But wait - if we make all truedubs into poordubs (yes, I said
eliminate true double heat sinks), the stompy robots will all have equally iffy (but slightly improved over singles) heat dispersion rates, and it would lower TTK and discourage boating lasers all at the same time (and we don't have to screw with quirks, imaginary sinks or build mechanics)!
The mechanic of the game that was changed from table top the most, was
rate of fire. The combination of having different rates of fire (hey look, I can alpha all my lasers multiple times) and doubled armor values, give energy weapons an unfair advantage in comparison to ammo dependent weapons. Not to mention the ability to ignore velocity, trajectory and for the most part heat, really just makes lasers overpowered.
I'm being serious about this idea, because lasers are not penalized enough.
Edited by stealthraccoon, 16 September 2015 - 08:18 PM.