Burktross, on 24 May 2015 - 07:34 AM, said:
The proportion. You blew it.
We're leaving it vague because in the end [if there is one] PGI would be better suited to decide the specifics.
Letting people pay more money while keeping the old stuff won't revolutionize the entire system.
I suppose there'd be some salt over the issue, but what makes the mech a hero is the paint and the hardpoints, really.
All this stuff.
It's simply a way for players to pay to reduce grind while using the mechs they love, and for PGI to add another revenue stream - particularly for the Clans, who currently lack hero's or even a functional method to design hero mechs (lets not go into that here, it's another topic entirely - the point is, there isn't one right now anyways).
We've been vague about dollar amounts, because it's not really important and is much more a PGI thing anyways.
The only question - and honestly it doesn't matter - is if the cost would vary by tonnage/class.
I'd argue it shouldn't: Hero mech costs are based on tonnage, but then the base mechs cost more - it wouldn't make sense for all hero mechs to be priced the same, or you'd pay disproportionately for either light mechs or assaults mechs.
But, for the upgrade? You still have to own the mech first, so you're already paying a scaled cost for the mech in cbills or MC, then adding a premium upgrade for the cbill bonus.
With that said, I wouldn't really object to a scaled cost. Honestly, I don't even care, I just want to get the extra 30% cbills on the mechs I love using.