't to believe that or not, i really don't care.

To continue ranting about how they suck, how people use them suck, or are idiots, or perhaps a piece of mold has brains enough not to use them, then at is completely disingenuous to the game, and the player majority as a whole. Your entire argument and what you have stated is about a very small fragment of the game, among a select player base. If Said player wanted to take your advice and get into that area of the game, I am sure that they would join a crew and learn about that aspect.

Your other post summed up my point perfectly.. You stated over half the mechs in the game are worthless, and perhaps for a competitive power gamer they are, but in this ever changing world of MWO, what is true today as the tops, will not be true tomorrow. The fact is every 6 months that changes. Maybe one day it won't but for now i will not hold my breath.

Rants such as yours through this post does zero to help new players, and everything to alienate a huge segment of the games community and far more to turn off new players that are just getting into the game than anything that even remotely comes close to helping.

Edited by JC Daxion, 23 March 2015 - 01:31 PM.


#118 kosmos1214

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Posted 23 March 2015 - 01:52 PM

here here

#119 Zakatak

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Posted 23 March 2015 - 02:05 PM

Don't let others tell you not to use LRM's if it's what you want. If you find you aren't liking them, the C1 has other options as well. For example:

2x SRM6 + Artemis (3x ammo)
2x MPL
1x LPL
3x JJ
384x Std Armor
XL 310
Endo Steel

Put rest into DHS until you have zero slots/tonnes left.

Edited by Zakatak, 23 March 2015 - 02:06 PM.


#120 terrycloth

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Posted 23 March 2015 - 02:15 PM

I used to carry an LRM5 on my Raven 3L just to troll people into running for cover. It has a NARC, so I could keep trolling someone for a long time.

But then I decided I wanted to stop being a free kill for other lights and took it out to put in a bigger engine.

If you're really, really good, I heard LRMs stop being useful except in CW where they're overpowered.

If you're not really good, they're going to stay useful forever, because a team with LRMs vs a team without LRMs is a team that can stand out in the open focusing fire on each mech that tries to peek, while the rest cower out of LOS for fear of LRMs. The LRMs might not get a lot of kills but they change the map into a much more restricted one for the opposing team.

You're probably not going to get good enough for LRMs to become useless before you have enough cbills to have enough mechs that keeping around an LRM mech for variety is a hardship.





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