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Cauldron Born Model


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#21 Bishop Steiner

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Posted 18 April 2015 - 05:58 PM

View PostTennex, on 18 April 2015 - 04:56 PM, said:

It doesn't look as good as the concept art, heres my proposed change:

Posted Image

Ideallly i think it would look better if they increased the size of the fuselage but i think the above edit would really easy to whip up in their 3d editing software


I like it. But remember the mad dog? Gave an easier fix, just rerig the legs to a deeper bow. Saw how far that went

#22 Tennex

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Posted 18 April 2015 - 06:06 PM

View PostBishop Steiner, on 18 April 2015 - 05:58 PM, said:

I like it. But remember the mad dog? Gave an easier fix, just rerig the legs to a deeper bow. Saw how far that went


The mad dog's animation really should have been more squat, but they just reused whatever the timberwolf came with

#23 Bishop Steiner

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Posted 18 April 2015 - 06:07 PM

View PostTennex, on 18 April 2015 - 06:06 PM, said:


The mad dog's animation really should have been more squat, but they just reused whatever the timberwolf came with
which also should have been more squat. Sigh.

#24 the hedgehog

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Posted 18 April 2015 - 06:08 PM

Looks like the legs are toooooooooo strait, love the art design and and the model looks good just need it to not have such BIG legs.

Looks like a Hookr showing some goods.

Also the arms need to be in a bit closer to the body they are tooooooo far out.

Edited by the hedgehog, 18 April 2015 - 06:09 PM.


#25 TELEFORCE

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Posted 18 April 2015 - 06:18 PM

I love the way the model looks so far. Also notice the high-mounted ballistic and beam weapons in the torso/shoulder boxes.

#26 MarineTech

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Posted 18 April 2015 - 06:26 PM

Cauldron Born...

squeeeeeeeeeeeeeeeeeeeeeee

#27 Fate 6

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Posted 18 April 2015 - 06:30 PM

View Postthe hedgehog, on 18 April 2015 - 06:08 PM, said:

Looks like the legs are toooooooooo strait, love the art design and and the model looks good just need it to not have such BIG legs.

Looks like a Hookr showing some goods.

Also the arms need to be in a bit closer to the body they are tooooooo far out.

This is why I'm afraid it will be a heavy Nova. Super wide, not squat enough, large torsos. I like the direction of the art and stuff but I don't like the feel and I'm just worried about viability.

#28 Mcgral18

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Posted 18 April 2015 - 07:52 PM

Yeah...but them torso mounts.

Gauss+2ERLLs super high mounted, with some backup smalls. 3rd torso mount is Timber like inside the torso. Surprised the ballistic isn't like that too.

Arms are adequate, still better than most. They seem gigantic from the side...which isn't a terrible thing (unlike for the Myth Lynx).

#29 1453 R

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Posted 18 April 2015 - 07:53 PM

You people are nuts.

The only thing wrong with it is that its legs are too long/straight. Freeze-frame it and it looks like it's 75% leg. That's been the unfortunate case with a lot of Clan 'Mechs though, and while it sucks it's not really crippling by itself.

Everything above the waist? Solid gold. I mean come on - there isn't a single hardpoint on this thing below chin height. Those skyhook hardpoints are closer to centerline than the K2's and not nearly so far above the cockpit. That slanted top profile, with the arms tapering down? This thing is going to be the undisputed murderking of hill sniping. Even the lowball lasers in the main fuselage look like they're going to mount right about beneath the pilot's feet. Not to mention the benefits of fully articulated arms (on energy models, supposedly) without having to deal with the knuckle-dragger humanoid arm type. It may not be a premium grade-A brawler, but 400m and out? The Cauldron-Born is going to be terrifying.

If you don't want your Cauldron-Borns, I'll take 'em. Straight up, no joke.

#30 Sorbic

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Posted 18 April 2015 - 08:00 PM

View PostAlistair Winter, on 18 April 2015 - 05:33 PM, said:

To me it just looks a bit uninspired. I'm not sure if we're so used to the MWO style of designing mechs that all new mechs just look bland to us. Maybe I would have been blown away by this design in 2013, and now it just looks ordinary. But I can't help but feel that it just looks a very minor polish of the original design, whereas other mechs have had considerable changes.



I'm not really familiar with the mech but I thought it's original design was the one where it was offset to the side with a single big intake and different looking arms/racks. Like the one Quicksilver posted. Am I mistaken?

Edit: Personally I like it except for the legs. They just look too long.

Edited by Sorbic, 18 April 2015 - 08:02 PM.


#31 Gallowglas

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Posted 18 April 2015 - 08:21 PM

I don't know what mech some of you are looking at. To me, this is the best-looking mech since the K2.

#32 5th Fedcom Rat

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Posted 18 April 2015 - 08:32 PM

Well, they messed it up in the way many of us expected. Instead of being one of the most squat low slung chicken walkers in the game, the cauldron born may end up being one of the tallest for its weight class. The size ratio between the legs/groin and upper torso is very wrong - legs should be more squat and crotch much smaller compared to the upper half.

All that said, I still think it looks "ok" (not good but not terrible), and as far as actual in-game performance is concerned these changes should not hurt it too horribly. It will lose some of the nice low "tank destroyer" profile its supposed to have, but gain better hill peeking height along with a denser/smaller CT/RT/LT which should improve its survivability.

.

Edited by 5th Fedcom Rat, 18 April 2015 - 08:33 PM.


#33 Fate 6

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Posted 18 April 2015 - 08:37 PM

View PostGallowglas, on 18 April 2015 - 08:21 PM, said:

I don't know what mech some of you are looking at. To me, this is the best-looking mech since the K2.

It's definitely a pretty mech, but if it actually had the legs of the K2 it would be more what we're expecting. The Catapult has the best legs of any mech in this game.

#34 Ragtag soldier

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Posted 18 April 2015 - 08:49 PM

man, i am gonna leg a lot of these by accident.

#35 Gallowglas

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Posted 18 April 2015 - 09:01 PM

View PostFate 6, on 18 April 2015 - 08:37 PM, said:

The Catapult has the best legs of any mech in this game.


Agreed. I just wish it was more competitive. :(

#36 Bloodweaver

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Posted 18 April 2015 - 09:04 PM

It's bad. Really bad. Like, "I might need a refund" bad. This is kind of the breaking point for me, I think. Getting tired of paying money for something, and having it look half as good when actually delivered. Those legs are atrocious. Really long and really straight too. And the entire torso assembly should be shifted forward, as Tennex showed. Thing is, the torso is only set so far back because the legs are so straight... Bend the legs at a drastic angle, and moving the torso forward becomes an obvious necessity.

PGI Y U DO DIS???

Posted Image


View PostWM Quicksilver, on 18 April 2015 - 04:51 PM, said:

The MW4 Cauldron Born wasn't that squat either, just wanted to point that out and it looked fine for the most part.

For comparison:
Posted Image

Except that IS much more squat than this in-game model we see for MWO. It's more the legs' angle than it is their length, but nevertheless, the MWO Cauldron Born clearly towers over the MW4 one, assuming similar physical dimensions.


View Post1453 R, on 18 April 2015 - 07:53 PM, said:

Everything above the waist? Solid gold. I mean come on - there isn't a single hardpoint on this thing below chin height.

Both arms' hardpoints are well below cockpit level in the game model, as opposed to the concept art. The angle at which the arm struts angle down from the torso junction has been significantly increased.


View PostSorbic, on 18 April 2015 - 08:00 PM, said:

I'm not really familiar with the mech but I thought it's original design was the one where it was offset to the side with a single big intake and different looking arms/racks. Like the one Quicksilver posted. Am I mistaken?

Yes, you are. That design was unique to Mechwarrior 4, which had a lot of really shoddy re-designs for classic 'Mechs. That being said, their re-design of the Cauldron Born was alright.

Edited by Bloodweaver, 18 April 2015 - 09:06 PM.


#37 Kiiyor

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Posted 18 April 2015 - 09:04 PM

High weapon hardpoints though. That's close to the #1 thing I look for in a mech.

#38 Wintersdark

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Posted 18 April 2015 - 09:24 PM

View PostKiiyor, on 18 April 2015 - 09:04 PM, said:

High weapon hardpoints though. That's close to the #1 thing I look for in a mech.
This. Those shoulder hard points are awesome, and even the arms are far higher than most mechs. Complain all you will about height, but this machine won't have issues with arm mounted weapons firing into dirt, and those shoulder weapons will ridgehump like nothing else.

#39 Durant Carlyle

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Posted 18 April 2015 - 09:40 PM

Looks good to me. Glad I bought the full package, and now I'm actually looking forward to June 16th for the Ebon Jaguar as well as July 21st for the Arctic Cheetah. Can't wait to see them all gussied up in Smoke Jaguar camo.

Edited by Durant Carlyle, 18 April 2015 - 09:47 PM.


#40 Macster16

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Posted 18 April 2015 - 09:59 PM

Dimension-wise, I too would prefer the legs to be more bent for a more squat pose to give it a more aggressive stance. Functionality wise though, this makes little to no difference as this thing will be humping hills and ridges to no end. The STK has proportionally long legs in comparison to the rest of its body and it doesn't have any issues with being legged since it only needs to expose the upper areas of its torsos to fire off its payload. The Cauldron will have similar advantages,

As for the aesthetics, I'll wait for a nice camo texture to be painted on before I make judgement. A dull grey mesh is gonna look rather...well....dull.





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