Best Way To Fix Dw, Tw, Sc
#81
Posted 18 April 2015 - 12:13 PM
SCR and TBR need to be looked at absolutely though. Personally, I would just swap the SCR's torso twist speeds and angles, which are among the best in the game for a medium, with the Nova's, which are among the worst.
#83
Posted 18 April 2015 - 12:16 PM
Lightfoot, on 18 April 2015 - 07:52 AM, said:
Hellbringer - 4 high mount lasers 2 high mount ACs
Atlas - 0 high mount energy or acs
I think that for every 1 point of extra armor the atlas takes an extra 2 plus points of damage compared to the weapon placement on the hellbringer. An atlas with a 350 engine is a monster in a brawl, but the extra range of cERmlas and cMPlas makes it harder for IS brawl builds to get in their optimal range before the game is won or lost. Yes teamwork will always change this, but most mechs do not get 3-6 players on VOIP doing what I want them to.
#84
Posted 18 April 2015 - 12:18 PM
CantHandletheTruth, on 18 April 2015 - 12:14 PM, said:
You only have to present the chest for .5 seconds at a time, the rest you are rolling.
That is why its a strong mech.
I'm pretty sure it's way more than 0.5 secs since your CT will be exposed both before and after you're facing your opponents while firing. More like 1s at least.
Edited by Torgun, 18 April 2015 - 12:18 PM.
#85
Posted 18 April 2015 - 12:18 PM
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That is why its a strong mech.
http://mwo.smurfy-ne...195b7ac333965d9
#86
Posted 18 April 2015 - 12:19 PM
XX Sulla XX, on 18 April 2015 - 12:18 PM, said:
http://mwo.smurfy-ne...195b7ac333965d9
Not to mention twice the heat generation.
#87
Posted 18 April 2015 - 12:22 PM
Just FYI.
#88
Posted 18 April 2015 - 12:24 PM
Torgun, on 18 April 2015 - 12:11 PM, said:
I have seen more TDR Sticks with STD engines than cored out TDRs, stop trash talking about accurate aiming spread Weapons on CTs vs quirked shortbeam Wub Torsotwisters.
CantHandletheTruth, on 18 April 2015 - 12:19 PM, said:
XX Sulla XX, on 18 April 2015 - 12:18 PM, said:
http://mwo.smurfy-ne...195b7ac333965d9
Not to mention twice the heat generation.
Therfore the initial damage is higher. anyway. This does not help any balance discussions. Since a TDR vs TBR comp is a 10T diffrence Matchup, so to speak anyway wayne, and it melt down to teamplay, where a spongy tdr 5ss can free up the time for DRG 1Ns for example to dish out very good dps. and so on. And at this point we see comparing 1vs1 does only say so little about anything. You get the 1 vs 1 situation and loss well bad day, you will may get 3 team situations you rip the same build within seconds.
Edited by Kuritaclan, 18 April 2015 - 12:31 PM.
#89
Posted 18 April 2015 - 12:24 PM
What happens when the timeline advances to were the IS starts fielding modern battlemechs that are designed to take on a Timber Wolf and win ? Let's face it, the T-Bolt, Orion, Cataphracts and even the Grasshopper were never intended to fight one on one with a 75ton clan heavy. Imagine we get the falconer and Penetrator ( 75tons +375XL ), do we nerf them too ? Where does it end ?
My point: In a video game based on a board game where power creep is a matter of fact, how do we avoid having to bring down superior designs ( of which the Timber Wolf is an example ) so that less effective ones remain competitive ? How thick would we have to lay on the quirks for a Trebuchet to hold its own against an Uziel ( or nerf the latter to get the same result ) ?
Edited by ChapeL, 18 April 2015 - 12:25 PM.
#90
Posted 18 April 2015 - 12:25 PM
Torgun, on 18 April 2015 - 12:00 PM, said:
If we're talking 5SS smurfy says it gets +15 STs. How would that make it as durable as a 90t mech, since it has way less armor and a big CT that is easy to hit especially up close?
I'd definitely not go with SPL since the ERML would give me way more range and be useful in much more situations. I'd most certainly bet on that TW build to take out an 5SS whether close or at range. And the SRM racks don't give the TW the huge ears AFAIK, it's quite small targets compared to TW with LRMs,
So it got nerfed. When did that happen?
Anyhow, prior to the recent quirk change (which both buffed the HGN ST structure by 10 and nerfed the TDR by 5) it was just as duable durable, at 114 IS+A compared to 110IS+A. For a mech 25 tons lighter, that's pretty good.
HGN now has 124 compared to the Thuds 105.
Quirks keep changing.
Big CT? I've never noticed that. Seems rather Awesome like, with large vertical blocks of ST and CT. Half second face times allow for never really looking at your target.
#91
Posted 18 April 2015 - 12:27 PM
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Edited by XX Sulla XX, 18 April 2015 - 12:29 PM.
#93
Posted 18 April 2015 - 12:28 PM
XX Sulla XX, on 18 April 2015 - 12:27 PM, said:
You balance the new mechs to the rest of the mechs in the game as they come out.
yeah now cut 25% off for the quirks
Its not a contest.
#94
Posted 18 April 2015 - 12:28 PM
Kuritaclan, on 18 April 2015 - 12:24 PM, said:
It's one thing if we're talking about a midrange battle, but up close in a brawl the CT is too big and clearly a vulnerability you'd exploit. It's not trashtalking, I'm pointing out facts.
#95
Posted 18 April 2015 - 12:30 PM
Torgun, on 18 April 2015 - 12:28 PM, said:
It's one thing if we're talking about a midrange battle, but up close in a brawl the CT is too big and clearly a vulnerability you'd exploit. It's not trashtalking, I'm pointing out facts.
You seem to be the only one saying that.
#96
Posted 18 April 2015 - 12:34 PM
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Its not a contest.
#97
Posted 18 April 2015 - 12:35 PM
Mcgral18, on 18 April 2015 - 12:25 PM, said:
So it got nerfed. When did that happen?
Anyhow, prior to the recent quirk change (which both buffed the HGN ST structure by 10 and nerfed the TDR by 5) it was just as duable durable, at 114 IS+A compared to 110IS+A. For a mech 25 tons lighter, that's pretty good.
HGN now has 124 compared to the Thuds 105.
Quirks keep changing.
Big CT? I've never noticed that. Seems rather Awesome like, with large vertical blocks of ST and CT. Half second face times allow for never really looking at your target.
But still a 90t mech does have considerably more armor than the TDR, so I don't think it's that close in being able to absorb damage.
I had the TDR back when they gifted it in a challenge and that thing's CT was getting hit easily from 35-40 deg angles from the side. Unless they've made a major overhaul of its' hitboxes, the CT is not hard to hit at all. TDR is rounder in profile than the Awesome, so even twisting to protect it takes a higher turning degree.
#98
Posted 18 April 2015 - 12:35 PM
Mcgral18, on 18 April 2015 - 11:05 AM, said:
Bam, blanket nerf the Terribad Clams.
Again.
For the third time.
Targeted nerfs, not Blanket Nerfs.
Doesn't change that cXL engines are unbalanced on any mech and that PGI plainly acknowledges the heat penalty doesn't do anything. It's also a better method than picking & choosing mechs and thinking about how best to nerf them with arbitrary methods.
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