A small bit of info for those WoT players
#21
Posted 03 July 2012 - 06:33 AM
Certainly informative and should help anyone who has came from or heard about WoT and is unsure as to the differences between the two.
#22
Posted 03 July 2012 - 06:39 AM
Might also mention that pretentious thread topics, followed by uninformed lectures and condescending tones are not effective ways to connect with the community.
(Then link to that other post, you know the one I mean
PIN IT!
#23
Posted 03 July 2012 - 06:41 AM
#24
Posted 03 July 2012 - 06:43 AM
#25
Posted 03 July 2012 - 06:46 AM
#26
Posted 03 July 2012 - 06:47 AM
You just missed the part that you can start in any class you want, so no "urbie grind" happening.
Edited by Adridos, 03 July 2012 - 08:14 AM.
#27
Posted 03 July 2012 - 06:50 AM
#28
Posted 03 July 2012 - 06:51 AM
Adridos, on 03 July 2012 - 06:47 AM, said:
You just missed the part that you can start in any class you want, so no "urbie grind" happening.
I wasn't sure what mech a complete new guy starts with so didnt want to comment on that. If you have some info on that please share
#29
Posted 03 July 2012 - 06:56 AM
If only we could get a screen to pop-up when you make your profile that says, "Have you played World of Tanks before?" If yes, this post pops up in their faces and stays on their screen for a mandatory ten minutes, followed by two dialog prompts that say "Do you understand this?" and "No, really. Do you -really- understand this?"
Bravo.
#30
Posted 03 July 2012 - 06:57 AM
#31
Posted 03 July 2012 - 07:00 AM
Quote
This seems to say that WoT's scout tanks are useless. They are not. Much like Light Mechs in MW:O you need to play a very specific play style to be successful. Barging in headlong into an enemy will obviously get you killed. You need to use cover to your advantage, and perhaps even hide somewhere acting as a static spotter.
Quote
Taking into account that WoT usually deals with a single cannon, you can therefore compare a single Tank shot with an Alpha Strike. In this case, you can easily imagine an Alpha Strike one shotting a light mech. However, the fundamental armor and module mechanics are quite different for WoT and MW: O.
#32
Posted 03 July 2012 - 07:02 AM
I've been waiting for a MWO based online game for years. I'm glad it's almost here.
I hope it will have the same camera functionality - following camera vs. 1st person. We'll see.
Thanks again,
CrazyHammer
Edited by CrazyHammer, 03 July 2012 - 07:02 AM.
#33
Posted 03 July 2012 - 07:06 AM
One day I saw a teaser (yeah the one you know) without more explanation than : there will be a new Mechwarrior on computer...
Many time later I heard about Mechwarrior Online ! Youhou they finally made it ! But during the time you developed MWO something totally new comes out in Europe, it came for Russia, and it was so cool, and fun to play. When the WoT closed Beta comes out, I received my key in less than 24h. I know nothing about this game but I've been invited immediately. Since, WoT become my favorite game and I spend a lot of money to keep my premium account and/or buy some premium tanks.
Now I'm "Pending" for MWO beta since more than a month, I'm ready to buy a founder pack, but no beta access = no money.
It's even more raging, because it's look like WoT but in a universe I realy like and we are a lot waiting for that for a very long time.
Sorry but I've invested a lot of time and a lot of money in WoT, if I can't tryout MWO I won't leave WoT.
#34
Posted 03 July 2012 - 07:06 AM
Traven Lockwell, on 03 July 2012 - 07:00 AM, said:
This seems to say that WoT's scout tanks are useless. They are not. Much like Light Mechs in MW:O you need to play a very specific play style to be successful. Barging in headlong into an enemy will obviously get you killed. You need to use cover to your advantage, and perhaps even hide somewhere acting as a static spotter.
Taking into account that WoT usually deals with a single cannon, you can therefore compare a single Tank shot with an Alpha Strike. In this case, you can easily imagine an Alpha Strike one shotting a light mech. However, the fundamental armor and module mechanics are quite different for WoT and MW: O.
Oh I think scout tanks are useful in WoT but the degree of usefulness is worlds apart. and if you are curious u can look me up there. name over there is bodha as well (just saying so you can see I do know something about that game).
As for the one shot comparison you make good point. Again though one shots or alpha strikes that single salvo someone out of the match will be unlikely to happen multiple times per match. Under TT rules it could happen yes, but apparently the dev's have gone the route of doubling the armor, so should happen a lot less. that said I won't be surprised to see a lot of poorly piloted scout mechs get crippled early in matches by running straight at a big brawler.
And I will be interested to see if static spotting is a successful tactic in this game.
#35
Posted 03 July 2012 - 07:07 AM
#36
Posted 03 July 2012 - 07:09 AM
CrazyHammer, on 03 July 2012 - 07:02 AM, said:
I've been waiting for a MWO based online game for years. I'm glad it's almost here.
I hope it will have the same camera functionality - following camera vs. 1st person. We'll see.
Thanks again,
CrazyHammer
there are a few dev made gameplay videos out there. I would recommend you check youtube. here is a link to the dev's youtube videos
http://www.youtube.c...chwarrioronline
#37
Posted 03 July 2012 - 07:19 AM
It's one of the reasons I quit WoT.
#38
Posted 03 July 2012 - 07:21 AM
CrazyHammer, on 03 July 2012 - 07:02 AM, said:
I've been waiting for a MWO based online game for years. I'm glad it's almost here.
I hope it will have the same camera functionality - following camera vs. 1st person. We'll see.
Thanks again,
CrazyHammer
As far as the camera functionality, it will be restricted to 1st person if I remember right.
#39
Posted 03 July 2012 - 07:22 AM
Sure it does. They're called Hunchbacks and Cataputls.
#40
Posted 03 July 2012 - 07:25 AM
Edited by Outrider01, 03 July 2012 - 07:26 AM.
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