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SRM 2 Streak boat. As many as you can cram in.


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#21 Sabastion

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Posted 02 July 2012 - 12:13 PM

You could fit 4 Streak SRM-2's in place of the Catapults LRM-15 and it would take up one more slot and weigh the same. This is assuming only one ton of ammo for all four launchers, which would be 12.5 shots if each launcher is shot the same number of times. But, this is from the TT version.

Edited by Sabastion, 02 July 2012 - 12:14 PM.


#22 Grimarch

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Posted 02 July 2012 - 12:15 PM

correct except i was replacing a LRM20.

#23 MeepSire

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Posted 02 July 2012 - 12:15 PM

an Atlas with one ER laser and a armada of SRMs solves all my problems
but i don't rebember how many the atlas fits...

Edited by MeepSire, 02 July 2012 - 12:16 PM.


#24 SinnerX

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Posted 02 July 2012 - 12:15 PM

View PostMinionJoe, on 02 July 2012 - 12:07 PM, said:



http://mwomercs.com/...-blog-6-mechlab

And then...



There's been a lot of confusion over the difference/relationship between hardpoints and critical slots.

A LOT of confusion.

I guess we'll find out for sure once the game launches.

Count me as one of the confused.

I though the devs said something about there may be unused hardpoints in certain mechs, so you could trade a PPC for two lasers. Or something along those lines.

#25 Name48928

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Posted 02 July 2012 - 12:17 PM

View PostGrimarch, on 02 July 2012 - 12:12 PM, said:

reading your link think your wrong, example shows large laser replaced by 2 meds...ergo 1 LRM20 with 7 slots could be replaced by 7 SSRMS....


And yet...

Quote

Lets say I take an Awesome, normally with 3 PPCs, 1 small laser. Then I modify it to its maximum theoreitcaly extent, that is to say 10 medium lasers. Will this be possible, or could the hardpoint system further restrict so there's a maximum number of smaller weapons that could replace a larger one to help prevent crazy boating? –CapperDeluxe

[DAVID] The hardpoint system will be related to how many weapons are in the default loadout, and not how many slots those weapons take up.


Quote

[DAVID] Hardpoints will limit the number of weapons that can be placed in a location on the ’Mech.


_______________________________________________________

View PostSinnerX, on 02 July 2012 - 12:15 PM, said:

Count me as one of the confused.

I though the devs said something about there may be unused hardpoints in certain mechs, so you could trade a PPC for two lasers. Or something along those lines.


Yeah, looking back over this information, I suspect that's something they may do.

So, really, the SSRM-2 missleboat Cat depends on how many extra missile hardpoints it has. And we just don't know at this point.

Edited by MinionJoe, 02 July 2012 - 12:17 PM.


#26 Elizander

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Posted 02 July 2012 - 12:18 PM

View PostMinionJoe, on 02 July 2012 - 12:07 PM, said:


http://mwomercs.com/...-blog-6-mechlab

And then...



There's been a lot of confusion over the difference/relationship between hardpoints and critical slots.

A LOT of confusion.

I guess we'll find out for sure once the game launches.


1) Each location that can house a weapon has a Hardpoint limit (usually 2-3 of one weapon type).

2) The hardpoint system just adds an additional limitation to the traditional Battletech construction system

3) You will need to meet the weight / critical space requirements of the weapon and you cannot put more than (x) of that kind of weapon in that specific location as dictated by the Hardpoint stat.

4) This prevents boating because even if you have the tonnage and critical space for 12 SRM 4 launchers on your torso, the Hardpoint system says you can only put 2-3 missile systems there.

5) Boating may be possible for mechs that have multiple locations that have the same Hardpoints but since we have not seen all the hardpoints yet, it is difficult to know which ones we can boat with what weapon.

Someone correct me if I am wrong, but this is how I understand it. :)

#27 Grimarch

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Posted 02 July 2012 - 12:22 PM

I Think its the same as the TT game, looking at the blog and the detail its the same, i think though to stop you going beyond the nature of the mech a hardpoint (arm, torso etc) is allocated a weapon system and you cannot adjust that. IE Catapults arms are its missiles so no lasers. Other than that you can fit 7 slots of weapons of any kind so LRM10 and a few SRM's or just an LRM15.

Exactly same as TT except Hard points or arms, legs and torsos to us cannot have a mixture of weapon types.

Edited by Grimarch, 02 July 2012 - 12:21 PM.


#28 wanderer

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Posted 02 July 2012 - 12:23 PM

View PostMinionJoe, on 02 July 2012 - 11:49 AM, said:


Name one mech in the BT universe that mounts six separate missile systems.


The Crusader -2R packs two LRM 15 racks and 4 Streak-2 launchers. The -4DR does as well, as does the -4D.

#29 Elizander

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Posted 02 July 2012 - 12:29 PM

View Postwanderer, on 02 July 2012 - 12:23 PM, said:


The Crusader -2R packs two LRM 15 racks and 4 Streak-2 launchers. The -4DR does as well, as does the -4D.


From what I have seen they normally allow an extra hardpoint even if there is only one weapon system, so it might be safe to assume that the Stalker can carry around 8 missile systems.

#30 Aerik Lornes

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Posted 02 July 2012 - 12:34 PM

So far it is looking like like the number of hardpoints (based on limited "official" info) seems to be # of weapons in that location +1. So a Com-2D Commando MIGHT have 2 missile hardpoints in the right arm, 2 missile hardpoints in the center torso, and 2 energy hardpoints in the left arm. A mech with a hand like the Commando has 8 crit slots in each Arm location, while the Center Torso has only 2 crit slots (the rest being engine and gyro).

So theoretically a COM-2D could have:
RA: 2 Missile HPs, 8 crit slots
CT: 2 Missile HPs, 2 crit slots
LA: 2 Energy HPs, 8 crit slots

I suspect tonnage will be more of a limitation than anything else in the COM-2D, but I'd suspect you could fit 4 SSRM2s in it without a problem, probably with 2 medium lasers depending on armor and speed tradeoffs.

Edited by Aerik Lornes, 02 July 2012 - 12:34 PM.


#31 Name48928

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Posted 02 July 2012 - 12:35 PM

View Postwanderer, on 02 July 2012 - 12:23 PM, said:


The Crusader -2R packs two LRM 15 racks and 4 Streak-2 launchers. The -4DR does as well, as does the -4D.


You win battlemech trivia! :)

Edited by MinionJoe, 02 July 2012 - 12:35 PM.


#32 Grimarch

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Posted 02 July 2012 - 12:39 PM

Aerik dont think its that complicated. An arm is a hardpoint, for a commando thats energy in one and missiles in other. Any combo of whatever is then possible as long as weight and locations work. Interesting if you fit 10 tonnes on one arm and 2 in other though!!

#33 Kobold

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Posted 02 July 2012 - 12:44 PM

View PostMinionJoe, on 02 July 2012 - 11:49 AM, said:


Name one mech in the BT universe that mounts six separate missile systems.


Vulture A is the only one that comes to mind right off the bat, but it is an omni.

I can think of plenty that have four. The base STK-3F for example, and it is already in game. The STK-5M had 5, if the NARC launcher counts as a missile slot.

#34 ScrapIron Prime

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Posted 02 July 2012 - 12:46 PM

We know the Hunchback has 2 ballistic hardpoints in the right torso (1 more than it uses for it's AC-20) and 2 beam hardpoints in each arm (1 more than it uses for it's ML's). So we can assume (albeit unsafely) that the basic Catapult model has at least 2 missile hardpoints in each arm. If it has 3 each, you're good to go with a basic SSRM2 boat, and you could augment with Large Lasers or PPC's in the side torsos.

We wait and see...

#35 Stray Ion

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Posted 02 July 2012 - 12:47 PM

View PostRiffleman, on 02 July 2012 - 11:39 AM, said:

Admit it, you want to try it at least once. To see that many homing missles hit something all at once. Ranks up up there with 9 medium laser boats.


LOL I bet it would be like playing Freelancer on the FLU server (boosted missile damage, once the shields were gone 1 cannonball one hit killed, even when you were not moving at all) with nothing but javelins. That load out on an Eagle could one hit kill even with the best shield.

#36 TunaR

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Posted 02 July 2012 - 12:58 PM

View PostMinionJoe, on 02 July 2012 - 11:49 AM, said:


Name one mech in the BT universe that mounts six separate missile systems.


I shall name him Mike. Mike the Missile Boat. And he actually looks like a boat with legs.

#37 SyberSmoke

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Posted 02 July 2012 - 01:00 PM

I think for fun I will take my founders Catapult, strip out the LRM15's and replace them with four SRM 6's just for giggles if I can. Mmmm...fun times!

Edited by SyberSmoke, 02 July 2012 - 01:00 PM.


#38 Squigles

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Posted 02 July 2012 - 01:01 PM

View PostMinionJoe, on 02 July 2012 - 11:49 AM, said:


Name one mech in the BT universe that mounts six separate missile systems.


I saw a few others mentioned, but let us not forget the lowly Arctic Wolf, mounting a staggering 8 missile systems (6x SRM 6's and 2x SRM 4's), and a Narc beacon to boot.

#39 ScrapIron Prime

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Posted 02 July 2012 - 01:03 PM

Ah yes, NARC beacons. Some of the greatest uses for ECM Pods and AMS systems. :P

#40 Stray Ion

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Posted 02 July 2012 - 01:05 PM

View PostTunaR, on 02 July 2012 - 12:58 PM, said:


I shall name him Mike. Mike the Missile Boat. And he actually looks like a boat with legs.


Posted Image





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