Mechwarrior James, on 02 May 2015 - 01:27 AM, said:
Stunning.
Total Friendly Fire done: 8,345,945
Total Friendly Fire done by IS Mechs: 4,065,350
Total Friendly Fire done by Clan Mechs:4,280,595
~200,000 damage difference is a unnoticeable difference if you compare numbers.
Actually while fighting with Clans my friend gone this path to get the enemy:
I don't complain - because he get him.
But this event gave unpresidented view on both Clan and IS mettas. PGI should really fix those laser vomit and SSRM boats and boats in general. They causing a lot of grief and ruining MWO experience.
Really, we don't need mechs to do this kind of gameplay, just add LRM and Laser platform trucks - they will do a better job.
Bigger delay for arti and air strike use is also would be beneficial - on more then few occasions I felt that I was playing against aero-space fighter/bombers, and not battlemechs.
Come on PGI - it's you who subscribed this game as "A Battletech Game", time actually make it that way. I stand on suggested energy/ballistic burdening system that is hardwired to stock build damage output. Example: AC20 can be replaced with 4xAC5 without loosing quirks and PPC can be replaced by 2 Medium Lasers or 1 Large Laser.
Future burdening would give penalty in form of slower weapon reload, example: TDR -5SS stock energy weapon damage output: 25.7 points, but we put 3 PPCs in it - now total damage equates to 30.
30 - 25.7 = 4.3 extra damage pints over burdening limit, for example will give slowdown in PPC charge of 4.3%, together with quirk removal as a first penalty this would negate desire for building a boat, yet you still can build it if you really wish so.
This would end boat era for good.
Edited by Tank, 02 May 2015 - 02:25 AM.