Kiiyor, on 02 April 2015 - 06:05 PM, said:
And even earlier than that. It was done prior to some of the Clan balance changes (CERLL duration increase etc).
I've got a metric tonne of new matches, but not a whole lot of time to put them together at the moment. I've got an SQL database set up, just need to start getting matches in there. I think I need to make smaller updates instead of one large one.
I wish there was a way to separate mech performance in the CW EOM screen. I'm really, really interested in seeing how meta heavy dropdecks compete next to... not meta.
I think you can not make propper statements about meta drop decks, since they are very interdependend on the 11 other players and the 12 enemys and for sure the map. Or in case someone who drop more long range specific on boreal and change on Grim into a small to mid range setup might have more chances over all to perform better. But than you have no actual drop deck what is static to compare it.
The only way from the community to may get some proper values would be a Page, where you can upload a screenshot, and algorythm indentify the data of the screenshot to put them up into a comp. of many screenshots in a rather short period between the patches to have a chance to see what might go on.
I for myself have about 200+ cw games, but they are in a timeframe since start of cw. So they would be in itself not that much comparable to say what is best to do, these stats would only say i did well over all.
Even better it would be if you have had a combat log, like in wow, so you can put up a data mining portal to compare, if the players chose to upload. I allways been a fan of a combat log, since this is the only way to get actually infos what wen't wrong.
tsula, on 02 April 2015 - 06:13 PM, said:
Problem with this explenation is that "somehow" the 15 slots of the planets got taken by the atkers (is), and with a 53% win chance the is as an agressor should not have taken 15 slots. Having the overwhelming numbers to force full defence, which cause that you can not fight for slot to take it back but only get into a slot with your clan-team to have some is players to slay you or not but do not change the slot is the other coin that then is the problem why those in first place 15 atk slots stayed fulltime for the atkers.
Anyhow the filling for the is was caused with the gosht drops - or if you deny that it was superior is plays over clans, what could have been stomps with 12 premade in ts vs pugs or 12 vs 12 premdes with loosing clan teams. the Holding mainly was done by the way you get the defend for the slot with sup numbers.
Edited by Kuritaclan, 03 April 2015 - 12:56 AM.