Mizeur, on 22 May 2015 - 05:49 PM, said:
Nobody brings AMS because it shoots down ~3 missiles per hardpoint. It's only valuable in a coordinated drop where most of your teammates also bring it. Otherwise there are better things to do with the tonnage and slots.
And yet if people couldn't rely on jesus bubbles to save them from LRMs all the time they would bring AMS more, and after the ammo per ton was buffed there's even less excuse to not bring it; there's even less excuse than that if you know you're facing clan mechs since their LRMs are a lot more vulnerable to AMS.
Ragtag soldier, on 22 May 2015 - 06:01 PM, said:
even with indirect fire LRMs need a velocity boost. the only time they're a reliable weapons now is when firing on a slow/legged enemy that your teammates are firing on, which is pointless.
No they don't, LRMs move plenty fast for what they are, and when they moved at 175 m/s rather than 160 m/s that was too fast.
At most there should maybe be a few mechs with a small missile velocity quirk, and nothing beyond that because it's already proven to be a delicate issue. What LRMs need more than velocity is to make ECM not be a jesus box, and if you need better LRMs beyond that then get TAG and/or Artemis.
Chuck YeaGurr, on 22 May 2015 - 07:14 PM, said:
Buy the target Retention module 1 lock == at least one full salvo to target unless at range that you are not helping team. If you do not have this module your damage can easily be cut in half some games
The reason that the target decay module is so important for LRMs is that radar deprivation is way out of line and reduces target decay by 2x as much (arguably more) as it should.
Edited by Pjwned, 24 May 2015 - 08:58 PM.