

#221
Posted 17 May 2015 - 11:02 PM
Also Mechwarrior itself is not and to the best of my knowledge was never meant to be an FPS it is a sim game so LRMs and other long range weapons are totally relavant. To say the lack of joystick support alone agitates me would be an understatement, but if PGI can actually produce good mechs then let them.
Yes I too think that the shield could be bigger and that it could have shoulder mounts for weapons. I do, however, think that it along with the other mechs in this pack should also be real omni mechs and not just the new IS solution. Even during the time of MW4 clan tech was better than IS so I don't see the reason to gripe about the IS stuff not working as good as the clan.
The IS didn't start producing mechs that could compete with the clans until further into the invasion anyway. When those came into being they had clan tech or tech based off of clan tech in them. Nerfs and bonuses shouldn't be necessary in a game like this in the first place.
Of course there are always players that other suspect are using hacks for the game as well and at least in some cases they probably are. As well they may also be the cause of people wanting to gripe about the effectiveness of certain tech when it was never that good in the first place. Do people even think of such things?
#222
Posted 18 May 2015 - 12:07 AM
Vahgus, on 17 May 2015 - 11:02 PM, said:
The number of IS OmniMechs that came after 3050 is not too high. Some of them are:
3052 - Raptor
3055 - Black Hawk-KU
3056 - Firestarter Omni, Avatar, Owens, Sunder
3057 - Strider, Blackjack Omni
3058 - Perseus
etc.
And of course the multitude of standard BattleMechs ...
Vahgus, on 17 May 2015 - 11:02 PM, said:
Who knows, maybe PGI will release some "IS OmniPack" in the future.
#224
Posted 18 May 2015 - 01:09 AM
Cryll Ankiseth, on 18 May 2015 - 01:07 AM, said:
Probably generous amounts of quirks to reduce heat generated by firing all his lasors. I'm guessing somewhere in the 10-20% range. Add in quirks to buff his heat disipation at around 20-30% range as well. They gotta make up for the fact his default config comes with over 20 tons worth of heatsinks.. reduced recharge rate, increased range... oh yes! But to counter it they'd probably increase his laser length by 10-20% or so
Yeah, gunna watch as the BK gets all the quirks the WHK should have...10-20% more heat dissipation.....seeing as it has 20t of 1.4 HeatSinks stuck on it.
#227
Posted 28 September 2015 - 09:41 AM
CocoaJin, on 30 April 2015 - 07:56 PM, said:
These aren't squat weapon platforms...unlike any other weapons platform ever: they are tall, small based(doesn't have a wide supporting base) weapon platforms that walk, run and jump jet about on rough terrain, frequently firing rapid fire bursts.
Yea, the recoil from a beam of light is a MF'er. I'm glad they mounted those energy hard points near it's center of mass to combat that

I'm kidding of course, but in seriousness, this is a game. Weapon placement should be taken into consideration for balancing purposes. Besides, I now believe the weapons being half way up the torso would have helped a bit. Mostly I just want the darn CT fixed.
As it currently stands, the Black Knight is more Mechbay decoration and less combat vehicle.
P.S. The Mauler is still cool in my book. I'm glad I upped the package. Had I kept the BK as the top mech, I would have REALLY been bummed.
#228
Posted 28 September 2015 - 09:46 AM
LordKnightFandragon, on 18 May 2015 - 12:58 AM, said:
Id say massive upgrade, though I personally think the BK is an ugly ass mech.
MechWarrior 4 had a way of making every mech look insanely ugly. The Catapult looked atrocious and the Madcat MKII had pipe cleaner legs that kind of bowed out at the knee joints. Heck, the Atlas looked less like a menacing monster and more like he had just heard a joke and started chuckling.
MechWarrior 3 was really the last good MechWarrior title IMO. MW4 was just kind of ...ehh.
#229
Posted 28 September 2015 - 09:50 AM
So maybe ya need to examin you're fits or learn to play better.
#230
Posted 28 September 2015 - 09:54 AM
SplashDown, on 28 September 2015 - 09:50 AM, said:
So maybe ya need to examin you're fits or learn to play better.
Regardless of what you have "seen", Black Knights are not very high on the list of heavy mechs when it comes to overall performance. We will see how the CT hitbox tweak goes, but even still, its not going to be anywhere near tier one unless it gets some stronger quirks, especially on the non-6B variants.
#232
Posted 28 September 2015 - 09:56 AM
SplashDown, on 28 September 2015 - 09:50 AM, said:
So maybe ya need to examin you're fits or learn to play better.
Or maybe you are playing in the Underhive, since that is the only place they are in any numbers, let alone ripping everything up.
#233
Posted 28 September 2015 - 10:12 AM
Bishop Steiner, on 28 September 2015 - 09:56 AM, said:
Gman, who runs MetaMech's, has already stated that at least one variant is Tier 3, and the rest probably Tier 4.
It's not a tier 5 mech, and anyone who thinks it is is a moron.
#234
Posted 28 September 2015 - 10:29 AM
Victorion, on 28 September 2015 - 10:12 AM, said:
Gman, who runs MetaMech's, has already stated that at least one variant is Tier 3, and the rest probably Tier 4.
It's not a tier 5 mech, and anyone who thinks it is is a moron.
I have a feeling some of these rankings are based on the...but it's got 8 energy hardpoints so it MUST be good.
I've been using this mech, it is frustrating to use. When you are on Frozen City and an enemy pops up on the hill 200m away and you think..."Good, I got him!", line up your shot, alpha strike, and all but 3 of your beams hit the target (the other 5 burying themselves into the hill at his feet...at 200m away! That is frustrating!
I've played in River City, tried to use buildings for cover. Good I think, flat terrain, I'll side poke. I pop out, land a good shot, twist away and back into cover. As I do this...twisted away from the target, I watch my CT turn from yellow armor to no armor and orange internals as I'm looming away slipping back into cover.
This isn't just occurrences here and there, it happend all the time. This mech has problems with hitting targets on nearby elevation with the low slung hard points. It has a big CT you can't protect by twisting. A Catapult can protect it's CT better by twisting.
I don't know what tier this mech technically falls into and I really don't care. This Black Knight frustrating to use, and it really shouldn't have to be.
#235
Posted 28 September 2015 - 10:31 AM
#236
Posted 28 September 2015 - 10:36 AM
MeiSooHaityu, on 28 September 2015 - 10:29 AM, said:
Then you feel wrong.
That's not how Gman ranks mechs on metamechs at all.
Hardpoint numbers might be a factor, but it's rarely a very important one.
Soulstrom, on 28 September 2015 - 10:31 AM, said:
I don't really agree with this.
My BK-6R with 2x AMS and various energy builds with a BAP sitting in the middle of an Assault lance is a HUGE boon to your team.
Not only can you prevent vulnerable heavies (KGC comes to mind) from missiles spam, but you make it impossible to ECM them and ruin their composition that way too.
This is how I run mine and in Tier 3, I win far more games then I lose in the 6R.
#237
Posted 28 September 2015 - 10:37 AM
RoboPatton, on 28 September 2015 - 09:54 AM, said:
That's not all that died-- my interest in pre-ordering any IS packs in the future has been cremated as well.
Ha-ha, you ordered what was known to be a 75 ton Awesome 8QQ, and are disappointed to the point where you will stop preordering.
That's like preordering a diet cola and becoming disenfranchised with preordering once you find that it tastes different from regularsoda, even though you already knew that diet soda tastes different.
#238
Posted 28 September 2015 - 10:39 AM
Victorion, on 28 September 2015 - 10:12 AM, said:
Gman, who runs MetaMech's, has already stated that at least one variant is Tier 3, and the rest probably Tier 4.
It's not a tier 5 mech, and anyone who thinks it is is a moron.
Because one person out of thousands is clearly right

#240
Posted 28 September 2015 - 10:49 AM
InRev, on 05 May 2015 - 06:44 PM, said:
I love that response. It's basically a capitulation. "I have absolutely no empirical evidence to support my confirmation bias, so I am just going to assert something that can never be proven"
Thankfully, I think most reasonable people see through it, at this point.
The reason is "obvious" but makes little sense until the 75t Clan TW somehow becomes less than what it is. Comparing Oranges to Apples is never fair.
P.S. How would a BK vs Orion 1v1 go? That may be a fairer assessment of 2 75t machines.

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