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Pve Is The Only Thing That Will Save This Game.


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#41 Mazzyplz

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Posted 01 May 2015 - 11:28 AM

pve is not going to happen in any acceptable way, that is another game indeed, do you think it is easy to code decent AI and focus on a storyline like previous mechwarrior games? it would take them at least a year and a half to get voice actors, plan the campaign, code the AI, test for bugs... forget it

obviously you guys don't know alot about software development, but let me tell you, if you keep asking for it, you're going to get a very very bad version of pve where you shoot at mentally challenged little tanks and turrets in the same small maps we have.


why can't community warfare be more like the normal modes? why does it have to be some stupid tower defense with AWFUL chokepoints that are suicide to go through? what is the rationale?

i was under the impression it would be team deathmatch to capture planets, not some dumb kill the radiator business...

that's what i was looking forward to, now that community warfare is a dud, i am not sure what to look forward to, maybe the mauler.

but these maps are tedious as hell

Edited by Mazzyplz, 01 May 2015 - 11:30 AM.


#42 Mechteric

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Posted 01 May 2015 - 11:37 AM

Yeah because PVE sure has kept Counter Strike alive

#43 Mazzyplz

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Posted 01 May 2015 - 11:39 AM

View PostCapperDeluxe, on 01 May 2015 - 11:37 AM, said:

Yeah because PVE sure has kept Counter Strike alive


that's exactly what pve in MWO would be like, awful bots and nothing more - probably the same blasting the generator business we have in cw but with terrible bots that have jumpjets but are not coded to use them.

#44 smokefield

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Posted 01 May 2015 - 11:51 AM

its not the PVE that is missing here. when i first heard of mwo and read their plans i have dreamed about a game where you could play cooperative with your friends against other players, a game that had objectives, progress, where you took contract on a world and had to go through a campaign there, involving all sorts of missions..from scouting to full assault. this should have been the content PGI should add every month or so..not new mechpacks. New campaings, new challanges. I don't want hundreds of planets with only 5 maps to play on each of these planets. I want a couple of planets with hundreds environements to play on. I am sure we could have been satisfied woith only half of the mechs we have now but with a real developed planet, with missions, campaigns, real time strategy and hot drops. that is what is missing.

#45 Metus regem

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Posted 01 May 2015 - 11:52 AM

View PostMazzyplz, on 01 May 2015 - 11:39 AM, said:


that's exactly what pve in MWO would be like, awful bots and nothing more - probably the same blasting the generator business we have in cw but with terrible bots that have jumpjets but are not coded to use them.


So... sort of like PUG que then?

#46 DaisuSaikoro Nagasawa

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Posted 01 May 2015 - 11:57 AM

View PostLordBraxton, on 01 May 2015 - 08:30 AM, said:

Resources are not an excuse. PGI has devoured all our money and the game has only gotten worse. We have a worse game than CB, with more mechs. Hit-reg is the only improvement, but it still isnt that good.

PVE = no wait time, play with a couple friends, get new people into the game without throwing them to the lions in the group

queue


I wish people would get off the CB bounce.

I was there, and the game was beautiful, though it didn't play on a stupid number of systems. Plus there were so many bugs and problems and stuff that made the game rough to get through even if visually compelling. We get it, but it's like remember a past love. We remember the good things, primarily, forgetting the issues that are around such good times.

THOUGH... with that being said there were things we were hopeful for that never materialized and are still waiting on. I think of, primarily, Role Warfare which is in game to a degree but would be nice if it were more tightly defined.

Edited by Daisu Saikoro, 01 May 2015 - 11:58 AM.


#47 Slow and Decrepit

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Posted 01 May 2015 - 12:06 PM

Day in day out, all I read for the most part in these forums is bellyaching, bitching, and negative comments. It's like listening to small children who don't want to try green beans, but have never had them! They have no clue what they taste like but they darn sure aren't having any of that! People act as if PGI went into their home, beat them over the head and took their hard earned money. Russ and the rest of the staff aren't working for free, and need to keep the money flowing. Proper code work as I'm finding out isn't just one, two, three, and your done. We should be so lucky to have this game, and it's still here after three years now. If I was Russ I wouldn't come anywhere near this forum. It should be very clear with all the negativity, that it's no wonder why one has to go to tweeter to get him. While I have issues with things in the game like anyone else (Victor overnerfs, forced JJ, etc), I'm still glad that I can still log in and get my daily dose of Mechwarrior. You see, with my cancer, it's all I have to look forward to outside my family. I just hope the Good Lord takes me before I break yet more bones and can't play anymore. I'm sorry if I come across wrong, it's just I have a hard time seeing it last much longer with all the bad stuff that flows from the forums almost all the time!

#48 Telmasa

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Posted 01 May 2015 - 12:09 PM

View PostMystere, on 01 May 2015 - 10:14 AM, said:

As you probably have figured out already, not many players have the intestinal fortitude to face odds that are stacked against them, and then hide under words like "balance" and "fair". ;)


Not many players have the intestinal fortitude to admit they aren't actually much good at the game and really wouldn't have anything to thump their chests over if their chosen exploits were taken away from them for the sake of balanced competitive gameplay. B)

When I can take a Thunderbolt and rack up minimum 700 damage games without trying - basically just playing dumb, charging right at the enemy, potshotting and overexposing myself, and getting away with it, because quirks - that's the kinda thing I'm talking about.

Or when I can take a Mist Lynx, suicide into the enemy, pop a UAV behind their heads, and after the match get 140k cbills and 2k experience, for literally doing nothing but suiciding to use consumable spam....

These are both things that actually happened yesterday.

Those things shouldn't happen.

#49 MoonfireSpam

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Posted 01 May 2015 - 12:11 PM

Here's an idea.

DLC campaigns based on the novels (haven't read any but I know there are loads).

Hell I would probably buy a DLC campaign based on the old animated show.

Doesn't need rewards or add anything to the multiplayer experience. Decent voice acting, maps and scripted campaigns would be plenty for most.

Edited by MoonfireSpam, 01 May 2015 - 12:12 PM.


#50 C E Dwyer

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Posted 01 May 2015 - 12:19 PM

after CW do you seriously think PGI is capable of producing a worthwhile PvE section ?

I don't.

I only continue to support this game with dwindling hope they can repair the damage that CW has done, and because I can log on for 20 minutes and play a match

#51 Stoned Prophet

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Posted 01 May 2015 - 12:22 PM

View PostLordBraxton, on 01 May 2015 - 07:45 AM, said:

PVE as a topic came up a lot back in CB. I was actually one of the people who shouted it down, because I wanted PGI to focus on more important things like improving the game and adding more maps and modes. 3 years later PGI has decreased the core quality of the game, only added ~7 standard maps, and instead spammed us with mekpaks. CW is a tragedy IMO... A long wait for a tower defense mode. Deathmatch is fun, but even a solaris mode won't save us when the community begins to thin. We need a PVE mode. Co-op would be incredible, and it would give us something to hack\custom host when this game dies. If they don't think it will be profitable, just charge me $30 for the game mode. It's worth a hell of a lot more than a $35 mech.
0
this is not the game you are looking for

#52 Mystere

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Posted 01 May 2015 - 12:35 PM

View PostTelmasa, on 01 May 2015 - 12:09 PM, said:

Or when I can take a Mist Lynx, suicide into the enemy, pop a UAV behind their heads, and after the match get 140k cbills and 2k experience, for literally doing nothing but suiciding to use consumable spam....


Hold a second! That's called "forlorn hope" (the original meaning anyway). Men who performed such tasks were recognized for their valor ... aka rewarded. :P

#53 Sir Wulfrick

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Posted 01 May 2015 - 12:39 PM

View Postsmokefield, on 01 May 2015 - 11:51 AM, said:

its not the PVE that is missing here. when i first heard of mwo and read their plans i have dreamed about a game where you could play cooperative with your friends against other players, a game that had objectives, progress, where you took contract on a world and had to go through a campaign there, involving all sorts of missions..from scouting to full assault. this should have been the content PGI should add every month or so..not new mechpacks. New campaings, new challanges. I don't want hundreds of planets with only 5 maps to play on each of these planets. I want a couple of planets with hundreds environements to play on. I am sure we could have been satisfied woith only half of the mechs we have now but with a real developed planet, with missions, campaigns, real time strategy and hot drops. that is what is missing.


THIS!! Put the WAR back in to Mechwarrior! After > 3 years of development all we have is variations on the theme of TDM. The lack of ambition is staggering. I really, really hope that PGI have some sort of intention to implement something close to the military mech simulator that many of us founders believed that MWO was going to be, as opposed to COD-with-robots.

#54 Slow and Decrepit

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Posted 01 May 2015 - 12:44 PM

I would like to think that it would cost PGI a whole lot more in resources than a 35$ mech to come up with PVE...

#55 Lostdragon

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Posted 01 May 2015 - 12:52 PM

View PostMazzyplz, on 01 May 2015 - 11:28 AM, said:

pve is not going to happen in any acceptable way, that is another game indeed, do you think it is easy to code decent AI and focus on a storyline like previous mechwarrior games? it would take them at least a year and a half to get voice actors, plan the campaign, code the AI, test for bugs... forget it

obviously you guys don't know alot about software development, but let me tell you, if you keep asking for it, you're going to get a very very bad version of pve where you shoot at mentally challenged little tanks and turrets in the same small maps we have.



You don't have to have voice actors and a full campaign to have a fun PVE mode. There are a lot of ways to do co-op PVE that could use mostly existing assets. A full campaign like previous Mechwarrior titles would be great, but I would be very happy with a wave defense type mode, convoy escort mission, or similar type games that could be done with much less investment than a full story mode.

#56 CMDR Sunset Shimmer

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Posted 01 May 2015 - 01:31 PM

Give me a single player game that plays like CW, with a hardcore option that takes into account Salvage, Repair & Rearm, That has the objective of either defending against the clans, or invading the IS heading for Terra.

Let us fight on Solaris VII, let us pick who we fight for. let our actions matter.

That's all most of us want I think. combine it with a decent online component like what we already have, and people would be completely happy... make the occasional mech pack, and people will still throw down for it.

MWO is just, I dunno, it's just not what we really need in a mechwarrior title. Is the game fun? Yeah, most of the time. But I can't just sit down and play it like I can Mech 2-4... and that's a shame, because the game can be fairly good looking.

If I got a Mechwarrior game, with these graphics and a single player campaign... I'd be in heaven.

#57 Corbenik

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Posted 01 May 2015 - 01:33 PM

It wont save the game in the way you'd think, imo the only way it would save the game would be for yourself when it has gone under you would have something to be able to play alone with all the stuff you spent all over the years acquiring.

#58 LordBraxton

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Posted 01 May 2015 - 02:18 PM

View Postsmokefield, on 01 May 2015 - 11:51 AM, said:

its not the PVE that is missing here. when i first heard of mwo and read their plans i have dreamed about a game where you could play cooperative with your friends against other players, a game that had objectives, progress, where you took contract on a world and had to go through a campaign there, involving all sorts of missions..from scouting to full assault. this should have been the content PGI should add every month or so..not new mechpacks. New campaings, new challanges. I don't want hundreds of planets with only 5 maps to play on each of these planets. I want a couple of planets with hundreds environements to play on. I am sure we could have been satisfied woith only half of the mechs we have now but with a real developed planet, with missions, campaigns, real time strategy and hot drops. that is what is missing.


I actually agree with you 100%

I used to post suggestions like this 2.5 years ago. Now that we know PGI isn't capable of delivering, I'd rather have some AI waves or something to kill the time, because this game does not feel like MW\BT anymore. The mechs might as well be people in slow armor. There is no role warfare and no objective that makes sense, even CW makes no sense.


View Postbeleneagle, on 01 May 2015 - 12:06 PM, said:

Day in day out......


Jesus Christ man, If you are serious, Im really sorry. Both for your situation, and that the thing you look forward too all day is MWO... That's heartbreaking.

#59 SkyHammyr

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Posted 01 May 2015 - 02:44 PM

Hey, I'll be first in line to say I'd love a PvE Co-Op Experience for MWO.
But, I don't think it would "save" the game. I'm not sure, "Saving," is the appropriate word to use here.

Improving? Oh yes, definitely.

Russ has vocalized a lot of things during his Town Halls that I feel would be a great improvement to the game. He also mentioned a new tutorial that has glimpses of what PvE might be. This could be the first step towards a PvE Experience here.

#60 Pjwned

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Posted 01 May 2015 - 03:07 PM

PvE is a band-aid.





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