Lord Jay, on 31 March 2015 - 07:12 AM, said:
There will be Pugstomping in CW as long as there are Pugs.
So if you are a solo CW player...
If you are a solo and you do not like your CW experience then do not play it. Play the aspects of the game that you do enjoy.
If you are a solo and you want to improve your CW experience please at least investigate joining a casual unit or at the very least check out your faction TS and drop with some folks.
The impression of organized teams by the general solo population seems very skewed. Most teams are very friendly. Most teams do not have playtime requirements or force people to tryout in order to join. In fact most teams want you to join!
If you join a unit and find you don't like the people, find another unit. There are so many units with different schedules and styles (Mil-Sim, Role Play, Casual, Competitive, etc).
The majority of players find dropping with others a very positive friendship building experience. If you don't like it, try another unit or return to solo dropping. No permanent harm done.
If you are unable or unwilling to join a unit or even try a public TS then your CW options will likely remain limited to mostly pug vs. unit drops. That is the unfortunate reality of the CW experience for the foreseeable future.
PGI has few viable options to change it but you can take steps to try to change your experience.
This post should be rammed down the throats of many, many people on this forum-so much sense in so few words.
RussianWolf, on 31 March 2015 - 08:34 AM, said:
I don't have an easy answer, but I know this.
If you want more people to play (without incentives like free mechs) then it need to be a fun experience for everyone.
And before someone reads into that, a win =/= the only way to have fun. I can have plenty of fun in losses.
PGI threw this event and the pop went up. (I didn't play so I'll take you guys at your word) and fun was had, but many played to get the prize and immediately left. What does that tell you? It must not have been too much fun or they would still be in CW playing.
Fun for everyone you say? Lately the focus seems to be only fun for solo players.
I think you are missing why these people do what they do. Look at the forums, what is said about this mode or that mode. Look what happened to the queue system. This game has a SOLO queue (note neither WoT nor WT has this-why?) in a MULTIPLAYER TEAM game. Think about that for a second. a mode made for people that don't want to operate in a team.
Everytime PGI tries something, the playerbase seem to throw it back in their face.Then 180 a few months later.
We don't want to join teams, or co operate with others-we just want casual games. It's unfair groups have voip and not us.
PGI makes solo queue and sends groups to the naughty corner.
Playerbase then says: hang on, there is no team work in this game. PGI give us voip so we can teamwork.
I mean...O_O much?
We want more tactical games and rolewarfare etc. Ok PGI says, here is CW.....playerbase responds by: OMG!!! peeps are using teamwork in this mode! We have to commit to stuff and try harder....we might have to join teams and talk to people....public TS servers..EHH???!!!-this is no fun. We want pug queue.
The pattern goes on and on.....
The average casual gamer just does not seem to want anything beyond log on and shoot. I've seen it in games over and over. Whenever a dev tries something that requires more than log on and shoot-it goes south. I remember the mouse debacle in WT. A control method with fly-by-wire functionality that basically removes any kind of skill input from flying, and thanks to 360 god radar view makes a LOT of flying tactics invalid. Valid and sensible questions were asked on the forums as to how this fair vs people using joysticks and flying from in the cockpit....
Result? An almighty crapstorm from the casuals defending the chosen control method, because it was easy and they didn't have to learn or commit to anything. It did not matter one iota that it was unfair. Result from that? ALL my WT partners quit the game. I also have not spent ONE PENNY more on it.
With the gaming population as it is now, PGI are stuffed if they want to do more with MWO beyond what we already have-especially if it really needs people to engage beyond log on and shoot. The market for mmo gaming has undergone a huge shift in past few years. The sooner we accept that, and PGI accepts that the longer mwo might live.
It'll live on half blind, weakened a shadow of it's potential but I dare say the "masses" won't care....
Would you want PGI's job? You'd never know just WHAT to do to make your players happy. Everytime they try to do anything new, it's wrong. People whining day after day, like it's somehow PGI's fault they won't talk to other people. As long as current gaming culture persists PGI are stuck with variations on teamsolomatch.
How would you feel sat down in their office, trying to work out what to do?
Davers, on 31 March 2015 - 09:00 AM, said:
I think the upcoming 4v4 mode will really help solo players who want to play CW.
Will it?
Based off of what I read on the forums from solo players I doubt it sadly. The increased pressure to perform well-you can't blend in with 11 others now, it's YOU pulling 25% of the weight. People seem to want casual fun-not effort.
How would you balance it? Would it end up 4 assaults vs 4 assaults?

I hope they are going to
consult the solo playerbase. What would happen then if the opfor four used in game voip, and the other three on your team didn't? You'd get smoked.
How would that be fair?
Also what if it was really popular and larger group queue became a desert? That leaves people like me with nowhere to play. What would I do? Quit? Try for a refund? Stick to non cw group queue?
Now if they put a four vs four GROUP queue in as well....now that might be cool....why does it nearly always have to be solos first, groups second?
Edited by kamiko kross, 01 April 2015 - 09:41 AM.