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Quirk List For The May 19Th Patch


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#281 Count Zero 74

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Posted 17 May 2015 - 09:04 AM



#282 dezgra

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Posted 17 May 2015 - 09:13 AM

Soon it (green clr) will be legal in all states and territories. B)

#283 Randall Flagg

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Posted 17 May 2015 - 09:14 AM

Why would you make two of three chassis worth playing from wave 1 (3 mechs out of 240$ worth) obsolete ? The terrible pilots praising the nerf will just get crushed by other mechs piloted by good players. I really don't get it. You can't fix terrible, no matter how much they complain.

Edited by SKINLESS, 17 May 2015 - 09:16 AM.


#284 Hannibal Chow

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Posted 17 May 2015 - 09:21 AM

ho hum, this kind of thing is why PGI haven't had a penny out of my wallet scince the initial release of clan mechs. Balancing is fine but the constant nerfs and quirks have just got silly now. Clan mechs are supposed to be better then the IS mechs, i wonder if any of the guys at PGI have ever even heard of Battletech or read any of the source material ?

Vote with your wallets people!

#285 PFC Carsten

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Posted 17 May 2015 - 09:33 AM

View PostSteve Pryde, on 17 May 2015 - 08:41 AM, said:

Don't undersand this balancing **** that makes no sense for me as a hardcore battletech fan.

Lore: 'Mechs designed for different roles, out of different economical circumstances and probably physical necessities (55 ton WVR with 28 ton (4× LPL) right arm anyone??)

CBT: Heat, Damage, movement and targetting etc. need to follow 30 second intervals.

MWO: Realtime movement and aiming, absolutely no economical influences (no missions, barely objectives, most matches end with total destruction of "opposing 12"), no ammo refills nothing.

This can't work well together without major compromises.

An idea:
Slower heat dissipation - not more heat generated, but stronger build-up over time. If a Thunderblitz (3× ER-PPC) would be at 90% heat after the second volley and not be able to cool down until, say, a minute or so, that would give the opponents a chance to close the distance.

Introduce screen shake for ballistic weapons for the shooter as well. Not as strong as for the one that get ****, but still enough to make the aim wander a bit. And don't let people group-fire more than two weapons of the same type.

This would effectively and easily prevent most min-maxing-metas, that kill diversity in mech loadouts.

#286 Jack Shayu Walker

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Posted 17 May 2015 - 09:37 AM

View PostPFC Carsten, on 17 May 2015 - 09:33 AM, said:

Lore: 'Mechs designed for different roles, out of different economical circumstances and probably physical necessities (55 ton WVR with 28 ton (4× LPL) right arm anyone??)

CBT: Heat, Damage, movement and targetting etc. need to follow 30 second intervals.

MWO: Realtime movement and aiming, absolutely no economical influences (no missions, barely objectives, most matches end with total destruction of "opposing 12"), no ammo refills nothing.

This can't work well together without major compromises.

An idea:
Slower heat dissipation - not more heat generated, but stronger build-up over time. If a Thunderblitz (3× ER-PPC) would be at 90% heat after the second volley and not be able to cool down until, say, a minute or so, that would give the opponents a chance to close the distance.

Introduce screen shake for ballistic weapons for the shooter as well. Not as strong as for the one that get ****, but still enough to make the aim wander a bit. And don't let people group-fire more than two weapons of the same type.

This would effectively and easily prevent most min-maxing-metas, that kill diversity in mech loadouts.


It would benefit me : p but I dunno if that's really fair.

#287 Telmasa

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Posted 17 May 2015 - 09:43 AM

View Postkka, on 17 May 2015 - 08:34 AM, said:

Magic the Gathering is a nice example of this. As Mark Rosewater (WOTC head designer) explains in his blog "Making Magic" the game must be a "swinging pendulum", periodically swinging to the opposite direction it has been going.


The fact you're comfortable with comparing Mechwarrior to a magic card game speaks very loudly about the problems we have.

New content can be created and still be balanced. Change and variety can occur and happen while still being balanced. The only times that's not possible is when the game itself is not meant to be balanced.

I for one am dead tired & bored of unbalanced games. There's plenty of those to be found anywhere else throughout the computer world, so why would I bother staying here if MW:O is supposed to be unbalanced?

There's a lot of mindset and ways of thinking that need to change around here, that's for sure.

#288 Jack Shayu Walker

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Posted 17 May 2015 - 09:45 AM

The big problem for balancing a game like this is that a lot of times a big change could help balance things out. But the more things you change at once the more jimmies you rustle, and the more jimmies you rustle, the more people threaten to quit.

It's days like this I'm glad the mech I'm best at piloting is an unloved Tier 3 mech :D , I don't think I've ever been nerfed.

#289 Neput Z34

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Posted 17 May 2015 - 10:07 AM

#STREAK_30

It is a call to action for all Stormcrow / Ryoken owners, on a patch day drop play matches in a "Splat" Crow or some other build that is not negatively effected by quirks.

"YOUR "QUIRKS" AIN'T GOT SCRAP ON ME." Lets show them the "numbers" and "punch holes" in their theories. I doubt they will see the error in their own "theories".
At least it will be some what of a fun way to check it the, "Damn the torpedoes, ramming speed" attitude has set in.

#290 Yushi

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Posted 17 May 2015 - 10:23 AM

who'll return money for TBR-A ?

#291 Yokaiko

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Posted 17 May 2015 - 10:25 AM

View PostZolaz, on 17 May 2015 - 07:26 AM, said:

Sorry your mechs got nerfed clanners ... guess you will have to scrape some more lunch money together to pick up 2 to 4 more mechs for CW.


Yeah soon as PGI gives me back the money for Wave 3 I'll get right on that.

#292 Jess Hazen

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Posted 17 May 2015 - 10:43 AM

Damn I just played a game of cw and the op clans just lost horribly to stalkers, wubbolts, firestarters, and ravens. PGI please do something about it and nerf clan harder, make them more unplayable k thanks.

Edited by Jess Hazen, 17 May 2015 - 10:46 AM.


#293 Herr Vorragend

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Posted 17 May 2015 - 10:46 AM

I don´t play CW and find TBR/SCR rather mediocre. This nerf absolutely doesn´t make sense.
I already asked for refund.

And as a Phoenix owner it makes me think to vote no for the possible phoenix-resale. I´ll vote with my wallet, after I almost bought every pack to keep this game alive.

There are things that make sense. This nerf on the other hand is (sorry) idiotic.

Edited by Herr Vorragend, 17 May 2015 - 10:47 AM.


#294 Alienized

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Posted 17 May 2015 - 10:46 AM

dont know if i missed it but....
was ghost heat for IS large lasers set back to 2 again?
it should have never happened to be at 3.

#295 Yokaiko

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Posted 17 May 2015 - 10:51 AM

View PostAlienized, on 17 May 2015 - 10:46 AM, said:

dont know if i missed it but....
was ghost heat for IS large lasers set back to 2 again?
it should have never happened to be at 3.



Nope

Stalker took a little adjustment but nothing major

Timber and Crow took a beat down to the tune of the Stock Timber prime losing 11% dps for the crime of having laser hardpoints.

22% once it runs out of missiles in 9 vollies.

#296 ScorpionNinja

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Posted 17 May 2015 - 11:00 AM

clan laser vomit.

as an IS* pilot, I would welcome Clans getting 15 dmg (one location) C-ERPPCs, BUT increasing the recycle times FROM 4secs to 6 or 6.5 secs AND reducing C-ERPPCs projectile speeds a lil bit too.
While keeping ghost heat on 2 C-ERPPCs.

Now the Warhawk with 4 C-ERPPCs can do true 60 dmg if you can fire 2+2 salvos and make BOTH volleys hit CT.

Even still, with the 6 / 6.5 sec recycle time on C-ERPPCs.
an IS* AWESOME can chain fire the **** outta its PPC/ERPPCs and just about trade back the same amount of DMG!

at the same time, INCREASE IS* PPC/ERPPC ghost heat from 2 to 3(THREE) like they did with LL/ERLL/LPLs from 2 too 3!

I think this change would be sweet. Think of the varies REASONS . . .

Edited by ScorpionNinja, 17 May 2015 - 11:04 AM.


#297 Tolderian

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Posted 17 May 2015 - 11:01 AM

I understand that we sign an agreement that they can modify stuff we paid for after we paid for it but at SOME point we're getting robbed, right? I bought a Timber Wolf with real money for its ability to perform a certain task and eventually it's going to be a torso just sitting on the battlefield... It's like you bought a muscle car and then mechanics show up and take bits off of it until it's no longer what you paid for.

#298 kka

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Posted 17 May 2015 - 11:01 AM

View PostTelmasa, on 17 May 2015 - 09:43 AM, said:

The fact you're comfortable with comparing Mechwarrior to a magic card game speaks very loudly about the problems we have. New content can be created and still be balanced. Change and variety can occur and happen while still being balanced.


The pendulum swinging does not mean unbalancing, but simply switching focus, or meta.

For example, at one time they heavily nerfed counter spelling in mtg. Countering was the meta back then. The nerf didn't mean unbalancing, but switching the meta to something else.

There will always be the top tier mechs and the bad mechs. Now laser Timbers have been nerfed and something else will take their place. The meta has been switched.

The switching is what keeps the game interesting.

Edited by kka, 17 May 2015 - 11:04 AM.


#299 Alienized

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Posted 17 May 2015 - 11:04 AM

View PostYokaiko, on 17 May 2015 - 10:51 AM, said:



Nope

Stalker took a little adjustment but nothing major

Timber and Crow took a beat down to the tune of the Stock Timber prime losing 11% dps for the crime of having laser hardpoints.

22% once it runs out of missiles in 9 vollies.


setting ghost heat to 2 again for IS large lasers would fix so many more things than mech-wise nerfs....
but might be too easy to do lol.

#300 Dawnstealer

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Posted 17 May 2015 - 11:05 AM

Knew this was coming. God forbid the IS have a mech that's equal to a Clan mech.

SSR6 Streakcrows still a thing? Yeah? Can one-shot any Light in the game? Can brawl with any IS Assault in the game? The only mech with hitboxes more broken than a Firestarter?

Awesome.





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