Edited by dr lao, 29 April 2015 - 08:58 AM.
What Ac Is Best Ac?
#21
Posted 29 April 2015 - 08:39 AM
#22
Posted 29 April 2015 - 08:42 AM
#23
Posted 30 April 2015 - 06:58 PM
#24
Posted 01 May 2015 - 11:54 AM
Oh, and the AC2 is only useful as an intimidation tool. Sometimes the suggestion of violence is as useful as actual violence
Edited by Inveramsay, 01 May 2015 - 11:55 AM.
#25
Posted 01 May 2015 - 12:29 PM
#26
Posted 12 May 2015 - 05:51 AM
i love it !
#27
Posted 12 May 2015 - 06:24 AM
Peanuckle, on 09 April 2015 - 07:30 PM, said:
What would you say is the optimal AC? Is it worth the extra space to use two AC5 and chain-fire them? Should I strip everything down and slap an AC20 in there and pray I don't catch a facefull of gauss? Is running around with a bunch of AC2 only good for a laugh?
It really comes down to the role you want to play.
AC 2: Skirmisher, harasser, and suppression (insanely high rate of fire
AC5: Stand off mech, close in combatant, and medium-long range fire fights
AC 10: Medium-long range fire fights, close in combatant, and high burst damage
AC 20: Short range brawler, burst killer, and bruiser builds.
MGs: Crit seeker/vulture, Satellite, and harasser builds.
#28
Posted 12 May 2015 - 12:28 PM
#29
Posted 12 May 2015 - 12:42 PM
IS:
ac20, uac5, gauss
CLAN:
uac5, gauss
#30
Posted 12 May 2015 - 01:57 PM
#31
Posted 14 May 2015 - 07:06 AM
On the clan side its UAC5 and UAC10.
UAC5 can deliver crushing bursts of damage at the risk of jamming. Jams are not a big issue because you can always just step into cover.
No weapon can deal as much damage to a single component as an ac20 and since that's the name of the game, the ac20 is always a good choice.
Gauss gives you 3/4 of an ac20 at no heat coat and much longer range. The charge up gives you plenty of time to fire and is a non-issue most of the time (except on peeking lights at long distance). Its almost everything you want in one package.
The cUAC5 isn't as good as the IS uac5 but it's close. The range and velocity of the UAC10 make it more useful than a UAC20 and gives you a bit more firepower than a UAC5. The other advantage the uac10 has is you can fire more that one with no ghost heat, unlike the uac20.
The is LBX10 is pretty bad but it can be fun an a cent with the quirks or if you stack 2 or 3 of them (soon to be 4 on the mauler)
The clan LBX are complete trash, especially the lbx5. You could be using UACs for 1 slot less.
The ac2 is trash because of its heat, low alpha, required exposure time, etc. Sadly, Paul thinks its fine so the ac2 will likely remain in the trash bin.
The ac10 has a bit more range and velocity than the AC20 but at half the alpha, its better to just go for the 20.
The ac5 is okay when you have quirks but suffers from not being a uac5. The ac5 can be a good choice when restricted by slots.
I like the UAC20 but sadly the long duration and slow projectile velocity make it difficult to get on target. There's hope for this weapon.
#32
Posted 14 May 2015 - 07:25 AM
Shalune, on 28 April 2015 - 09:41 PM, said:
AC10 has higher Range than cqc AC20 with 270 meters. This can make a significant difference. AC10 is also faster and has no charge time like the Gauss which also can be advantageous at times. I like AC10's as a secondary weapon to Laser or Missile Arrays supplying them with nice Pinpoint Damage.
I think the AC10 is a bad main weapon, tho. Crab can kinda do it, but only with some missile/energy backup. Even then other AC's perform better.
AC2 can be absolutely killer when boated. My Victor with 3xAC2's performed quite nicely and my Enforcer with 2xAC2+LPL surprised me with his results. I think the AC2 comes into dire straits against the heaviest Assaults but can be quite the threat to anthing below that, especially if already stripped of armor. Also 3-4 AC2's have that special Scarface "You'll never catch me alive" feeling *_*
AC5 are nice in a battery of 2+ and there are many mechs with heavy quirks for it. Nice weapon all in all.
AC20 is the ultimate Pinpoint Damage(imo, but I'm bad with Gauss') but the low range can be troublesome on slower mechs.
LBX only when quirked, then it can be a pretty nice weapon(CN9-D).
(Only IS)
Edited by k05h3lk1n, 14 May 2015 - 07:30 AM.
#33
Posted 17 May 2015 - 02:03 PM
The main problem with the AC20, IMHO, is weight. It's heavy and then requires several tons of ammo on top of this. Basically it usually ends up being your primary weapon and, as it's your primary weapon, you also need it to keep firing as long as possible (so investing in plenty of ammo and protecting the area of the mech that it's located in). On the other hand though it's so worth having when you catch a circle strafing light mech in the back.
#35
Posted 26 May 2015 - 04:55 AM
On a related note, what are the differences between the three types?
#36
Posted 26 May 2015 - 05:17 AM
FreebirthToad18999, on 26 May 2015 - 04:55 AM, said:
On a related note, what are the differences between the three types?
firstly, you can't fit enough ammo with two 20 class autocannons or gauss (same weight) on a maddog. Clan AC is 100% completely useless as it weighs the same as the UAC, takes an extra slot, and still burst fires like the UAC but without double tap. The LBX is like a mech shotgun, which sounds cool but is disappointing. The spread is really wide so you need to get super close which makes you vulnerable. The LBX is at least more useful than the AC, it deals damage instantly so in theory you can torso twist with it (in practice you're at such close range that you still take heaps of damage in return).
UAC fires a burst of shells each click with the option to fire one more time during the cooldown with a chance to jam. 95% of the time, the UAC is the best choice for clans if you're not just going with a gauss
Edited by K1ttykat, 26 May 2015 - 06:37 AM.
#37
Posted 26 May 2015 - 05:26 AM
K1ttykat, on 26 May 2015 - 05:17 AM, said:
firstly, you can't fit enough ammo with two 20 class autocannons or gauss (same weight) on a maddog. Clan AC is 100% completely useless as it weighs the same as the UAC, takes an extra slot, and still burst fires like the UAC but without double tap. The LBX is like a mech shotgun, which sounds cool but is disappointing. The spread is really wide so you need to get super close which puts makes you vulnerable. The LBX is at least more useful than the AC, it deals damage instantly so in theory you can torso twist with it (in practice you're at such close range that you still take heaps of damage in return).
UAC fires a burst of shells each click with the option to fire one more time during the cooldown with a chance to jam. 95% of the time, the UAC is the best choice for clans if you're not just going with a gauss
Cheers! UAC it is
#38
Posted 31 May 2015 - 03:03 PM
I have worked hard to improve my aim and with my 3 AC2s, I do great most of the time. My last game, 137 Match score, 2 kills, 7 Assist and 857 damage. I have broken 1K in damage 2 times..
Most games I do 2-3 kills, and over 500 damage.
My new tactic is to focus fire on legs, in 5-10 secs, I can do some heavy damage on someone legs. They tend to back off.
This configuration, is not without limitations. One on one, close range, I almost always die(I dont have a lot of punch), unless I am a better player. But around 500 meters, and with them focus on something else, or I am behind them, I do great. So it is HOW you use your weapon of choice.
I also run a dual AC5, I dont do as well, but it is just as fun.
I would like to thank everyone for their insights into ACs....
#39
Posted 31 May 2015 - 03:48 PM
#40
Posted 31 May 2015 - 05:11 PM
3 1.67 damage projectiles from AC or UAC that hit consecutively or 5 1 damage projectiles hitting at the same time?
The Clan LB5-X actually has the same DPS as the Clan ULTRA AC-5, except it never jams. The projectiles also travel faster. It has a greater max range, and the spread is quite small. Adding the cooldown module it's even better, not to mention it has the crit boost.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users