Mizeur, on 09 April 2015 - 10:56 AM, said:
The SMN, VTR, and QKDs except for the 5K have no role in this game then. Because it's the mechanics that make them useless.
The GRF and WVR are semi-useful in the role because they've been quirked up to a level that defeats the mechanics's penalty.
They have no role because YOU can't figure out how to use them properly? Well, hells bells boys, we'd best be packing up and getting on down the road, cause I'll bet dollars to donuts that there are a LOT of Mechs this guy can't use properly, which means they have no role and are useless!
Look man, just because YOU can't get your head around how things work doesn't mean they don't WORK, it just means you aren't doing things right. HUGE difference there, huge. I hated the Raven at first, useless Mech in my eyes, I could NOT make them work for anything. My CO in SRM, LOVES the Ravens, all of them, he can do things with them that is just amazing. Guess what my Light of choice tends to be these days...Raven. Once I figured out HOW it works best, well, what do you know, it IS a good Light Mech, even without JJ, it's a good Light for me. It took ME figuring out how to make ME work with the Mech, not the other way around.
And that is your problem, you are trying to make a Mech do something it's not capable of doing because YOU have a set vision on what you want and you picked a Mech that doesn't do that. You have to look at what the Mech is capable of and build for that. If that means you can't get what you wanted out of the Mech, then you picked the wrong Mech and need to find another one to work with, one that FITS your vision, because you are NOT going to force a Mech to perform in a way it's just not capable of.