o0Marduk0o, on 13 April 2015 - 08:54 PM, said:
Reading statements like this I have to assume you're just bad at clan. According to your signature you probably ask for quirks for all clan mechs, not only the subpar ones.
Every mech is too hot when you fail to build it properly and running too cool isn't optimal either.
On paper it is the god of all light mechs and you fail to recognize it. Only hit boxes could mess it up. It is only slightly slower than the best in combat IS Lights. You are bloody wrong on everything you say here and everyone but you knows it.
Well ofc I would like quirks on all clan mechs. Same way how I want them on all IS mechs. (Even what was formally known as the most OP, threatening, devestating, or powerful mechs in game. the Jenner , Cataphract, Highlander, Atlas, etc.) We all saw how them having little to no quirks went. From top dog to worst mech in game that even when it's offered as a free mech peoples only use for it is to sell it right back.
Looking at the top dogs of the clans, Stormcrow, Timberwolf, etc. Quirks do not only make a mech better in general but also provides variation and makes the worse variants better. In this case it'll be Alt.configs instead of variants as these are not battlemechs. they are omni.
And we see that using any form of ballistic (ie the stock LBX 10) on the Stormcrow C arm is extremely rare, only used by people trying to utilize the stock omnipod config or want a cheap mastery.
Another example is the MG's and UAC 5 found on the timberwolf along the same lines of ballistics.
Or a similar situation of the use of LRM's / missiles across those two mechs. Rarely see a pair of LRM 15's or 20's amongst the timberwolfs unless it's a stock cheap mastery or a trial.
I wouldn't mind seeing a MG RoF quirk on the timby, minor LRM quirks for the Timby (PGI if you are reading this, make sure each one is slightly different, Ie prime = less spread, C = velocity, etc)
Or ER PPC's on the infamous Timberwolf D. That thing pairs 2 ER PPC's and if people relate the catapult to the timberwolf, then the D is the "K2" of the Timberwolfs. I would like to see a minor velocity quirk and heat reduction ere'.
and quirks to the CT/ omnipod set is the best way to make a clan mech unique between each configs... who knows, if PGI focuses more on omnipod set bonus it could make it so the meta build for timber wolf is not buffed that much at all while people running builds that are similar to stock get large bonuses.
On the following point now. you mentioned me being a poor pilot and such. These are my concepts/ tests with Meta clan mechs. Majority are either...
1) boating medium amount of er medium lasers and pair of Large pulse
2) boating medium lasers with a small amount of large lasers
3) boating 100% large lasers (no more then 4) and/or with gauss.
4) Mixture of above.
Also running stock builds, For eg the summoners. Some variants legendary for it being practically impossible to over heat unless you're being stupid. After mastery I have noticed that they suffer a bit of a heat problem.
This is odd in a few ways. For instance running a nova with 12 er small lasers due to t his is still somehow hotter in practice then a nova with 12 er mediums in previous games/ tt*
I have a good sense of heat management. I can run most stalkers stock or in stock plus which lore wise is only possible if you have an old SLDF targeting computer to manage your heat for you or a very good pilot. and i have not so stock mechs like a banshee with 5 med pulse, 2 er ppc's, etc.
Another reason I say clans are too hot is due to ghost heat. Clans have ghost heat that IS mechs do not.
For eg clans:
ER small
ER medium
Small pulse
Medium Pulse
Are all LINKED ghost heat at 6.
Inner sphere?
Small lasers = no ghost heat
small pulse = no ghost heat
Medium pulse = no ghost heat
Medium laser = ghost heats at 6.
(notice: the ghost heat for clan lasers makes it harder to utilize the 7th energy slot on mechs like the arctic cheetah, or multi slotted lighter mechs like stormcrow, nova, etc.)
Another example is that clan ER large lasers ghost heat at over 2 while IS do at over 3.
This is odd because due to quirks on some IS mechs they out do the Clan ER large lasers in every way. besides tonnage. however removing 1 ton of heatsinks for said IS mechs is still making it cooler then the clan one and thus still an advantage. (not crying nerfs here. this is just me curious of why this is the case for clan large lasers, I hope this 'll change when the super nova comes in game)
I also notice the heat when using some lore builds/ builds with role in mind / MW: O builds, and that lasers are pointless for supporting a build.
Got an LRM boat? do not use ER mediums, they do the same heat as your LRM 20's and they do less damage at close range approx, you would be better off using a TAG instead or extra ammo.
now, arctic cheetah time!
God of all light mechs?
Does about equal firepower to 35 ton IS light mechs and less potential firepower (non DPS) to clan 30-35 tonners.
Slower then all IS lights besides panther (which is heavily quirked) and Urbanmech while same speed as raven 2X and 4X, which is considered poor IS mechs just for the speed factor alone.
It has 6 jumpjets, it's actually decent. But the spider of equal tonnage can do that and more.
Don't get me wrong, this is probably the most comp Clan light in the game we'll have until much stronger quriks for the other 3 come along or IIC's come.
But to an IS light mech comparison only the Quirks can help this fella. If it recieves nearly none it will only be popular at first due to being a new mech then it'll die out in popularity amongst fans who play normal public matches a lot or both factions.
Also that end statement. No one here yet properly proved me (or anyone) 'wrong'. Well at least in a constructive manor that is. Simply saying I am wrong based completely 100% on your opinions is not the way to go in life. I do advise to go for a more constructive way that could see a good end in the debate for both parties. instead of trying to make the other person cry or what have you. As that can back fire in an awkward way for you.