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Top 5 Mech' Chassis That Need A Revamp Badly


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#1 Scout Derek

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Posted 16 April 2015 - 08:45 AM

1. Highlander
2. Victor
3. Atlas
4.Orion
5. Gargoyle

Highlander: Nerfed Jump Jets, bad Quirks. Just needs a few quirks that fit it. I mean, the stalker even gets more quirks than it, and it's 5 tons less than the highlander!!!

Victor: Nerfed Jump Jets, bad quirks yet again, and that it weighs less and is almost exactly, if not the same, quirk level as the Highlander.

Atlas: It's got good quirks, but isn't the Atlas supposed to be a "Titan"? So why not add a bit more structure quirks to make it have more armor, say an increase of +10 more to what's already there

Orion: Dubbed "Mini Atlas" by some. instead of increasing what's already there, give some variants a +10 Structure to the CT. Then I believe it'll become a real problem to some.

Gargoyle: You look at it and think "Fast Assault, right?" Well, yeah, but... not enough tons for weapons. All of course, they're working on it's quirks, so expect another candidate to take this spot after the Gargoyle is refined.


And another thing. If we ever do advance the timeline, suggest we put in some Reactive and Reflective armor upgrades for the Inner Sphere so that they can survive the oncoming slaughter of laser vomit and dakka dakka.

Edited by Scout Derek, 16 April 2015 - 10:32 AM.


#2 Throat Punch

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Posted 16 April 2015 - 08:48 AM

You put Mist Lynx at number 3, then offered suggestions for the Atlas...

Posted Image

Edited by Mors Draco, 16 April 2015 - 08:49 AM.


#3 Iskareot

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Posted 16 April 2015 - 08:50 AM

The Victor at one time owned... I have not touched mine in months... it is now sooo useless it really is. They nerfed it into crap and now it really is not as effective as an OXIDE lol. Kinda sad really. Gauss and the PPC... are meh..

#4 MeiSooHaityu

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Posted 16 April 2015 - 08:50 AM

Catapult A1 for the ship sails PGI calls missile launchers.

#5 Scout Derek

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Posted 16 April 2015 - 08:55 AM

View PostMors Draco, on 16 April 2015 - 08:48 AM, said:

You put Mist Lynx at number 3, then offered suggestions for the Atlas...

Posted Image


My bad, typo error on my part. And pancake bunny is better.

#6 Mcgral18

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Posted 16 April 2015 - 08:57 AM

Let those two Clams change their engine, and suddenly...good robots (almost...ignore their size issues)

Myth Lynx with a XL225 or 250 moves 166 and 178 respectively, with 6 tons (4 JJs) of pod space (LOL) and 4 tons(5 JJs).
Of course, that's with the removal of the AP.

Give Mr Gargles an XL375, and suddenly he gains 7 tons. Give him Endo, he gains 11 tons.
That's while still moving 83.5. Keep all 16 heatsinks hardwired if you wish; if you didn't, you'd have a kickass Dual Gauss robot with 37 tons of pod space.


TT construction rules really screw over those bad robots.

#7 1453 R

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Posted 16 April 2015 - 09:03 AM

Your list is mildly incorrect. Allow me to offer advice on the proper top 5 'Mechs in need of reworks.

1.) Quickdraw
2.) Quickdraw
3.) Quickdraw
4.) Quickdraw
5.) Mist Lynx

In lieu of the complete model rework the thing truly deserves, we can start by switching the Quickdraw to the Medium movement archetype, the same way the Gargles and Victor got knocked down a size to emphasize their mobility. A 'Mech with old-days hardpoint counts that is very nearly Awesome-level fat possessed of what amounts to medium-weight armor...come on, Piranha. What did the poor thing ever do to you guys? Did a Quickdraw go on a TAC tear in a tabletop game you guys ran back before you introduced it?

#8 Scout Derek

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Posted 16 April 2015 - 09:04 AM

View PostMcgral18, on 16 April 2015 - 08:57 AM, said:

Give Mr Gargles an XL375, and suddenly he gains 7 tons. Give him Endo, he gains 11 tons.
That's while still moving 83.5. Keep all 16 heatsinks hardwired if you wish; if you didn't, you'd have a kickass Dual Gauss robot with 37 tons of pod space.


TT construction rules really screw over those bad robots.


Aside from that, the Gargoyle is Supposed to go 86.4 KPH. Stock. They made it go 81 KPH. Not only did they make it lightly armed, they made it go slower!!

#9 Scout Derek

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Posted 16 April 2015 - 09:07 AM

View Post1453 R, on 16 April 2015 - 09:03 AM, said:

Your list is mildly incorrect. Allow me to offer advice on the proper top 5 'Mechs in need of reworks.

1.) Quickdraw
2.) Quickdraw
3.) Quickdraw
4.) Quickdraw
5.) Mist Lynx

In lieu of the complete model rework the thing truly deserves, we can start by switching the Quickdraw to the Medium movement archetype, the same way the Gargles and Victor got knocked down a size to emphasize their mobility. A 'Mech with old-days hardpoint counts that is very nearly Awesome-level fat possessed of what amounts to medium-weight armor...come on, Piranha. What did the poor thing ever do to you guys? Did a Quickdraw go on a TAC tear in a tabletop game you guys ran back before you introduced it?


Clearly you haven't seen it's quirks.

Let's look at the Quickdraw 4G, yeah?

Quirks: Torso Pitch: 25 ° ADDITIONAL ARMOR (LA): 10.00
ADDITIONAL ARMOR (RA): 10.00
ADDITIONAL STRUCTURE (LL): 7.00
ADDITIONAL STRUCTURE (RL): 7.00
ADDITIONAL STRUCTURE (LT): 7.00
ADDITIONAL STRUCTURE (RT): 7.00
MEDIUM LASER RANGE: 12.50 %
ENERGY RANGE: 12.50 %
MEDIUM LASER HEAT GENERATION: -12.50 %
ENERGY HEAT GENERATION: -12.50 %
LASER DURATION: -15.00 %
ENERGY COOLDOWN: 15.00 %
MISSILE COOLDOWN: 5.00 %
MISSILE VELOCITY: 10.00 %
LRM 5/10/15/20 SPREAD: -10.00 %
SRM 2/4/6 SPREAD: -10.00 %
ACCELERATION RATE (LOW SPEED): 5.00 %
ACCELERATION RATE (MED SPEED): 5.00 %
ACCELERATION RATE (HIGH SPEED): 5.00 %
DECELERATION RATE (LOW SPEED): 5.00 %
DECELERATION RATE (MED SPEED): 5.00 %
DECELERATION RATE (HIGH SPEED): 5.00 %

#10 Mcgral18

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Posted 16 April 2015 - 09:07 AM

View PostScout Derek, on 16 April 2015 - 09:04 AM, said:


Aside from that, the Gargoyle is Supposed to go 86.4 KPH. Stock. They made it go 81 KPH. Not only did they make it lightly armed, they made it go slower!!


That's TT hex rounding for you.

#11 Scout Derek

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Posted 16 April 2015 - 09:08 AM

View PostMcgral18, on 16 April 2015 - 09:07 AM, said:


That's TT hex rounding for you.


*Gets on knees* WHYYYY???

Edited by Scout Derek, 16 April 2015 - 09:08 AM.


#12 Tarogato

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Posted 16 April 2015 - 09:11 AM

View PostScout Derek, on 16 April 2015 - 09:04 AM, said:


Aside from that, the Gargoyle is Supposed to go 86.4 KPH. Stock. They made it go 81 KPH. Not only did they make it lightly armed, they made it go slower!!


Good point. It should go 95kph with Speed Tweak, not 89.1.

Wonder why they did that...

edit: ... ohh...

View PostMcgral18, on 16 April 2015 - 09:07 AM, said:


That's TT hex rounding for you.


Who rounded wrong, Sarna, or PGI?

Edited by Tarogato, 16 April 2015 - 09:12 AM.


#13 Gas Guzzler

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Posted 16 April 2015 - 09:12 AM

View Post1453 R, on 16 April 2015 - 09:03 AM, said:

Your list is mildly incorrect. Allow me to offer advice on the proper top 5 'Mechs in need of reworks.

1.) Quickdraw
2.) Quickdraw
3.) Quickdraw
4.) Quickdraw
5.) Mist Lynx

In lieu of the complete model rework the thing truly deserves, we can start by switching the Quickdraw to the Medium movement archetype, the same way the Gargles and Victor got knocked down a size to emphasize their mobility. A 'Mech with old-days hardpoint counts that is very nearly Awesome-level fat possessed of what amounts to medium-weight armor...come on, Piranha. What did the poor thing ever do to you guys? Did a Quickdraw go on a TAC tear in a tabletop game you guys ran back before you introduced it?



I think Quickdraws (the 5K I think) are more useful, especially in CW. Because quirks and light weight...

View PostTarogato, on 16 April 2015 - 09:11 AM, said:

Good point. It should go 95kph with Speed Tweak, not 89.1.

Wonder why they did that...


You'll notice all mechs on Sarna that say 86.4 go 81 in MWO... at least that is what I have seen.

#14 Mcgral18

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Posted 16 April 2015 - 09:12 AM

View PostTarogato, on 16 April 2015 - 09:11 AM, said:

Good point. It should go 95kph with Speed Tweak, not 89.1.

Wonder why they did that...


Because it can't move 7.5 hexes, it moves 8 hexes.

Simple as that.

Edited by Mcgral18, 16 April 2015 - 10:06 AM.


#15 Mechteric

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Posted 16 April 2015 - 09:42 AM

View PostScout Derek, on 16 April 2015 - 09:07 AM, said:


Clearly you haven't seen it's quirks.

Let's look at the Quickdraw 4G, yeah?

Quirks:
...


Quirks don't help make the Quickdraw smaller than an assault mech. Its size is a huge negative impact on its ability to survive and therefore its overall effectiveness.


My top 5 list would contain my favorite class (medium) mechs that are afflicted by gigantism:

1. Centurion
2. Trebuchet
3. Vindicator
4. Wolverine
5. Quickdraw (close enough to a medium)

#16 One Medic Army

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Posted 16 April 2015 - 09:50 AM

I'm sorry, everyone forgot my (beloved) Jenner?

Right now the oxide is the only one worth anything, all the rest are just straight up inferior to the Firestarter/Ravens. Worse hitboxes, not fully mobile arms, fewer hardpoints, worse profile (tall&thin in beats short and wide any day for lights).

#17 Joseph Mallan

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Posted 16 April 2015 - 09:54 AM

Everybody. Please saying the Atlas needs fixed. It don't. I will take them against any other Mech in the game. The only fail point the Atlas has is the pilot.

THAT INCLUDES MYSELF!

#18 Duke Nedo

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Posted 16 April 2015 - 10:04 AM

1. DRG-5N (and to lesser extent Fang, 1C and Flame)
2. AWS-8V and AWS-PB
3. All Victors
4. CTF-4X (and to lesser extent the others)
5. VND's -IB, -1X, 1R

Runner ups: TBT's -7K, -5N, -3C, and QKD-4H and QKD-4G

#19 Gas Guzzler

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Posted 16 April 2015 - 10:06 AM

View PostDuke Nedo, on 16 April 2015 - 10:04 AM, said:

1. DRG-5N (and to lesser extent Fang, 1C and Flame)
2. AWS-8V and AWS-PB
3. All Victors
4. CTF-4X (and to lesser extent the others)
5. VND's -IB, -1X, 1R

Runner ups: TBT's -7K, -5N, -3C, and QKD-4H and QKD-4G


HOW DO YOU NOT HAVE HIGHLANDERS HERE??

#20 Duke Nedo

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Posted 16 April 2015 - 10:07 AM

View PostGas Guzzler, on 16 April 2015 - 10:06 AM, said:


HOW DO YOU NOT HAVE HIGHLANDERS HERE??


That would be my nr. 8. HGN-HM (and to a lesser extent the others) :)





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