Czarr, on 28 March 2015 - 07:13 PM, said:
Uhhh..yeah. I suppose that's why, on one faction alone, multiple planets had 180+ players -a piece- at any one time. Sounds a -bit- more than 129....
As for the idea that 12-mans are 'ruining' CW, I hate to break it to the people who think that, but 12-mans are what CW is -for-. CW is intended as the part of the game for full established teams fighting to achieve objectives beyond just smashing each other to scrap. If anything, it is the PUG players, with their inability to fight as a team and unwillingness to participate as part of a Unit that are 'ruining' CW by entering into an area and then working against what the whole point of it is, then coming onto the forums to complain that they can't have battles where they can do their own thing without joining a Unit. If you really don't want to work as part of a full team, then the door to Public is over there. Use it and welcome to that side of the game.
Lastly, people who say CW needs objectives need to realize it -has- objectives, and people are complaining that using tactics that concentrate on achieving those objectives are the problem with CW. To these people, tailoring your force and tactics to the objective instead of grind fighting are 'exploiting bugs', 'unfun', 'cheese', and other terms to describe a battle that doesn't conform to their expectations of a Public queue game with different maps. Well, here you go. You have objectives, and players can't handle them. Those that can scratch their heads and wonder why teamwork, tactics, and a focus on getting the job done besides simple mech sock-em fighting is so difficult for some people, or why people who find such combat environments 'unfun' choose to enter the part of the game they know will be all about that.
CW does not have the distinction of being the 'hard mode/RP' side of MWO without reason. And it isn't the only way to play MWO (for now). If you like Public side style, then off you go. That's why it's there. If you are ever ready for CW, nothing will stop you from coming back but your own decision to not work as part of a team in the part of the game where teamwork is supremely important by design and intent.
Edited by Jakob Knight, 28 March 2015 - 08:01 PM.