LordKnightFandragon, on 11 April 2015 - 11:20 AM, said:
TC7? 1270ms? Its still only 10 dmg for 15 heat, or 20 for 30. Meanwhile, you can use a LL, LPL, a bevy of Medium lasers and get hit scan speeds for more dmg then they give heat, and still be allowed to mount your 1.4HS....
I would mount a TC on my Warhawk, if it had true dubs, giving it the proper 2.0 cooling power. Right now, even at 28 1.4HS, its getting 39 TT Cooling power, or about 6.6h/s cooling in MWO. Give it the proper 56 that it should have, which in this game would probably translate to about 9 or 10h/s, then sure, I might lose the 7t in 1.4HS for a 15% increase in my velocity.
Quite mistaken.
You're actually getting this with 28 DHS in MWO.
Cooling time : 3 sec (for 1 ER PPC)
Cooling Rate : 5.20 heat/sec
Heat Threshold : 90.24
Source.
On cold maps like Frozen City.
Heat Threshold : 112.8
Cooling Rate : 6.50 heat/sec
On hot maps like Terra Therma.
Heat Threshold : 79.4112
Cooling Rate : 2.08 heat/sec
Compared to tabletop:
Mech Heat Threshold: 30
Cooling Rate: 5.6/sec
Cooling power per 10 seconds: 56.
*Optional Heatsink Taxing rule: Heatsink threshold -- separate of mech threshold -- for the limit of heat that can be attended to by the heatsinks within 10 seconds without something melting: 61 heat. (Within any 10 second period if you have generated 61 heat, even if you cooled 56 heat, you will likely have melted 1 or more heatsinks in doing so).
So.. You'd get 5.2/sec cooling... compared to 5.6/sec cooling.
But you have
more than three times the threshold.
In exchange, you are able to fire
three times as fastafter the firing rate quirks.
See where the issue rests?
Quote
Maybe if this game wasnt about spamming out as much damage as possible and trying to quickly whisk the heat away. But 15% more velocity, only putting it at 1270ms, still 10dmg, 13.8 heat per shot is not worth the loss of cooling and threshold. I can get off about 8-9 shots atm. With fewer heat sinks, that is even less, whcih is even worse...I even stopped using AMS on my Warhawk for the 28DHS....
You're doing 10 damage on target, 2.5 damage to up to 2 adjascent sections, and you're still doing 15 heat per shot (I didn't see any heat generation quirks).. you've got
triple 3x the threshold and
a whopping -0.4 units cooling compared to the tabletop.
Trouble is, you're up against double the armor with 1x the damage and triple the firing rate.
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Note that 3 seconds isn't counting the constant engine heat, which is what causes the other issues with cooling that you may frequently notice. The faster you go the more engine heat you produce. (Yay... For something only meant to go up to a max of 3 heat per 10 seconds for sprinting / MASC usage, I don't know why it manages to produce 0.25 heat per second while idle).
Here's the mathematical equation.
Threshold:
30 stock threshold + (X number Automatic Engine heatsinks[limit 10] *2) + (X number manually added heatsinks to include engine slot heatsinks *1.4) = base threshold + 20% heat containment for elite mech = actual threshold.
Cooling:
(X number Automatic Engine heatsinks[limit 10] *2) + (X number manually added heatsinks to include engine slot heatsinks *1.4) / 10 = base cooling power + 15% cool run for elite mech = actual cooling power.
Edited by Koniving, 11 April 2015 - 11:40 AM.