Being a tad space poor, my builds are more "hungarian goulash" than Meta, so as I go along, I'm sure I'll refine things.
On the positive so far? My hitboxes seem fine, very XL friendly, no obvious hitboxes of death. CT seems ok, and haven't been headshot. So far, so good. And thanks to armor buffs, and decent speed and mobility, it seems a very tough little nut.
On the negative? Not really in love with the Hardpoints. The Waist level weapons I am used to, so no biggy there. No, it's more about the lack of them, particularly, the arms. The 6S and 9S in particular, I just feel the RA is largely wasted space. The only thing remotely useful to do with a single Missile Hardpoint on a mech over 35 tons or so, is to slap a single LRM15 or 20 into it, and well, LRMs are of varying use, especially with only a single launcher. SRMs? Truly pointless. Possibly if we had an MRM40 in game, it would be useful. I also feel the 6T could really benefit from a second Energy HArdpoint in the LA. That is mostly for convergence, just would like at least 2 lasers or ppcs hitting together, give it more of an Assault mech punch.
I also dislike the low trajectory of the missile in the RA. With full articulation, you should be able to shoot over hills a lot easier.
Also, I find it a little hot, in most builds. Just feels weird that 2AC5 and 4 MPL should be riding my heat that fast.
So:
PROS:
-Good Hitboxes
-Good Speed and Mobility
-Tough
CONS:
-Needs 2nd Missile Hardpoint on 2 variants
-Runs a little hot
-Waist high weaponry.
Any particular builds or insight from those who have used them more?
Bishop's ZEU-6S
*All results and impressions may change as I unlock Skills and refine builds, and YMMV.
Edited by Bishop Steiner, 23 March 2015 - 04:58 PM.