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So... Clan Light Mechs...


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#21 Voivode

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Posted 12 April 2015 - 08:36 PM

View PostNightshade24, on 11 April 2015 - 06:11 PM, said:

I didn't know there are any mechs that can travel light speed...


Alright wise guy, you know what I meant lol ^_^

#22 theta123

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Posted 13 April 2015 - 01:22 AM

View PostShinVector, on 11 April 2015 - 10:40 AM, said:


Uhhhhh.... I think you are under estimating the Panther.

He bloody well is. My Panther scores are better then with the jenner and i have no problem at all fighting any IS light mech. Only the 8 SPL Firestarter is a pain

Edited by theta123, 13 April 2015 - 01:22 AM.


#23 Nightshade24

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Posted 13 April 2015 - 02:26 AM

View Posto0Marduk0o, on 11 April 2015 - 11:37 PM, said:

Firemoth has barely any weapon load. It wouldn't be a good choice.

Has more or equal to a locust. That's good enough for me.

However sadly it's moving so fast that there's basically we will not see it anytime soon which sucks for clans in CW as they lost a possibly the only good light mech we can have and for a good tonnage.

We now need to lean heavily on IIC's for the rest of the light and medium mechs...

Locust IIC, Commando IIC, Jenner IIC, Hunchback IIC, etc.

#24 o0Marduk0o

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Posted 13 April 2015 - 03:35 AM

View PostNightshade24, on 13 April 2015 - 02:26 AM, said:

Has more or equal to a locust. That's good enough for me.

However sadly it's moving so fast that there's basically we will not see it anytime soon which sucks for clans in CW as they lost a possibly the only good light mech we can have and for a good tonnage.


It's not good enough because you seem to ignore the armor values. The Firemoth is seriously underarmored, like many stock mechs.
Maybe you failed to notice but we already get our Light God in Wave3.

Would drive a Locust over a Firemoth any day. Btw, good tonnage on a 20t mech? Put some smiles, when you make jokes.

#25 bad arcade kitty

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Posted 13 April 2015 - 03:46 AM

>Firemoth has barely any weapon load.

"A simple harasser and guerrilla warfare specialist, the Fire Moth D simply utilizes five ER Medium Lasers..."

http://www.sarna.net/wiki/Dasher

really barely any weapon load :3

#26 bad arcade kitty

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Posted 13 April 2015 - 03:50 AM

View Posttheta123, on 13 April 2015 - 01:22 AM, said:


He bloody well is. My Panther scores are better then with the jenner and i have no problem at all fighting any IS light mech. Only the 8 SPL Firestarter is a pain


he didn't even estimate it, he said panther is played in a similar way as urbanmech and clan lights i.e. like a slow light, not like firestarter or raven

#27 Nightshade24

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Posted 13 April 2015 - 04:51 AM

View Posto0Marduk0o, on 13 April 2015 - 03:35 AM, said:

It's not good enough because you seem to ignore the armor values. The Firemoth is seriously underarmored, like many stock mechs.
Maybe you failed to notice but we already get our Light God in Wave3.

Would drive a Locust over a Firemoth any day. Btw, good tonnage on a 20t mech? Put some smiles, when you make jokes.

a light mech going over 200 kph doesn't need much armour, but even then my firepower was already taking in consideration of armour, it was with the idea of max armour. You forget how drasticly lighter the clan SRM's are and how the lasers do more damage and range so in a way it saves tonnage.

1 er medium and 2 clan srm 4's is better then the locust 2 ssrm 2 and 1 medium. Especially considering equal armour and far superior speed for the fire moth standards.

On top of that it could do 2 ER mediums instead... or 3 small pulse 2 er smalls... or what have you.


Also Arctic Cheetah is still slower then all IS lights and doesn't have anything to impressive. it'll just be the stormcrow of the lights, it isn't good in general. but it's better then the rest of the clan mechs of that weight class.

#28 o0Marduk0o

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Posted 13 April 2015 - 05:00 AM

View PostNightshade24, on 13 April 2015 - 04:51 AM, said:

Also Arctic Cheetah [...] doesn't have anything to impressive. it'll just be the stormcrow of the lights, it isn't good in general. but it's better then the rest of the clan mechs of that weight class.

So the Stormcrow is not good in general, it is just better than other Clan medium mechs.

Would you agree on that?

#29 NUJRSYDEVIL

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Posted 13 April 2015 - 05:16 AM

I have seen some incredible UAC5/SSRM2/ERML Adder setups that inflict quite a bit of damage.

The Kit Fox can be fun as a Streak/SRM boat. The KFX has the special ability to get its torsos and arms ripped off very easily.

The Mist Lynx is a lost cause, PGI doesn't seem interested in fixing it.

Go with the lesser of the three evils and pick up an Adder until the Arctic Cheetah gets here.

#30 Shadey99

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Posted 13 April 2015 - 05:18 AM

View PostNightshade24, on 13 April 2015 - 04:51 AM, said:

Also Arctic Cheetah is still slower then all IS lights and doesn't have anything to impressive. it'll just be the stormcrow of the lights, it isn't good in general. but it's better then the rest of the clan mechs of that weight class.


Well the Stormcrow doesn't have much competition, the ice ferret and nova being the other two clan mediums currently, but I do very well in them. Kinda reminds me of playing a better armed Cicada (and I mastered the Cicada, in fact it was second for me after mastering Spiders). Minus the jjs it rivals the Griffons and Wolverines of the IS for ability.

As for the thread... I'm still undecided. I have the Artic Cheetah coming in the summer, though the Adder is tempting to play around with as is the Myst Lynx (though the positive and negatives are wild swings on this one). The Kit Fox still hasn't left much of an impression on me... Or much of anyone else it seems.

Edited by Shadey99, 13 April 2015 - 05:20 AM.


#31 Pariah Devalis

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Posted 13 April 2015 - 05:51 AM

The adder is no joke.

http://mwo.smurfy-ne...8ea8b2352c898d0

If you see this mech up close, do not ignore it. Of course, people always do. However, it is bringing a whole new world of pain. A veritable cornucopia of misery. Obviously range limited, but in its range bracket it absolutely demolishes enemy mechs. Only due to Hit Detection is it weak against faster, smaller light mechs. However, against anything larger? Not only will you be ignored if you come with friends, but you will be pumping out damage like no tomorrow.

On the flip side, if you want to stay at range, I love this configuration:

http://mwo.smurfy-ne...e1257861d3da834

Again, if you stick with allies you will almost be guaranteed to be ignored. Even if you are not, this thing can, has, and will put down IS mediums in a shootout. You can shift the head/left arm armor around a bit, but that left arm is a shield arm. With this configuration it is essentially a 15 ton lighter Yen-Lo-Wang with a much smaller profile and superior hill humping capabilities. If you are a good shot with a gauss rifle, you can even defend yourself pretty adequately against enemy light mechs. 15 PPFLD makes firestarters cry every time. :D

#32 bad arcade kitty

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Posted 13 April 2015 - 02:03 PM

View PostShadey99, on 13 April 2015 - 05:18 AM, said:

The Kit Fox still hasn't left much of an impression on me... Or much of anyone else it seems.


it is the best clan light according to http://metamechs.com/mwo-tier-lists/

#33 Porcorosso101

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Posted 13 April 2015 - 03:07 PM

i only have the adder - and i give it high praise:its a great support mech, ALOT of firepower with a good selection of omnipods and thus a wide selection of weapon choices.

Just dont dare run lone wolf, IS lights love to gun for you unless you have gone all SSRMS!

I run mine with U/AC5, 2ML and SSRM6. The ML are kinda hot but then u fire the autocannon when you reaching max heat

#34 Nightshade24

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Posted 13 April 2015 - 04:25 PM

View Posto0Marduk0o, on 13 April 2015 - 05:00 AM, said:

So the Stormcrow is not good in general, it is just better than other Clan medium mechs.

Would you agree on that?


It's just average-ish if you compare to IS mediums but it's the best Clan medium/ light atm. (it has the same speed as all other clan lights with more armour, hardpoints, tonnage spare.. etc... If stormcrow isn't in game I can bet you a lot more adders and kitfoxes would be out)

#35 InspectorG

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Posted 13 April 2015 - 05:16 PM

View Posto0Marduk0o, on 13 April 2015 - 05:00 AM, said:

So the Stormcrow is not good in general, it is just better than other Clan medium mechs.

Would you agree on that?


Wha????

Stormcrows are considered equal to most IS HEAVIES.

The ONLY downside is no JJ.

View PostNightshade24, on 13 April 2015 - 04:51 AM, said:


Also Arctic Cheetah is still slower then all IS lights and doesn't have anything to impressive. it'll just be the stormcrow of the lights, it isn't good in general. but it's better then the rest of the clan mechs of that weight class.


On paper, Cheetah looks like it will be better than the FS. Just how is it not impressive?

View Postbad arcade kitty, on 13 April 2015 - 03:46 AM, said:

>Firemoth has barely any weapon load.

"A simple harasser and guerrilla warfare specialist, the Fire Moth D simply utilizes five ER Medium Lasers..."

http://www.sarna.net/wiki/Dasher

really barely any weapon load :3


Lets start the quirk petition now!

#36 Nightshade24

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Posted 13 April 2015 - 06:41 PM

View PostInspectorG, on 13 April 2015 - 05:16 PM, said:


Wha????

Stormcrows are considered equal to most IS HEAVIES.

The ONLY downside is no JJ.

Maybe the bad ones like the quickdraw. But this thing is around the same league as the top end IS medium mechs and a third of the lights.

major downside is that it's bloody hot.

View PostInspectorG, on 13 April 2015 - 05:16 PM, said:

On paper, Cheetah looks like it will be better than the FS. Just how is it not impressive?

.
equal to a firestarter? On papper it looks like a spider with more hardpoints and with a lower engine cap.

Seriously. I doubt we will ever get a clan mech that's a light that is as good as a firestarter or a raven unless its' a IIC mech like the Jenner IIC, Commando IIC, Locust IIC, etc.

#37 o0Marduk0o

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Posted 13 April 2015 - 08:54 PM

View PostInspectorG, on 13 April 2015 - 05:16 PM, said:


Wha????

Stormcrows are considered equal to most IS HEAVIES.

The ONLY downside is no JJ.



It was an ironic answer on his pathetic statement about the AC. :)

View PostNightshade24, on 13 April 2015 - 06:41 PM, said:

Maybe the bad ones like the quickdraw. But this thing is around the same league as the top end IS medium mechs and a third of the lights.

major downside is that it's bloody hot.


.
equal to a firestarter? On papper it looks like a spider with more hardpoints and with a lower engine cap.

Seriously. I doubt we will ever get a clan mech that's a light that is as good as a firestarter or a raven unless its' a IIC mech like the Jenner IIC, Commando IIC, Locust IIC, etc.


Reading statements like this I have to assume you're just bad at clan. According to your signature you probably ask for quirks for all clan mechs, not only the subpar ones.
Every mech is too hot when you fail to build it properly and running too cool isn't optimal either.

On paper it is the god of all light mechs and you fail to recognize it. Only hit boxes could mess it up. It is only slightly slower than the best in combat IS Lights. You are bloody wrong on everything you say here and everyone but you knows it. :rolleyes:

#38 InspectorG

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Posted 13 April 2015 - 09:14 PM

View PostNightshade24, on 13 April 2015 - 06:41 PM, said:



.
equal to a firestarter? On papper it looks like a spider with more hardpoints and with a lower engine cap.

Seriously. I doubt we will ever get a clan mech that's a light that is as good as a firestarter or a raven unless its' a IIC mech like the Jenner IIC, Commando IIC, Locust IIC, etc.


Humanoid hitboxes, JJ, ECM, 4E-2M or 6-7E, about as fast as a FS, Ferro + Endo...Clan Lazors and lighter SRM.

Hot? Sure. If you dont take advantage of Clan range and cant juggle heat.

Unlike IS lights...it can lose a ST and live.


Only thing i see ruining it are if the Hitboxes/scale are coded by a crackhead. Otherwise, it will be THE light to run.
And if its scale is smaller than the FS...whoa boy. Tears will flow even moar.

#39 Void Angel

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Posted 13 April 2015 - 09:50 PM

View PostNightshade24, on 09 April 2015 - 06:17 PM, said:

I know they are working hard and love the game but it's already known all of them love IS and they just see the clans from the buisness end so to say.


Just... wow. They told you this over dinner, eh? Maybe you've bugged the office? Crystal ball? Tea Leaves? Alternate universe? Is this some kind of bleedover from the Perpetual Testing Initiative?

I ask because the reason Clan 'mechs haven't gotten their quirks yet is that the most powerful Clanner chassis are the gold standard in power. The ERPPC Thunderbolt has long been nerfed, as have several other chassis - but the Timber Wolf and Stormcrow reign supreme with no substantial nerfs to blunt their dominance. Does this mean that "it's known" PGI "loves the Clans and only buffs the Inner Sphere to pay the bills?" No; if I make that claim I've just cherry picked data to position myself as a victim because I dislike what I perceive as the power of the top Clan chassis - it would say more about my ability to reason than anything in the real world.

#40 Nightshade24

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Posted 13 April 2015 - 10:58 PM

View Posto0Marduk0o, on 13 April 2015 - 08:54 PM, said:

Reading statements like this I have to assume you're just bad at clan. According to your signature you probably ask for quirks for all clan mechs, not only the subpar ones.
Every mech is too hot when you fail to build it properly and running too cool isn't optimal either.

On paper it is the god of all light mechs and you fail to recognize it. Only hit boxes could mess it up. It is only slightly slower than the best in combat IS Lights. You are bloody wrong on everything you say here and everyone but you knows it. :rolleyes:



Well ofc I would like quirks on all clan mechs. Same way how I want them on all IS mechs. (Even what was formally known as the most OP, threatening, devestating, or powerful mechs in game. the Jenner , Cataphract, Highlander, Atlas, etc.) We all saw how them having little to no quirks went. From top dog to worst mech in game that even when it's offered as a free mech peoples only use for it is to sell it right back.

Looking at the top dogs of the clans, Stormcrow, Timberwolf, etc. Quirks do not only make a mech better in general but also provides variation and makes the worse variants better. In this case it'll be Alt.configs instead of variants as these are not battlemechs. they are omni.

And we see that using any form of ballistic (ie the stock LBX 10) on the Stormcrow C arm is extremely rare, only used by people trying to utilize the stock omnipod config or want a cheap mastery.

Another example is the MG's and UAC 5 found on the timberwolf along the same lines of ballistics.

Or a similar situation of the use of LRM's / missiles across those two mechs. Rarely see a pair of LRM 15's or 20's amongst the timberwolfs unless it's a stock cheap mastery or a trial.

I wouldn't mind seeing a MG RoF quirk on the timby, minor LRM quirks for the Timby (PGI if you are reading this, make sure each one is slightly different, Ie prime = less spread, C = velocity, etc)


Or ER PPC's on the infamous Timberwolf D. That thing pairs 2 ER PPC's and if people relate the catapult to the timberwolf, then the D is the "K2" of the Timberwolfs. I would like to see a minor velocity quirk and heat reduction ere'.


and quirks to the CT/ omnipod set is the best way to make a clan mech unique between each configs... who knows, if PGI focuses more on omnipod set bonus it could make it so the meta build for timber wolf is not buffed that much at all while people running builds that are similar to stock get large bonuses.









On the following point now. you mentioned me being a poor pilot and such. These are my concepts/ tests with Meta clan mechs. Majority are either...

1) boating medium amount of er medium lasers and pair of Large pulse
2) boating medium lasers with a small amount of large lasers
3) boating 100% large lasers (no more then 4) and/or with gauss.
4) Mixture of above.

Also running stock builds, For eg the summoners. Some variants legendary for it being practically impossible to over heat unless you're being stupid. After mastery I have noticed that they suffer a bit of a heat problem.

This is odd in a few ways. For instance running a nova with 12 er small lasers due to t his is still somehow hotter in practice then a nova with 12 er mediums in previous games/ tt*

I have a good sense of heat management. I can run most stalkers stock or in stock plus which lore wise is only possible if you have an old SLDF targeting computer to manage your heat for you or a very good pilot. and i have not so stock mechs like a banshee with 5 med pulse, 2 er ppc's, etc.


Another reason I say clans are too hot is due to ghost heat. Clans have ghost heat that IS mechs do not.

For eg clans:

ER small
ER medium
Small pulse
Medium Pulse

Are all LINKED ghost heat at 6.

Inner sphere?

Small lasers = no ghost heat
small pulse = no ghost heat
Medium pulse = no ghost heat
Medium laser = ghost heats at 6.

(notice: the ghost heat for clan lasers makes it harder to utilize the 7th energy slot on mechs like the arctic cheetah, or multi slotted lighter mechs like stormcrow, nova, etc.)

Another example is that clan ER large lasers ghost heat at over 2 while IS do at over 3.

This is odd because due to quirks on some IS mechs they out do the Clan ER large lasers in every way. besides tonnage. however removing 1 ton of heatsinks for said IS mechs is still making it cooler then the clan one and thus still an advantage. (not crying nerfs here. this is just me curious of why this is the case for clan large lasers, I hope this 'll change when the super nova comes in game)


I also notice the heat when using some lore builds/ builds with role in mind / MW: O builds, and that lasers are pointless for supporting a build.

Got an LRM boat? do not use ER mediums, they do the same heat as your LRM 20's and they do less damage at close range approx, you would be better off using a TAG instead or extra ammo.




now, arctic cheetah time!

God of all light mechs?

Does about equal firepower to 35 ton IS light mechs and less potential firepower (non DPS) to clan 30-35 tonners.

Slower then all IS lights besides panther (which is heavily quirked) and Urbanmech while same speed as raven 2X and 4X, which is considered poor IS mechs just for the speed factor alone.

It has 6 jumpjets, it's actually decent. But the spider of equal tonnage can do that and more.

Don't get me wrong, this is probably the most comp Clan light in the game we'll have until much stronger quriks for the other 3 come along or IIC's come.

But to an IS light mech comparison only the Quirks can help this fella. If it recieves nearly none it will only be popular at first due to being a new mech then it'll die out in popularity amongst fans who play normal public matches a lot or both factions.


Also that end statement. No one here yet properly proved me (or anyone) 'wrong'. Well at least in a constructive manor that is. Simply saying I am wrong based completely 100% on your opinions is not the way to go in life. I do advise to go for a more constructive way that could see a good end in the debate for both parties. instead of trying to make the other person cry or what have you. As that can back fire in an awkward way for you.





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