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Cw Stomps


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#81 Stoned Prophet

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Posted 04 April 2015 - 02:28 PM

View PostPappySmurf, on 04 April 2015 - 02:25 PM, said:

so go play those games



Actually we still play MechWarrior4 Mercenaries on gameranger and have a league and ya it is so much more fun than MWO still today and it is a 10+ year old game hahhaha.


so you'd rather play different game then this game. And you are playing that other game. So why are you here? is it just to talk s*** about something you don't like? yeah that's what it is.

#82 MechWarrior3671771

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Posted 04 April 2015 - 02:40 PM

Guys, Stoned Prophet has most his self-worth wrapped around how many crippled kids he can beat up.

Please be considerate - its all he has.

#83 xe N on

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Posted 04 April 2015 - 02:40 PM

View Postkamiko kross, on 04 April 2015 - 02:26 PM, said:

Except that's a VERY false assumption. It's also quite insulting.


It was more a question then an assumption, because I can really see no logical reason why dedicated group players are against a queue for PUGs.

As I have stated, the reason of "playerbase split" is illegitimate. There is already a split because of the quite very nature of different types of gamers: just-for-fun PUG player, group and competitive player. Trying to force these groups together don't heal this split - in contrast, it makes it worse as you can see on this thread.

And trying to keep one type of gamers out of the game just cut the source of money for it further. That cannot be in the interest of anyone but people who want see this game fail.

Edited by xe N on, 04 April 2015 - 02:47 PM.


#84 Stoned Prophet

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Posted 04 April 2015 - 02:56 PM

View PostFenrisulvyn, on 04 April 2015 - 02:40 PM, said:

Guys, Stoned Prophet has most his self-worth wrapped around how many crippled kids he can beat up.

Please be considerate - its all he has.

Nice ad hominem. Just because you cant refute my points, doesnt mean I like stomping pugs. But youll believe what you want, because youre not willing to think.

Where DID you get this MASSIVE victim complex?

View Postxe N on, on 04 April 2015 - 02:40 PM, said:


It was more a question then an assumption, because I can really see no logical reason why dedicated group players are against a queue for PUGs.

As I have stated, the reason of "playerbase split" is illegitimate. There is already a split because of the quite very nature of different types of gamers: just-for-fun PUG player, group and competitive player. Trying to force these groups together don't heal this split - in contrast, it makes it worse as you can see on this thread.

And trying to keep one type of gamers out of the game just cut the source of money for it further. That cannot be in the interest of anyone but people who want see this game fail.

Just because YOU think its an illegitimate point doesnt mean it is. YOU are not the one who decides it, so please stop acting like you are.

Edited by Stoned Prophet, 04 April 2015 - 02:57 PM.


#85 Sorbic

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Posted 04 April 2015 - 03:02 PM

View PostTimuroslav, on 04 April 2015 - 01:31 PM, said:

"We wanna do this too, but I don't want to play a teamplayer in a Team game."


Absolutely false. Many pugs want to and do play as a team of random people. Of course randoms working together will never be as good as a premade. Especially when they are running meta cheese.

#86 Mystere

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Posted 04 April 2015 - 03:05 PM

View Postxe N on, on 04 April 2015 - 02:40 PM, said:

It was more a question then an assumption, because I can really see no logical reason why dedicated group players are against a queue for PUGs.


A queue that affects the same universe (e.g. complimentary game modes) is fine. The problem is asking for a separate queue that essentially creates a different instance of the same BT universe. I think that is what opponents of separate queues are afraid of, and reasonably so.

Edited by Mystere, 04 April 2015 - 03:07 PM.


#87 PappySmurf

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Posted 04 April 2015 - 03:10 PM

Stoned DUDe said(so you'd rather play different game then this game. And you are playing that other game. So why are you here? is it just to talk s*** about something you don't like? yeah that's what it is. )


I stay around to see if the devs and PGI will come to there senses before this game goes belly up and the servers are shut down.Obviously like them you are deaf to the truth that MWO is such a shallow game many wont play MWO or CW and the devs have totally made MWO into a abortion and you cant even call it a decent MechWarrior/Battletech/TTgame anymore.

So many have tried to help the devs with very comprehensive topics and posts on how to fix MWO's problems but the devs are like FU to the community players and fans so who's fault is it that MWO=fail in so many ways? the answer is the devs and staff that over rule the players fans and community and think it is in PGI's best interest.

Edited by PappySmurf, 04 April 2015 - 03:11 PM.


#88 Stoned Prophet

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Posted 04 April 2015 - 03:14 PM

View PostSorbic, on 04 April 2015 - 03:02 PM, said:

Absolutely false. Many pugs want to and do play as a team of random people. Of course randoms working together will never be as good as a premade. Especially when they are running meta cheese.

Okay, so now its a question, of, what? If its not the fact that the enemy is coordinated, if the pugs can and are doing the same, where is the problem? Because thats what makes it unfair, right? that Pugs have to fight people who are organized. But pugs can and do get organized. So? Whats the issue?

#89 Rear Admiral Tier 6

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Posted 04 April 2015 - 03:20 PM

pugging CW is fun in its own weird way

sometimes its "i forgot the flowers and lube" - time and sometimes its really chaotic and aggressive. Usually ive been able to pull 1000+ damage even against good groups as a pug. Its not that hard.

#90 Quxudica

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Posted 04 April 2015 - 06:30 PM

View PostEscef, on 02 April 2015 - 08:31 PM, said:

You do realize that Community Warfare was designed to be hard core mode, with large groups as the primary players?

Getting stomped as a solo-PUG player in CW is the expectation. Find a group.


Problem is its also the centerpiece of MWO. You can't have the centerpiece of your game also exclude the largest portion of your player base. Just doesn't work that way.

#91 Zerstorer Stallin

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Posted 04 April 2015 - 06:55 PM

Ive never understood how offering a pug que for CW interfered with anyones ability to play group matches. Arguing that its bad is just dumb.

#92 Mystere

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Posted 04 April 2015 - 07:19 PM

View PostZerstorer Stallin, on 04 April 2015 - 06:55 PM, said:

Ive never understood how offering a pug que for CW interfered with anyones ability to play group matches. Arguing that its bad is just dumb.


This, I presume:

View PostMystere, on 04 April 2015 - 03:05 PM, said:

A queue that affects the same universe (e.g. complimentary game modes) is fine. The problem is asking for a separate queue that essentially creates a different instance of the same BT universe. I think that is what opponents of separate queues are afraid of, and reasonably so.


#93 Sandersson Jankins

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Posted 04 April 2015 - 07:22 PM

From what I gather, the stoned fellow is a vidja-game thrill-chaser that wants the closest, most competitive matches possible. He's said multiple times that he does NOT want to stomp noobs. Like, literally the ONLY thing he has repeated over and over is that he "hates fighting random idiots" so you lads ganging up on him need to find a new insult.

He may be abrasive and rude with some posts, but he doesn't like kicking things smaller than himself. No need to pull out the "ur a fat nerd w/ cheeto hands xD" ad hominem, it doesn't help a thing.

#94 Sorbic

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Posted 04 April 2015 - 08:57 PM

View PostStoned Prophet, on 04 April 2015 - 03:14 PM, said:

Okay, so now its a question, of, what? If its not the fact that the enemy is coordinated, if the pugs can and are doing the same, where is the problem? Because thats what makes it unfair, right? that Pugs have to fight people who are organized. But pugs can and do get organized. So? Whats the issue?


You know full well that even when pugs use the voice system and listen they are still not going to work together as well as a group. Further diving into reality you get the fact that you're lucky if you can get 2/3rds of the team to listen and that many people have the voice system turned off. This is beyond the control of people who want to play as a team in pugs.

It's not just about being able to coordinate while in game. Groups can have their drop decks set up to complement the team as a whole with all the meta/whatever builds they decide will get their job done. Of course a big issue is skill. I pug and we can occasionally beat groups of 6-8 but I cringe when I see a wall of certain groups.

I did CW for a bit but then stepped away from it. The biggest reason I'm doing it now is to help pump up the population as I want more folks to play it/make it more viable. Of course crazy lopsided games do shorten the time I spend in CW.

#95 zortesh

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Posted 04 April 2015 - 10:01 PM

Well quite honestly massacring pugs makes you feel awesome for 2 or 3 games, after that its boring.

I personally can't stand playing as a pug myself, i feel im fighting and having to wacth my own team as much as i do the enemy.

I feel we need multiple dropdecks, and the ability to choose mech/dropdeck after game actully begins, that way i can have a serious dropdeck, and a for the lulz dropdeck, and can pick the one most suited to the fight.

it would also give those just playing for fun the option of dropping as they normally would, but swapping to a kickassmetawhore deck if they see they landed against the 12man.

#96 Sandersson Jankins

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Posted 04 April 2015 - 10:07 PM

Call me crazy, but I like to feel like I'm a part of a rag-tag group of space-hillbillies fighting off the whacky clanners. Yeah, I love getting in a competent group...but there's something special still in my heart watching someone run forward against 12 mechs to die, losing all 4 in only a few minutes.

...okay, maybe not THAT. I still enjoy being handicapped at times, seeing an organized lance from a good clan group and knowing we don't have a direct counter. I'll find the players I know to be good (FRR seems pretty tight, and I have a working understanding of skilled players in my timezone) and support them. Maybe I have some sort of INTERNET HERO COMPLEX where I wanna be the guy that saves all the poor pugs from the ruthless spawn-camping clanners!

#97 ManaValkyrie

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Posted 04 April 2015 - 11:02 PM

I think at times both sides of this particular argument need to take off their rose tinted lens and actually look at the reasons why this game has ended up with these particular modes and why specifically in CW do pugs 'seem' to always go against organised groups.

1. Originally this game back in closed beta had 1 system for ALL players to queue into games. That meant originally you had anywhere from 1-8 players grouped up against 1-8 players. And yes, this had the result of 'premade' stomps in the games.

2. So they split the queue system into group only, full 8 man vs 8 man, and the 'pug group' 1-4 players in group vs 1-4 players in group making up the 8 mans. The big groups that had been through all the old games and had been waiting for CW (part of the original promise of the game) got disheartened by the fact that they had to basically had to very carefully organise games between themselves and try synchronised dropping to find specific opponents in the group queue. So the big groups started falling away and dissapeering off the game. At the same time the 'solo' only players were still complaining about 'groups' in their game mode.

3. They extend the game to 12 players per side, then introduced the Solo only queue, so absolutely NO groups in the drops, and group mode of 2-10 or 12 players in a group. Solo players then started the complaints about the fact that there was no teamwork in the mode, and the small group players basically ended up going up against the competitive or large groups in the group system all the time.

Note: This is the short and honest version of events, no sugar coating, both groups and solo players had gripes with each other about the game/game modes. Also the way ELO/matchmaking is set up doesn't help the equation in solo/group modes, it is designed by nature to force a players win/loss ratio to 50/50 that means the system is set up to stack the deck against you every other match.

4. CW gets introduced... group sizes 1-12 players, no ELO ranking/matchmaking just whoever as your opponent. Something a lot of the player base had been waiting for. Initially no mixed unit groups... which caused all sorts of problems for factions. Because units couldn't always get the required numbers to make the right size groups for 12 mans. Eventually gets patched to allow mixed unit drops. However, population disparities means various factions surge ahead, other factions despite wins continue to lose planets. (Heavily highlighted by last CW event). 'Faction Loyalists' basically have no reward to stay with factions because of the rewards system for CW.etc.

5. Original cycle times meant that regardless of what the Asian/EU player base did, the end result was only ever decided in the last 2 hours of the cycle by the NA player base, and resulted in a heavy drop off of the Asian and EU player base. The change to the 3 attack cycles then allows some contributions but now really highlights the population disparities.

6. CW match system basically doesn't reward defensive dropping compared to offensive dropping, by this I mean for some factions with the lower numbers, they had to focus the offense and trade planets under various cycles. The way that Clan/IS attack modes work means only the specific faction can attack and anyone can defend results in 12 man groups going up against pug groups a lot more frequently as the organised groups are trying to take territory from the enemy.

7. In game VOIP gets introduced after a lot of complaining about not being used, to help solo players with teamwork. Basically not used that much in the games I had it turned on for, solo players continue to complain about lack of teamwork whilst not using the tools provided.

Now I play in solo, group and CW modes, both sides of the groups/solo's have valid arguments about the state of game play, I know groups who don't play CW because its in beta, the systems/factions are not balanced.etc, I know players who wont play solo because it's 'terribad' for them no teamwork or communication.

End Result: Upshot is sometimes you are going to get stomped by a big group, or rolled by another pug, or by another big group. 12 man groups do run into each other, and even then stomps/rolls do occur in the game play. The sad thing is that the 4vs4 CW mode that might come out is really going to generate even more complaints... cant wait for the OMG the sky's are falling (For the same reasons small groups were removed from the solo/pug queue originally)

#98 Kilo 40

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Posted 04 April 2015 - 11:36 PM

View PostManaValkyrie, on 04 April 2015 - 11:02 PM, said:

The sad thing is that the 4vs4 CW mode that might come out is really going to generate even more complaints... cant wait for the OMG the sky's are falling (For the same reasons small groups were removed from the solo/pug queue originally)


I thought 4v4 was supposed to be solo only.

I really enjoyed the rest of your post BTW.

#99 ManaValkyrie

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Posted 05 April 2015 - 12:50 AM

View PostKilo 40, on 04 April 2015 - 11:36 PM, said:


I thought 4v4 was supposed to be solo only.

I really enjoyed the rest of your post BTW.


It may well be, but when you get a single very good opponent on the other side, read people like Heimdelight, F i s s i o n .etc it wont matter at all. These guys can almost carry a 12man solo... so what will that do to the balance of a 4 man game?

#100 Kilo 40

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Posted 05 April 2015 - 01:02 AM

View PostManaValkyrie, on 05 April 2015 - 12:50 AM, said:

It may well be, but when you get a single very good opponent on the other side, read people like Heimdelight, F i s s i o n .etc it wont matter at all. These guys can almost carry a 12man solo... so what will that do to the balance of a 4 man game?


I'm sorry, but as whiny as this community is, I don't see a massive QQ about wanting to nerf individual players.





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