#401
Posted 03 April 2015 - 11:45 PM
#402
Posted 04 April 2015 - 12:01 AM
mxlm, on 03 April 2015 - 10:19 PM, said:
Well, no. Two are clearly OP, one is probably OP (DWF), one is probably not but people keep saying it is (HBR). The rest? Nope.
Although that looks set to change with Wave III; EJ and AC sure look like they're going to be OP. Jury's out on SC and EXE
The only reason some of them are not OP is that they are intentionally gimped. As a percentage of the mechs available though there are more solid or exceptional Clan mechs than IS mechs. If Clan mechs had the same problems as IS mechs (like death from ST loss with XLs) they'd be terribad. I'd love to have the Kit Fox or Mad Dog or even the Warhawk and Ice Ferret in my stable for CW. For their weight they're still better than 95% of their IS counterparts and fill very useful roles. I'd love a 65 ton streakboat.
The problem with a lot of Clan mechs isn't that they're terribad - it's that the others are so insanely better.
#403
Posted 04 April 2015 - 12:10 AM
MischiefSC, on 04 April 2015 - 12:01 AM, said:
Well yeah as a percentage. There are only 12 (x3) clan mechs in the game right now. 66% are crap. In raw numbers the IS has vastly more options.
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We do die on side torso lost. You just have to get both of them.
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You're joking right?
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Now I know you're joking. There is 0 reason to ever take the Warhawk over the Stalker. literally 0. Even in CW, where Clan players can't take the Stalker, we still don't take the Warhawk.
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I'll give you this though. The Ferret deserves a little more love from the community. It's not that bad. It's only problem is that it runs too damn hot even by Clan standards.
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The problem is that they're terribad. It just so happens most IS mechs are also terribad. most mechs in the game are terribad barring the top dogs (Stalker, Timber, Crow, Dire, Firestarter, TBolts) and a slew of good ones.
Edited by Lord0fHats, 04 April 2015 - 12:11 AM.
#404
Posted 04 April 2015 - 12:28 AM
#405
Posted 04 April 2015 - 02:23 AM
it kind of signifies something positive though. the pug masses aren't as bad at cw as everyone thinks they are.
#406
Posted 04 April 2015 - 02:50 AM
True, clans can survive losing a side torso. So can Inner sphere mechs. Just don't XL up anything you expect to lose the side torsos on before the Center. Wait... what's that? IS can chose what engine they use?! What's this? Why, you too can have an engine as light as a clanners without worrying bout your torso! (We cannot gaurentee the Standard 225 will match The Xl 295 in speed, but it is just as light.)
Seriously, I've outgunned Clan mechs with lighter IS mechs. Heck, my preferred gauss sniper in CW is a firestarter. (Note, Gauss Firestarter is not build to Light rush specs, do not bring it to the racetrack.)
But that's not the issue. The issue is, quite simply, the rewards of victory were being withheld. I am neutral on the matter, since I can see arguments for both letting overwhelming numbers win the day, and for letting victory count for something more than a stalemate.
*Edit: I concur with LordNothing. I've seen some great Pug Matches in CW, against Premade drops.
Edited by Leone, 04 April 2015 - 02:51 AM.
#407
Posted 04 April 2015 - 06:16 AM
LordNothing, on 04 April 2015 - 02:23 AM, said:
it kind of signifies something positive though. the pug masses aren't as bad at cw as everyone thinks they are.
I am putting this here just in case you haven't read it yet or it just slipped your mind while writing your post.
#408
Posted 04 April 2015 - 07:04 AM
ER LARGE LASER 9.00 8.00 3.25 675 1,350 2 5.0 - 1.25 2.00 1.13 0.40 1.78 -
C-ER LRG LASER 11.00 10.00 3.25 740 1,480 1 4.0 - 1.50 2.32 1.10 0.58 2.11 -
ER LARGE LASER 8.00 16.00 24.00 38.72 56.80 78.24 104.16 136.80 178.40 231.20 306.40 426.4
C-ER LRG LASER 10.00 20.00 37.20 59.20 87.20 121.20 163.20 217.20 287.20 377.20 507.20 717.20
Shooting 6 ER LL :70.4heat with 54 dmg 0.76 dmg per heat.
6 C ER LL.....Results in: 121.2 heat with 60dmg 0.49 dmg per heat.
64% better for IS.
Calulate that **** and you get it.
Edited by Marc von der Heide, 05 April 2015 - 01:03 AM.
#409
Posted 04 April 2015 - 04:20 PM
Der Hesse, on 03 April 2015 - 11:45 PM, said:
Spot on. I guess they play Clan because they couldn't handle the challenges of an IS Mech.
#410
Posted 04 April 2015 - 04:58 PM
Der Hesse, on 03 April 2015 - 11:45 PM, said:
Emos gonna emo.
Can´t be helped.
PGI spoiled them. Too late to do anything about it.
Edited by Molossian Dog, 04 April 2015 - 05:17 PM.
#411
Posted 04 April 2015 - 07:27 PM
MischiefSC, on 04 April 2015 - 12:01 AM, said:
Yes, and the only reason Thunderbolts are worth using is that they're quirked. But they are gimped, and they are quirked, and so your point is...?
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What a strange argument. Again, what's your point?
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Have you ever played clan in CW? Kit Fox is only worth taking as filler if you're running 2xHBR 1xTBR (and if you're doing that, upgrade to 2xTBR and bring a Mist Lynx instead). Mad Dog is only worth taking if you're running 4 of them, but 4 Mad Dogs are flatly inferior to 4 Dragons, nevermind the 2xDragons + 2xThunderbolts the weight difference allows. It's also flatly inferior to any competent drop deck composition, Clan or IS.
If you want a streak boat, and you're not insane, you bring a crow (or an Adder, as your filler). Period.
I have no opinion on the effectiveness of Ice Ferrets v Cicadas, aside from noting that it's never, ever worth taking Ice Ferrets in your drop deck, and still wouldn't be if the SCR and TBR were brought into line.
#413
Posted 05 April 2015 - 01:03 AM
BLR-1G Torso Yaw: 60 ° ADDITIONAL ARMOR (LA): 14.00 ADDITIONAL ARMOR (RA): 14.00 PPC VELOCITY: 20.00 % MEDIUM LASER RANGE: 10.00 % ENERGY RANGE: 10.00 % MEDIUM LASER DURATION: -10.00 % LASER DURATION: -10.00 % MEDIUM LASER HEAT GENERATION: -10.00 % ENERGY HEAT GENERATION: -10.00 % BALLISTIC RANGE: 12.50 % BALLISTIC COOLDOWN: 12.50 %
Due to same Energie heat reduction. Same result.
#414
Posted 05 April 2015 - 01:13 AM
Der Hesse, on 03 April 2015 - 11:45 PM, said:
Best mech in game... Yeah, that's so explaining why Clans got there @ss kicked that hard during the event. That explain so much why I.S. Got the upper hand all along, that explain why Clans could barely hold there ground.
Remind me: Who was yelling Clan Mech are OP and destroying everything they see? Ho yeah, your kind of people. And what is the result now?
Your precious "OP Clans Mech who need to be nerfed" are getting utterly destroyed. But I suppose it'sfine for someone like you. Sicne you like to complain when the others got a so-called "easy mode", but strangely you shut it when you have your own.
kurita sur is proud to have guys like you in that House. Even Liaos Roleplayer are more honest.
#415
Posted 05 April 2015 - 02:09 AM
KuroNyra, on 05 April 2015 - 01:13 AM, said:
Best mech in game... Yeah, that's so explaining why Clans got there @ss kicked that hard during the event. That explain so much why I.S. Got the upper hand all along, that explain why Clans could barely hold there ground.
Yeah, those hundreds of planets lost to every single clan faction certainly show Clans barely holding their ground. You lost the weekend event because you weren't organised - hence winning 53% of games and having them all be useless. Takes a special kind of skill to be able to do that, I suppose. Well done.
#416
Posted 05 April 2015 - 03:49 AM
Marc von der Heide, on 04 April 2015 - 07:04 AM, said:
6 C ER LL.....Results in: 121.2 heat with 60dmg 0.49 dmg per heat.
64% better for IS.
Calulate that **** and you get it.
Firstly...
6 C ER LL.....Results in: 121.2 heat with 66dmg 0.54 dmg per heat.
Less Dramatic...
BLR-1G: 6 ER LL :70.4heat with 54 dmg 0.76 dmg per heat.
5 C ER LL.....Results in: 87.2 heat with 55dmg 0.63 dmg per heat.
Pre-Ghost Bump
BLR-1G: 6 ER LL :74heat with 54 dmg 0.729 dmg per heat.
Missing from the equation is the fact that most Clan Mech's cool down (lose heat) faster, and therefore could alpha longer. Still an argument can be made for some very careful tweaking of the C-ERLL, seeing as it's range advantage has diminished versus it's often quirked IS counterpart.
Edited by Grey Ghost, 05 April 2015 - 03:55 AM.
#417
Posted 05 April 2015 - 06:39 AM
Fascinating how some people still question the numerical superiority of clan lasers. No quirking will solve that.
Edited by Averen, 05 April 2015 - 06:41 AM.
#418
Posted 05 April 2015 - 06:47 AM
From the man himself.
Russ Bullock [color=#8899A6]@russ_bullock[/color] · Apr 4[/color]
[color=#292F33]
[color=#66B5D2]@[/color]onimushashin [color=#66B5D2]@[/color]quickben12 been playing Jade Falcon all week
[color=#8899A6]
Russ Bullock [color=#8899A6]@russ_bullock[/color] · Apr 3[/color]
[color=#66B5D2]@[/color]Shredhead2 most seem to run 6 - frequently shoot 3/3 which is cool - but many times I saw myself taking all 6-not as cool.
#419
Posted 05 April 2015 - 07:00 AM
KuroNyra, on 05 April 2015 - 01:13 AM, said:
Best mech in game... Yeah, that's so explaining why Clans got there @ss kicked that hard during the event. That explain so much why I.S. Got the upper hand all along, that explain why Clans could barely hold there ground.
Remind me: Who was yelling Clan Mech are OP and destroying everything they see? Ho yeah, your kind of people. And what is the result now?
Your precious "OP Clans Mech who need to be nerfed" are getting utterly destroyed. But I suppose it'sfine for someone like you. Sicne you like to complain when the others got a so-called "easy mode", but strangely you shut it when you have your own.
kurita sur is proud to have guys like you in that House. Even Liaos Roleplayer are more honest.
You seem to not have any clue why clans lost worlds during the event. Go read the forums and learn how that was possible. I for my part am sick of explaining it for the tenth time.
Upper hand all along? Where did you see that? Did IS take more worlds from Clans then vice versa? Did IS win wore matches then Clans at any time since they were introduced? Show me where they did!
Good Sir....we don´t seem to play the same game.
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