Livewyr, on 17 May 2015 - 05:08 AM, said:
While we're on the subject of quirks:
Remember when you put the really powerful quirks for IS mechs in the quirkening? (Which gave it the name "quirkening.")
Remember when it was time to try and quirk the clan mechs, and you wanted to take it real easy so as not to repeat that mistake again. (1-2%.. that only ever stacked to 6% total)
Here, on reducing quirks from the quirkening you go gentle 1-2% and then on the nerf quirks 3% PER POD ON ANY BLOODY POD WITH AN ENERGY HARDPOINT.
It hardly seems fair that you're going to rip into the Stormcrow and Timberwolf if you aren't going to really rip into the more powerful IS mechs' quirks too. Don't get me wrong I'm pretty happy about the nerfs so far, even as a clan player, but please give it some symmetry. As I said before, I can hardly understand why firestarters, especially the A variant, need any quirks at all. They'll still be top tier mechs without the quirks.
I'd also like to voice my slightly related opinion that perhaps clan PPCs could use a buff maybe? I was on the fence about the issue at first, but the things run so hot that it's difficult to run them without quirks. It's not impossible and I use them all the time., but they could definitely use some more love. I'd call for a global buff on PPCs but with mechs like the Thunderbolt hanging around, that could be disastrous.
Just show the c-ERPPC and maybe the c-ACs some love, and even the playing field, please?