Pihoqahiak, on 21 May 2015 - 04:35 AM, said:
The most damaging aspect of this patch is the very evident negative impact to consumer confidence. That will hurt the company, and shortly thereafter, the game. It was quite obvious that it was a knee-jerk reaction nerf to the Timberwolves and Stormcrows and was not a thoroughly thought out quirk pass as it should have been, There was no attempt to make the quirk changes add a variety of feel to different omnipods and combinations as was done with the other omnimechs and the fact the the Stormcrow B head omnipod negative quirk made it all the way to patch deployment was a glaring indication of just how little thought and effort they put into the changes. At this point though, the damage has been done. It will be quite difficult for PGI to recover that lost consumer confidence from many of it's customers, and they very likely will lose many customers completely. So many people on these forums just don't grasp the concept of how tenuous a position this game is in. The player base is VERY small. So small that the purchases of the mech packages they release are critical to keeping it afloat, and that is exactly where this hit to consumer confidence is being (and will continue to be) felt. PGI really needs to start being far more thoughtful with their changes to purchased content and, well, get their **** straight to be blunt (as in, pay better attention to detail, no letting amateur mistakes like the Stormcrow B head quirks, or CW map changes removing the gates, etc. somehow slip through the cracks). or none of us will have this game to play for very long.
Which part of this was knee jerk? Those nerfs came at least 6 months too late. The calls for dealing with the T-Wolf and the SCR have been actually around since they first poped up.
Also, I need to raise a very important point here: NO ONE paid to have OP mechs, people paid to have EARLY ACCESS to these mechs. Everyone has full knowledge that almost all mechs come out a bit strong when they are first release, partly due to lack of proper testing, and partly because it helps with sales. However, we've all seen this coming since the days of early beta, and before.
It's the same with literally every other MMO game out there. League releases champions after far more testing, and they still end up a bit on the OP side for the most part. Takes them at least a month or two before the champion is dialed back down.
Same with DoTA. Same with Fractured Space, same with WoT, and WarThunder (World of tanks have on several occasions nerfed some of their more OP premium tanks. In fact, World of Tanks is a very P2W game in comparison to MWO, and most others in the industry).
I don't personally agree with which quirks were used (I would have preferred cooldown increase, over burn duration, for example), but honestly, every single mech listed in that announcement needed the nerf. The Stalker was ridiculous, So were the Firestarters, and Ravens.
People really need to understand that these mechs needed the nerf.
They also need to drill it into their heads, that they are not paying for an exclusive premium mech when they buy the package. They're getting EARLY ACCESS to mechs that everyone will have available.
Do you think that someone who bought the SCR with C-Bills has less of a reason to be upset about these nerfs, and their consumer confidence shouldn't be impacted because they didn't buy it with real money?
They probably cared less about the nerfs than those that forked over real money, but in all honesty, those that paid real money, and those that used C-Bills are in the same boat, and no one that paid money should be complaining about the fact that they paid real money for these mechs.
If money is the main factor, they really shouldn't complain, they only paid to get the mechs early. Not to get a super duper variant that doesn't exist in the game for C-Bills.
For the record, this is coming from someone who's got the Overlord package, a few hero mechs, and was an early adopter of Wave 1 of clan mechs.