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So here is what I would prefer it applies primarily for community warfare. All factions have iconic mechs. However I understand with salvage/trade they can field just about anything. So you can use your iconic mechs with no restrictions because your aligned faction have them in high supply. Should you want to use a non-iconic Mech you can, no problem. When it gets destroyed however the entire Chassis (even if you have multiple Mechs of that Chassis) gets completely locked out for at least a game maybe more depending on the Mech and its tier/availability. I think something similar has been suggested before.
The reason I like this idea is because it would give each faction more of an identity e.g if you are fighting the mighty Clan Wolf expect a lot of Timberwolves and Ice ferrets. Or if you are against Falcon expect Summoners and kit foxes, Steiner Commandos and Zeus etc. The restrictions on extra mechs taken would add an element of randomness to the game. Yes sometimes the matches won’t be fair that’s when you have to rely upon your own skill a as MechWarrior and team tactics. Factions with not very good iconic mechs would have to be compensated with better rewards. Using/seeing different Battlemechs will make the game a lot more interesting, unpredictable and ultimately more fun. This is lot better method than the endless quirking and nerfing. You could even incorporate planet taking into effecting the time a Mech gets locked out for. The idea isn’t perfect but I feel has a lot of potential.
So in short my answer is yes reset the quirks and introduce restrictions
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)