Resistance 2
#281
Posted 05 May 2015 - 06:45 PM
#282
Posted 05 May 2015 - 06:52 PM
the hedgehog, on 05 May 2015 - 06:45 PM, said:
which one? also month 2 and 3 were suppose to be injected this patch, i only received month 2 .
on another note now the resistance geo has handle bars and spiky pads!
#283
Posted 05 May 2015 - 07:10 PM
Corbenik, on 05 May 2015 - 06:52 PM, said:
on another note now the resistance geo has handle bars and spiky pads!
I think they just added the model in for the hanging item... It won't actually be injected until the end of May...
Also... Just over one month till wave III! *Squeeeeee* X3
Also Also... I really hope they do something better than that awful coffee cup... like they did with the Urbie... We've already got our awful cup... but, they might do something nice and have a 12 day countdown like before :3 I sure hope they do...
Edited by Twilight Fenrir, 05 May 2015 - 07:12 PM.
#284
Posted 05 May 2015 - 08:02 PM
Twilight Fenrir, on 05 May 2015 - 07:10 PM, said:
Also... Just over one month till wave III! *Squeeeeee* X3
Also Also... I really hope they do something better than that awful coffee cup... like they did with the Urbie... We've already got our awful cup... but, they might do something nice and have a 12 day countdown like before :3 I sure hope they do...
man Clans get shafted lol on those type of things :X even the custom geo, at least the resistance 2 is looking nicer, but the clan waves have all looked the same and not so great XD would be awesome if they added the other clans that arent a part now so there can be an equal number to the houses , since IS get more faction camos than the clan waves. still I cant wait though for all to come out.
#285
Posted 05 May 2015 - 08:16 PM
Twilight Fenrir, on 05 May 2015 - 06:01 PM, said:
Meh, only need three to get the elited versions... ...when you have over 150 mechs having 4 variants of each is less of a priority (since you are probably never going to play with it once its elited...)
#286
Posted 05 May 2015 - 08:17 PM
Honestly very much puts me off of buying any Resistance II packs if my money-maker variants are going to look like **** with mismatched parts and bits of random garbage glued to them everywhere.
The "ears" on the Wolfhound are nice. I'll give you that. The rest is awful.
Edited by Gaslight, 05 May 2015 - 08:18 PM.
#287
Posted 06 May 2015 - 02:51 AM
Also the Black Knights head is completly different, is this the special geometry only, or has the standard geometry changed?
Because i liked the old version alot better, and thats the version I preordered.
#288
Posted 06 May 2015 - 04:49 AM
Will the MAL-MX90 come with a faulty ejection system? If not, can this be an added feature as a mech module specifically to pack buyers? I think it would be funny to bring this into CW or PUG matches not knowing whether it'll eject the mech on it's own or not.
#289
Posted 06 May 2015 - 05:01 AM
#290
Posted 06 May 2015 - 06:11 AM
#291
Posted 06 May 2015 - 06:13 AM
#292
Posted 06 May 2015 - 06:43 AM
#293
Posted 06 May 2015 - 07:02 AM
All three standard versions of the three chassis are energy boats.
But wait, there's more! A special fourth version of each of three chassis... also an energy boat!
You know, if laser hitreg was reliable, then maybe I'd consider this pack. But my laser hitreg is appalling.
So this will be the first Mech Pack that I won't buy.
/sadface.
#294
Posted 06 May 2015 - 08:18 AM
Cathy, on 06 May 2015 - 06:11 AM, said:
I dunno... That's one of the things I love about my Misery You're right, it's completely indistinguishable from normal combat... But, it gives it an ancient war machine sort of feel...
As far as the Resistance mechs go... I like 'em still. :3 Front line units don' t get tiny scratches repaired. (unless you're a prince) So the bullet holes are realistic, like these are the mechs on the front lines, resisting if you will, the clan invasion The 'mad max' elements are also quite appropriate in this context... Wanna customize your mech? On the front lines, a careful paintjob ain't gonna do crap for long, so you weld bits of steel to it to make it more intimidating. Grinner, Phelan Kell's Wolfhound, had bits of metal welded to its head to make it look like it had fangs. This was done in addition to paint, so it would show up on Mag-Rez.... Which I wish we could get added to the game!
#295
Posted 06 May 2015 - 08:33 AM
#296
Posted 06 May 2015 - 08:36 AM
I just had to buy the pack now.
#297
Posted 06 May 2015 - 08:55 AM
If I take only two chassis ( Mauler and Black Knight ) Can I get some extra rewards or fourth mech?
Or this rewards are just for whole packs??? ( cose I dont want that little crab or that light but I want free stuff
THX
#298
Posted 06 May 2015 - 08:58 AM
DrSlamastika, on 06 May 2015 - 08:55 AM, said:
If I take only two chassis ( Mauler and Black Knight ) Can I get some extra rewards or fourth mech?
Or this rewards are just for whole packs??? ( cose I dont want that little crab or that light but I want free stuff
THX
According to the official post... No, you would get nothing but 6 mechs, with 6 mechbays.
#299
Posted 06 May 2015 - 09:21 AM
#300
Posted 06 May 2015 - 04:53 PM
I hit buy before you updated the art.
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