Fenrisulvyn, on 18 June 2015 - 02:18 AM, said:
"I'm saying if you don't use teamwork, and coordinate, you'll keep losing, and a solo only queue won't change that"
We are doing all of that and still getting stomped. When I drop solo in CW, the match starts out with a coordinated strategy, good comms, and some poor guy who steps up to be Drop Commander Scapegoat

We still get stomped. Usually its 1-12 after the first few mins.
Its much better when I drop with my unit, we usually win against other premades. But then they are much better than me. But they don't drop in CW that much because there is little motivation to deal with the waiting waiting waiting.
What I think would help is to make it *matter* what planet you held. Something like having each planet generate revenue for each pilot that participated in flipping it, even if that's only 10 cbills per day. Or maybe have the planet produce something of import that gets fed into your account like rewards - every x amount of time you have a heat sink or ammo or weapon delivered to you.
As it stands now, I can't really get excited about WHY we are fighting. Its like pre-season football, with twice the commercials.
Yes. You'll get stomped now and then, because the other team is more coordinated, or did something better. However, try playing a solo CW match, with NO coordination whatsoever, that's what many people in here are talking about.
There's no shame in losing to a team that drills regularly together, and has decks designed to synergize with one another. Expecting to beat them with ramshackle coordination is way too high of an expectation. However, don't expect a loss just because you're facing a 12 man.
On some of my drops on the Steiner, and FRR fronts, I ended up finding a lot of people to coordinate with, and though we didn't have complimentary mechs, we advised each other (this was all on Teamspeak), on which builds to use, what mechs to work with, and yes, we had a delay of about 15 minutes before we even queued up, but when we did, we had fun. Ran into an CGBI 12 man, got rolled in the face by them. Match ended 48-23 or something like that. I remember we didn't get half their kill count, and we only got the last 2 because of an arty strike. Ran into another GB mix, we found our groove, and we won that match. Had 2 hours of drops, and they were fun, we won some, we lost others. In the end, we ended up winning more than losing. We even ran into another CGBI 12 man, and managed to beat them 48-30.
Ramshackle teams can work, with some extra juice, and willingness from the team members to work together. Also, help people understand how comms work. Once the drop starts, anything other than the scouts, and the drop caller, shouldn't really be talking. Plus, having a plan in mind helps immensely.
As for adding more context for CW: We've been crying for that for a long time, and PGI is working on it. Lord knows when we'll get it. Maybe in phase 4, or 5?
SmoothCriminal, on 18 June 2015 - 03:48 AM, said:
Fair enough - I understand and agree with you for 99% of this save one point:
Even those pugs who play as a team, who do use comms and don't charge in like a headless chicken would, due to practice and team organisation, still lose against a 12 man.
I split your post into 2 parts, if you don't mind.
As I mentioned above. There really is no shame in losing to a team that's more organized. If you expect a ramshackle group to always win against a serious 12 man, all I can say is that it is crazy to think so. However, as with the example posted above, with some extra work, and patience you can turn a group of 12 strangers into a solid working unit.
SmoothCriminal, on 18 June 2015 - 03:48 AM, said:
The problem (from my perspective) is there is no middle ground - there is either crazy solo pugging (though from the games I have been playing even pugging has become slightly more team oriented) or fully team based and integrated 12 man CW. Where is the immersion for people who want to play as a team but don't have mics/teams/time to practice with others?
I realise there is no easy fix for this - but for me (and I admit this could be construed as selfish)a PUG queue for the more teamwork oriented CW game modes could be a step in the right direction. Or it could be full of idiot headless chickens.
I posted a response about this suggestion earlier in this thread. A solo only queue will really not work, because when queuing up to take a planet, a unit will go to where the action is. If the only defenders on the planet are solos, the unit will drop with a full 12 man, all of which are "technically" solo. They'll still operate as if they were a 12 man, and the pugs will still have to deal with a 12 man facing them. Splitting the queues is not the answer. They are already split enough as is, and since we're not jumping into a pool, like with the public queue, if I queue up on Graham IV, I am GUARANTEED to drop on Graham IV with against those defending it. This is why the solo queue for CW won't work.
Triordinant, on 18 June 2015 - 12:04 PM, said:
I actually agree with this. People playing CW the same way they play in the public solo queue is almost never going to result in success. That's why I stay out of CW altogether. Not only will I not have fun in CW, but I'll be gimping my team so they won't have fun either. I might play CW if I created my own 12-man team of handpicked, highly trained and supremely dedicated mechwarriors, but unless I win a $100 million lottery that's not happening.
Those demanding that CW become more like the public queues are barking up the wrong tree. What they should be doing is asking PGI to improve the player experience in the public queues instead. I question the wisdom of PGI allocating so much time, money and effort into CW since it only appeals to 15% or less of the playerbase, but what's done is done. Time to shift all effort into the queues the other 85% play in.
That makes me wonder. If PGI had improved the public queues FIRST with new modes (escort missions, destroy the building, rolling spawn points across a huge map by capture, etc.) and new maps, maybe there wouldn't be a shipload of soloists trying to change CW to their liking because they're bored stiff by the same stale gameplay in the public queues that hasn't changed in over a year.
Triordinant, I don't always see eye to eye with your posts, but DAMN do I like them. You slammed the nail on the head so far, it popped on the other side of the planet.
I would like to add: There will ALWAYS be soloists who want everything to be solo.
Edited by IraqiWalker, 18 June 2015 - 03:25 PM.