For the last [redacted] time,
the problem is NOT GHOST DROPS!
So many people here are so clearly demonstrating that they have no clue what is going on AT ALL.
- Innersphere population rises.
- Innersphere queue numbers are higher than Clan queue numbers
- Innersphere reaches 12 people in queue before Clan does
- Innersphere gets to attack
- Innersphere reaches 24 people in queue before Clan does
- Innersphere gets to attack
- Innersphere reaches 36 people in queue before Clan does
- Innersphere gets to attack
- etc...
When the IS can field a full team before the Clan can, the IS team gets initiative while they wait for the Clanners to come available to fight them - they get assigned a zone to take control. The Clans never get an opportunity to TAKE territory because THEY ARE STUCK CONSTANTLY DEFENDING because they are late to the party. As we all know, you can't make any ground when the only thing you're allowed to do is defend.
This is why the rule is being changed so that the gamemode (invasion/counterattack) isn't selected until both teams are ready to face off. This way it will mean that even if Clans are vastly outnumbered, the matchmaker will still give them opportunities to take control of zones instead of forcing them to defend their own zones.
Figure it out, people. I'm ripping my hair out over here, and if you've ever seen a picture me, you'd know that's a hell of an event.
E Rommel, on 01 April 2015 - 06:58 AM, said:
Operation Descending Spectre is over. Clans may now return to their usual schedule of easymode without having to worry about their gains being undone by ghost drops.
By the way, still wondering why 10v12 is a bad idea? Hint: the side that has to make smaller teams can do more ghost drops with the same number of people.
And as this weekend demonstrated, ghost drops are OP.
E Rommel, on 01 April 2015 - 09:45 AM, said:
Thing is, the IS didn't win fights to take those planets.
We spammed a lot of ghost drops using a huge zerg of trial mechs. How does ghost dropping say anything about the power of IS mechs? O_o
The Phigment, on 01 April 2015 - 08:33 PM, said:
For all the people who seem to THINK they have a clue as to what is going on, perhaps need to go back to school and re-learn rational, logical thought.
So we lost 50+ planets, gained ZERO. We won 53% of the matches mind you, but only 6300 of the 8100+ matches played were IS vs Clan.
Of the WHOLE 8100+ matches played, only 2.8% were actually ghost drops.
So you babbling monkeys are saying that this was a case of the IS having greater numbers, and not that the argument that IS mechs are superior to Clan mechs has some merit?
Hmm, funny concept since those apparently significant numbers the IS fielded still only resulted ~200 ghost drops across over 8100 matches.
Ya see where your logic fails? Try harder next time. Or better yet, save those of us with greater than single digit IQs the pain of having to read your posts.
Chocowolf, on 01 April 2015 - 11:20 PM, said:
I think this weekend reinforced something that's been a stupid mechanic ever since Day 1 of CW that mechanic being ghost dropping.
With the ques getting flooded regardless of the results of the match would be negated by the 12 mans getting the free win on the planet. Myself and the regular team I dropped with I don't believe took any losses over the entire weekend but this ghost drop mechanic proved to be OP that when we went on the Attack we were always on the defense because of the IS ques which was another significant problem that has been finally acknowledged that is a problem one I'm hoping Russ's solution will help.
Yes the pugs saw a shiny thing and got their punches in while the IS numbers were stupidly high but now that the challenge is over we can work on retaking what was lost
Gyrok, on 01 April 2015 - 05:11 AM, said:
You make it too easy.
Splat cat = splat crow. Plus IS SRMs do more damage and have tighter spread. Meaning more of your SRMs actually land on the intended component/area of the mech.
The TW can easily be outbrawled by a Victor. AC20/MLs/SRMs do a similar alpha, runs significantly cooler and AC20 is brutal.
Gyrok... are you [a surat]? Have you ever played a Catapult? ... have you ever even... seen one?
... have you ever even seen a Stormcrow?
...
... it's called hitboxes, mate. Not to mentioned that a Stormcrow moves at 107kph...
... what [are you thinking], ... mate?
Edited by Marvyn Dodgers, 02 April 2015 - 02:31 PM.
Language/insults/drug reference