PappySmurf, on 15 May 2015 - 07:42 AM, said:
Kilo40 (Citation needed)
KIlo you and many others want to deny MWO is dying and even though hundreds of us old guard 20+ year MechWarrior players and fans tried to help PGI but they=(RUSS/PGI) still after 3 years don't understand what made the MechWarrior/BattleTech IP great.
Give me control for 6 months and I could make MWO game of the year or as fun and exciting as Mechwarrior2- MechWarrior4 was and just as popular with 500,000 + MechWarrior players.

How many games have you developed?
Lindonius, on 15 May 2015 - 09:07 AM, said:
So what are you saying 68,000 founders didn't vote because they didn't know about it?
Or is it more likely that there might still be about 4000 founders still playing, that frequent the forums, and only half of those forgot/didn't know to vote?
Whichever way you cut it, it seems pretty clear that many of the people that funded this game at the start are rather disillusioned as to how it turned out, and, perhaps, aren't playing the game anymore.
People leave (and come back) for all sorts of reasons. Sometimes it's just life. The lack of time to play a game when the mature-er members of the IP have lives and families and responsibilities that preclude them from playing. Sadly, nothing is clear. All our thinking is conjecture.
I will admit that I am growing a little bothered by CW. The under population is rough, but what's more bothersome is that there are new users and old who seem to actually push back against the team-play mindset of the game. I understand some people don't care to get into groups, but when CW is pretty much a "hard mode" (with solo drops being great mindless fun) and people want to run into it "just to have fun" they don't realize they are kind of stomping on the fun of people who put time and effort into being better.
Yeah, getting high or drunk and blowing stuff up is cool, but for some doing well, playing well, and getting good wins (or losses) are what's fun and it's a really rough ride when those two words collide.
Edited by Daisu Saikoro, 15 May 2015 - 03:18 PM.