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Clans Complain About Quirks, But Forget The Targeting Computer Bonuses?


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#81 Greenjulius

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Posted 23 March 2015 - 04:47 PM

View PostGyrok, on 23 March 2015 - 04:31 PM, said:

"Superior clan weapons"

LOL...please elaborate, what clan weapons are superior compared to a quirked IS counterpart...just curious....

ERML, LPL, MPL, SPL, ERSL. I'm not a fan of the ERLL however.

#82 aniviron

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Posted 23 March 2015 - 04:49 PM

View PostAlwrath, on 23 March 2015 - 03:24 PM, said:


I was comparing the jj's to every mech in the game, not just light mechs. I am so sorry my slightly larger font bothers you so much. You alright man? You need a soda or somethin?


Soda would be great, thank you. I'd prefer something without caffeine though, gives me headaches.

#83 InspectorG

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Posted 23 March 2015 - 04:56 PM

View PostTriban, on 23 March 2015 - 10:42 AM, said:

I believe the whine from the clans getting marginal bonuses is because they are forgetting a key piece of equipment that all clans have access to, and the IS can only dream of. The targeting computer.



Still doesnt help the Summoner.

#84 InspectorG

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Posted 23 March 2015 - 05:00 PM

View Post0bsidion, on 23 March 2015 - 11:19 AM, said:

I try to squeeze in at least a TC1 on all my builds, because you're right, they are like getting quirks. They don't make up for bad geometry (Nova), bad hardpoint placement (Gargoyle, Nova, Summoner, Myst Lynx, Ice Ferret), lack of pod space (see previous list), or lack of hardpoints, (see previous list plus Adder), but they do help.

Not to mention anything more than a TC1 has very diminishing returns...unless you are looking to use leftover tonnage in a Warhawk?

#85 Mcgral18

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Posted 23 March 2015 - 05:07 PM

View PostGreenjulius, on 23 March 2015 - 04:47 PM, said:

ERML, LPL, MPL, SPL, ERSL. I'm not a fan of the ERLL however.


I favour the isLPL personally, half burn times are nice, likewise for the low heat MPLs. Range isn't too important while PUGing, heat is.

I don't think anyone can argue the small family, those are pretty nice.

#86 LordKnightFandragon

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Posted 23 March 2015 - 05:08 PM

TC's are not worth the weight and space. The velocity bonuses, range increases, crit chances....idk, not worth the weight and space. Had a TC2 on my Warhawk at one point, id rather have the extra DHS. I put a TC4 on it and TG'd a bit, didnt even notice the 10% Velocity on the PPCs.....

Meh..

#87 Greenjulius

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Posted 23 March 2015 - 05:29 PM

View PostMcgral18, on 23 March 2015 - 05:07 PM, said:


I favour the isLPL personally, half burn times are nice, likewise for the low heat MPLs. Range isn't too important while PUGing, heat is.

I don't think anyone can argue the small family, those are pretty nice.

IS LPLs aren't even close to being similar weapons to Clan LPLs however... Clan LPL has like 40% more range. A closer equivalent would be a much stronger IS ERLL.

That said, I prefer range at all times. You can get off more damage before the enemy even gets close.

#88 LordKnightFandragon

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Posted 23 March 2015 - 05:31 PM

View PostInspectorG, on 23 March 2015 - 05:00 PM, said:

Not to mention anything more than a TC1 has very diminishing returns...unless you are looking to use leftover tonnage in a Warhawk?



Then I pack in more DHS...cant go wrong with even more cooling power.....

#89 Mcgral18

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Posted 23 March 2015 - 05:38 PM

View PostGreenjulius, on 23 March 2015 - 05:29 PM, said:

IS LPLs aren't even close to being similar weapons to Clan LPLs however... Clan LPL has like 40% more range. A closer equivalent would be a much stronger IS ERLL.

That said, I prefer range at all times. You can get off more damage before the enemy even gets close.


70% heat, 60% range, 53% burn time.

I prefer to get into their face and WUB them, isLPL is better for that. 1 ton and 2 points of damage, 84%, is plenty for the upsides.

#90 BARBAR0SSA

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Posted 23 March 2015 - 05:53 PM

View PostMcgral18, on 23 March 2015 - 05:38 PM, said:


70% heat, 60% range, 53% burn time.

I prefer to get into their face and WUB them, isLPL is better for that. 1 ton and 2 points of damage, 84%, is plenty for the upsides.


IsLpl 3 for GH

What's sad is that 15T of IS erLL does 27dmg for 24 heat well over cLPLs range where 12T of LPL does 26 damage for 20 heat with a fraction of the range, don't forget our module adds 4% range..yay!
CLpl has less burn time if absolutely zero IS quirks are present.

With IS %20 range quirk and module isLL has 27 dmg / 21 heat 585M range. Then with 12.5% duration its better than cLPL with 0.87s burn......all for 3 tonnes more. Oh and %10 heat make it 18.9 heat... I'd trade those 3T for that. ;)

#91 Hillslam

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Posted 23 March 2015 - 06:14 PM

View PostGyrok, on 23 March 2015 - 04:31 PM, said:

...
So, yes, it should be viewed as 10-15% over 50% not that they won twice as many...even though clans did not. It would have had to be significantly more unbalanced for that.
...

No. It was 64% to 36%. All clan wins were against IS. All IS wins were against clan. Any win was a loss for the other side. Nobody was fighting a 3rd side in those stats, or fighting cl-v-cl or is-v-is. So it is as I say.

You can gobblygook alot of stuff with editorializing and blahdeeblah, but you can't change the simple math of win loss.

Edited by Hillslam, 23 March 2015 - 06:26 PM.


#92 Bulletsponge0

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Posted 23 March 2015 - 06:29 PM

I don't care about range, duration, cooldown quirks

I only care about heat quirks...clan mechs run stupid hot

#93 Alwrathandabout42ninjas

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Posted 23 March 2015 - 06:31 PM

View PostNavid A1, on 23 March 2015 - 04:45 PM, said:


Having 10 truedubs can help with the lynx considerably. But it probably wont happen due to construction rules.

However, 6JJs can still give this little guy an edge in combat. slap 4ERML+3DHS and go wreck faces with it, they wont even see you. 500+ damage 2+ kills games would become easy... as soon as you master the art of using JJs to minimize exposure on this thing.

This mech is not something you can go face to face with anything. its main advantage is being small and being ignored... JJs help with being ignored part. (that -10% energy heat also help)

but still, i think this mech needs 2 quirks: 1- speed and 2- energy heat gen


pretty much sums it up for the Myst Lynx. Stay hidden and pop up and shoot er meds in someones face. rinse repeat. never pop up the same spot twice if you know someone saw you.

#94 Codeine Radick

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Posted 23 March 2015 - 07:28 PM

If you equip anything more than a TC1 you are doing it wrong.

#95 SkyHammyr

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Posted 23 March 2015 - 07:48 PM

You love the TC for the info gathering speed. That and CAP makes for a nice 2 ton combo for me.
It's why I like it, and why I think it's a valuable piece of equipment.
The other bonuses are gravy.

#96 Andi Nagasia

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Posted 23 March 2015 - 08:09 PM

i wish TC increased properly
TC1 = TC1x1
TC2 = TC1x2
TC3 = TC1x3
Ect.

what we have now is more like
TC1 = TC1x1
TC2 = TC1x1.4
TC3 = TC1x1.8
Ect.

#97 Lugin

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Posted 23 March 2015 - 08:31 PM

View PostAethon, on 23 March 2015 - 01:15 PM, said:


I never said it was not worth it; I only said it was not a free bonus, like the quirks the IS mechs get. And the IS will also get the TC relatively soon, in the timeline.


So to you, "relatively soon" means 3062, two years after the Invasion is ended, huh?

#98 Aethon

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Posted 23 March 2015 - 09:15 PM

View PostLugin, on 23 March 2015 - 08:31 PM, said:


So to you, "relatively soon" means 3062, two years after the Invasion is ended, huh?


PGI has already said they intend to skip forward in the timeline now and then...so, yes.

#99 Gyrok

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Posted 23 March 2015 - 09:24 PM

View PostGreenjulius, on 23 March 2015 - 04:47 PM, said:

ERML, LPL, MPL, SPL, ERSL. I'm not a fan of the ERLL however.


Compared to the quirked IS weapons? I think not...

View PostHillslam, on 23 March 2015 - 06:14 PM, said:

No. It was 64% to 36%. All clan wins were against IS. All IS wins were against clan. Any win was a loss for the other side. Nobody was fighting a 3rd side in those stats, or fighting cl-v-cl or is-v-is. So it is as I say.

You can gobblygook alot of stuff with editorializing and blahdeeblah, but you can't change the simple math of win loss.


Wrong, there were Clan vs Clan and IS vs IS....were you even there?

#100 Euklides

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Posted 24 March 2015 - 04:10 AM

View PostSteve Pryde, on 23 March 2015 - 11:03 AM, said:


View PostTriban, on 23 March 2015 - 11:16 AM, said:

Let's be reasonable here:

SCR-A

View PostRepasy, on 23 March 2015 - 11:18 AM, said:

Lol...

I've been taking advantage of this for months!

WHK-SCUD

DWF-MCKENNA

WHK-CROW

Moment I started using builds like this my k/d shot up like crazy.

View PostFupDup, on 23 March 2015 - 11:19 AM, said:

I AM DEATH, I AM FEARLESS, I AM INVINCIBLE!

What's really surprising is that it actually looks like a somewhat viable build lol.



Now now, gentelment and/or ladies. You obviously have not unlocked the full potential of the TC in any of those builds, here I present to you the most dangerous of all mech builds EVER made.

TBR-PRIME





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