PeeWrinkle, on 16 May 2015 - 04:41 PM, said:
Exactly. It drives me crazy that superior technology works less efficient that inferior technology. Oh and they some how have less ability to customize, which is actually what OmniTechnology was all about!
EDIT: I almost forgot to say, that I don't really like the idea of quirks. It should be lances versus stars, which would be 3 lances (12 mechs) vs 2 stars (10 mechs). Just like DarkExar said!
Aaactually.... the locked structure/JJs/engine/HSs are EXACTLY how Omni works... All the parts have to be made the same, so they can bolt in and out...
Quote
OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor and any equipment installed on the base chassis of OmniMech) are "hard-wired" and cannot be modified outside of a total redesign of the 'Mech.
http://www.sarna.net/wiki/OmniMech
Otherwise... I agree, this is kind of ludicrous. the Clan lasers are already a PITA to use, making the take even LONGER is a bad, bad, awful move. Shorten the duration of auotcannons instead, that will net you the same results, but in a more fun way. Clanners don't (usually) use lasers because they like them, but because it's all they have...
Granted, this change was only made on two mechs... but still... it's not a good move. And I don't even own/play timbies, I don't like my Storm Crows. I play IS
Also, I too would like to see 10v12 for CW.
PS: The modest nerfs to the STK-4N seem appropriate n.n It was never super OP in my opinion. but it was perhaps a smidge higher than it should be. I think the slight reduction in buffs will bring it in line nicely.
Edited by Twilight Fenrir, 16 May 2015 - 08:06 PM.