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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive Availalbe Now


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#61 Aeromaxout

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Posted 13 April 2015 - 03:58 PM

View PostGoldhawk, on 13 April 2015 - 03:45 PM, said:

Will there ever be a legitimate IS vs Clan match up? Let me explain, single heat sinks for the Inner Sphere mechs, vs stock Clan mechs on a battlefield? IS to clan 2:1 ratio with penalties for clanners that combine fire on one target?


Whether you are IS or clan, focusing fire is ESSENTIAL to victory. Punishing focus fire would be punishing best-practices (and would be game breaking)

#62 Prussian Havoc

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Posted 13 April 2015 - 04:02 PM

COMMUNITY WARFARE: 

1).  The change to the "Attack/Hold Mechanism" is a two-edged sword, while Clan Attacks will benefit, at STARTEX "SIMULTANEOUS" Inner Sphere Attacks on Clan START worlds will now be equally as likely to benefit from the SAME change. Thus ADVANTAGE still goes to the Factions with the largest ACTIVE population bases. Beyond the "Attack/Hold Mechanism" change, are there any other mechanisms in the works to break or LEVERAGE game-breaking Faction-size advantages? How about making larger distinctions for PERMCON-ONLY contracts by REALLY cranking up the C-bill advantages for PERMCONS - 100% increase over baseline amounts of C-bills and LP. Or how about Faction-specific changes to "World Valuation": http://mwomercs.com/...ost__p__4343647 in order to LEVER changes and distinctions between Factions.

2).  The first CW-gamer achieved Level 20 by 02FE2015 (https://twitter.com/...355710118207490). Every day more and more gamers reach level 20. When will more Levels be released within each Faction? A significant number of CW gamers do NOT want to change Faction. Even if only 21-25 were released at 1-million additional Loyalty Points per level - THAT would be enough to satisfy MANY gamers... of course 21-25th Level Rewards would need to be commensurate with the number of LP required to acheive each.

3).  Mercenary Contracting has been a special interest of mine. I have spent well over 500million C-bills through various Unit donations to bring various Units to both CSJ and lately House KURITA. When will in-game functionality be added, facilitating the hiring of Mercenary Corps Units as well as a Mercs' search for credible Employers? "Mercenary Marketplace" Tab (Mercenary Marketplace: http://mwomercs.com/...ost__p__4244844) that facilitates #MWOmercEmployers finding #MWOmercs without the need for Employers to join the Merc Unit and donate C-bills to the Unit Fund. CAVEAT EMPTOR and CAVEAT VENDITOR are all well and good but just some basic record keeping of such exchanges, that are searchable within the CW (for a modest MC or perhaps C-bills fee) would BREATLY enhance Mercenary AND Employer ACCOUNTABILITY. Each party would be able to submit feedback (like an MWO-verson of Craig's List.)

Edited by Prussian Havoc, 13 April 2015 - 04:14 PM.


#63 Aeromaxout

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Posted 13 April 2015 - 04:02 PM

Can we get VoIP for the LFG rooms? Spent hours waiting on a group to form because of lack effective communication. Also, maybe add a comment box to each group in the LFG to know what is being looked for (2 man, 3 man, 4 man, etc.).

Thanks for the LFG though. Once ironed out, it should help grow the community again.

#64 DigiEXE

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Posted 13 April 2015 - 04:03 PM

1) Machinima tools? Like a previous match (be that CW, Public, Group or Private Matches) can be recorded and you can watch the match from the view point of a mech or have a free roaming camera? (Much like what Team Fortress 2 has)

It can really help drive the creative side of the community!

2) Will Clan Wave 2/3 Clan skins get the same treatment like the House Skins got, as in being able to change all of the colours instead of just the Primary colour?

3) Any information on the single-player/co-up campaign?

4) Public/Group Maps? Will we be seeing new maps much like the two latest CW Maps?

5) Will Private Matches drop the requirement of needing Premium Time to play? (Could help towards making more fan content, which can help with the growth of the community!)

Been loving the Panther, Enforcer, Zeus and UrbanMechs, great job on them! Can't wait for the Wave Three Clan Mechs!

#65 TheSilken

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Posted 13 April 2015 - 04:06 PM

1: Ghost Heat was created to diminish boating. Why is it that you deliberately made IS quirks so that certain mechs could easily get around this but not others? Also, after realizing that you did this, why did you not lower those quirks to fix this contradiction?

2: When are you going to unlock the Clan Wave II Faction Pattern color options? You first promised this by late January-February, pushed it off until Resistance, and now it's the middle of April.

3: When will the crappy Clan mechs (all but the Crow, Hellbringer, Timber, and Dire) get quirks like how the then-crappy IS mechs did so that they are actually competitive choices for CW drop decks? Running the same couple chassis is really old.

4: Do you ever actually test out anything before you add it into the game? Cuz it really does seem like pretty much everything is just crammed in as soon as it's completed.

5: Can the poor Griffin, Highlander, and Quickdraw please get some more loving?

6: What's the thinking behind Jump Jets and why won't you fix them? Why do you actively punish mechs for having this equipment by making it so that they can basically only hover? Also, why do larger mech's Jump Jets perform worse than ones on Light/Medium mechs when their's weigh more?

7: Mercs run CW not the Factions. Any ideas on how to fix this?

8: When will you bring back collisions and knock down? Did Paul really get that upset about Goons knocking him on his *ss?

9: Will you consider making CW maps much, much, much larger with many more turrets and objectives spread out all over the map? So for example have 20-ish objectives with varying values for points, say 1-5 points for the outer ones and the defenders' base being like 20, where the attackers must earn say 40-50 points to win. That way attackers must split up in order to knock out enough to win and the defenders must also spread out in order to protect them. At the same time the defenders' base is a juicy target requiring defenders to keep some mechs back or at least an eye on it. This also cuts down on Light rushes since the many, many turrets will certainly tear them up if they don't have fire support and because the main base will require Heavy/Assault mechs to defend it in case the attackers decide to rush it at the beginning of the game.

Edited by TheSilken, 13 April 2015 - 05:48 PM.


#66 jay35

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Posted 13 April 2015 - 04:08 PM

How much more would I have to spend on the game in order to really merit the "The 1 Percent" badge? :P

And along those lines, how about some titles as rewards available to people who spend a lot to support this game?

Edited by jay35, 13 April 2015 - 04:09 PM.


#67 LordLosh

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Posted 13 April 2015 - 04:12 PM

You will just avoid this question like you did all the others (at least two to three pages last town hall) but I will try again
Quirks. plain and simple
why dont you let us help?
why dont you explain your reasoning behind who and what gets what?
Really extremely sucks when you quirk a mech out then people buy weapon mods. upgrades or down grades basically create an entire build around the quirk then you do a 180 with the quirks and make everything they did, all the time and money they spent for NOTHING.
Brings up next point why not more of a basic contestant per mech quirk mechanic instead of specific random weapons?

#68 imBingo

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Posted 13 April 2015 - 04:12 PM

Any thoughts on a weapon balance pass? I'm of the opinion that many of the weapons in the game need to be tuned up to see any use competitively, and I'd really like to see more weapons useable to increase build diversity.

PPC's are too hot, too slow, and the projectile is too big and catches on geometry like no ones business.

AC's in general could use a tune up, but I'd point at the AC2 and AC10 in particular. The AC10 needs to be faster, could maybe use some more range and lower cooldown as well. The AC2 needs a lower cooldown and less heat, it should be a clear lead in dps/tonnage to make up for the low low alpha.

IS SRM's are twice the weight of clan SRM's and more critical slots, and the clan launchers don't even have any kind of drawback like higher heat or higher cooldown. To make up for that kind of disparity, every IS missile mech would need huginn-level quirks.

I'd also like to add that missile slots feel very stale. LRM's are useless against anyone with a clue, and as I pointed out above IS SRM's are underwhelming. I know we're not due for it for a few years in the timeline but have you given any thought to adding in MRM's? It'd really shake up what you could do with missile hardpoint-heavy mechs.

Like I said I really want more weapons to be better to shake up the meta a little and make for more mech diversity.

#69 Xolin

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Posted 13 April 2015 - 04:12 PM

I know you guys have a lot to focus on in the next several months, but would you guys ever consider implementing a CTF type have mode?

A few ideas;
- maybe a terminal you have to hack and get that info back to the case before your destroyed.
- or a rescue a mech pilot

Something along those lines.

Q2- will the drop ships from CW be implemented into the public maps? I think you made an off-handed suggestion to this idea, and I think it's better than sitting at the starting areas....

(Feel free to spilt these questions up if you wish)

Edited by Xolin, 13 April 2015 - 04:13 PM.


#70 DehuPL

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Posted 13 April 2015 - 04:12 PM

1) Faction camo for all mechs, mainly IS.
2) Changing camo for special mechs (King Crab L, Your camo sucks.)
3) Wolfhound, Bushwacker, Black Knight, Mauler - I'll buy a mech pack with those in an instant. We had enough of clan packs, three clan waves (or 4, if we count that first wave twice as it had 8 mechs) vs. Phoenix and Resistance. So... When?
4) LBX rework? Different ammo types for ballistic and missile weapons?
5) Plans for permanently reducing the price of camos and colors?
6) Skill tree rework anytime soon? It's been some years...
7) How is the new mechlab?
8) Tina Benoit warhorn, I want it.
9) Steam release when?
10) Texture quality improvement for some mechs?
11) Inverse kinematics, big explosions, basically adding back all those lost graphical fireworks as optional ticks?
12) Better rewards for being loyalist? Incentives to NOT switch factions at loyalty lvl 20?
13) Would You try to bargain with Harmony Gold to get the unseen designs? For a share of profits from them in example?
14) Reverting the Jagermech puny guns into their old, powerful ones?

#71 LordLosh

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Posted 13 April 2015 - 04:25 PM

Really wish i could find that cartoon comic of how PGI comes up with quirks. It had the monkey throwing darts at a board. Then him pooping from a tree. Funnest thing i had ever seen related to mech warrior. $1 dollar for someone if they can post it again for me

#72 Gut

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Posted 13 April 2015 - 04:28 PM

I hope this is all about content (gamemodes, maps, UI) and not about another mech pack. Isn't this the timeframe they mentioned a few townhalls back about steam? The game itself isn't ready for new player experience the way it is. #getridofatleasthalfofthegrind

#73 Summon3r

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Posted 13 April 2015 - 04:28 PM

Is there any possibility of a deviation in map design from the current to maps more in-line with battlefields such as alpine tourmaline and on an even larger scale? you know where you can actually use scouting and flanking and have some element of a dynamic battle happening?

#74 Tamerlin

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Posted 13 April 2015 - 04:29 PM

CW #1: is there any intent to require each pilot to bring one of each mech class (light, medium, heavy, assault)?

CW #2: I understand having a weight range for individual pilots (160-250 for IS), but if the answer to CW #1 is "no", if many pilots group up to play CW, I'd like to see the weight restrict the group rather than each individual pilot. For example: Group of 2: total weight range = 320 - 500. One pilot could bring four Locusts, so long as the other group member brought the heavy mechs.

Gameplay: two things "grind my gears", invisible walls and collision physics. Any timeline for improvements?

#75 Hellion Kell

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Posted 13 April 2015 - 04:29 PM

will there ever be any more weapons added to the game (ie. light and heavy gauss x-pulse and heavy lasers)

#76 N0ni

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Posted 13 April 2015 - 04:30 PM

Flea Statue cockpit item?

Hot pink paint? (i.e. Heavy Metal)

#77 Lastone

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Posted 13 April 2015 - 04:33 PM

Will there be any plans for people with a lot of mechs to get use out of them? I have 100+ mech and would like to lend them out. Even at a rate of 50% cbill or something. Show they are loan like they are still in a match.

#78 Phobic Wraith

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Posted 13 April 2015 - 04:38 PM

I love new content, I think we all do. And I understand that there are some serious priorities before silly little details go into the game, but I think this idea has some merit because it would allow PGI to make some more money and allow players to show off.

Why not do exterior cockpit glass customization?

It would allow PGI to set up premium versions of colors, earned colors and even lighting and reflectivity styles. The Atlas could have its glowing eyes back, and every other mech could have something similar too. Players could choose which color - or none at all. Just like paint and camo, no one would be forced to go any direction but vanilla, but another layer of customization would exist for those who want to earn and/or pay for some extras.

Edited by Phobic Wraith, 13 April 2015 - 04:38 PM.


#79 Hellion Kell

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Posted 13 April 2015 - 04:40 PM

will clan mechs be released like IS mechs in that they would come out one at a time and be for C-bills at launch.

#80 Postumus

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Posted 13 April 2015 - 04:44 PM

When will previously (like years ago) popular IS mechs like the Highlander, Shadowhawk, all Stalkers without -4N in their name, even the Jenners, have their quirks un-sucked? After several quirk passes beyond the introduction, it still seems like certain mechs are being punished in the quirk department for past success, when the meta has passed them by a long, long time ago.

Are there any plans to do something about Hoverjets?

What do you plan to do about under-used or under-useful weapons? IS AC/10 and LBX immediately come to mind.

Finally, are there any plans to change how LRMs work in this game? This is a pretty open ended question, but I've seen suggestions like removing indirect fire without NARC/TAG/UAV, drastically changing the flight path (flattening it unless NARC/TAG/UAV), etc. My personal favorite was ditching the lock on mechanic, increasing the speed dramatically and turning LRMs into a fast, long range, more or less direct fire weapon with AOE. The point is, I think a lot of people are bored stupid by how LRMs currently work, and feel that they don't really add anything to the game except an option for people with high ping to make back a little lost DPS.





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