Burktross, on 24 May 2015 - 01:29 PM, said:
If Pgi Made "premium" Versions Of Every Chassis And Variant Available, Would You Buy Them?
#141
Posted 24 May 2015 - 07:36 PM
#142
Posted 24 May 2015 - 07:39 PM
Burktross, on 24 May 2015 - 01:29 PM, said:
I had over a million on my 4G, and I would guess I have less than a Week on it. The Current only shows a little over a day, archived, less than that, though how many stat resets...... so really hard to say.
Of course, my CN9-D had even more, and I think my Jager-DD, too.
Edited by Bishop Steiner, 24 May 2015 - 07:40 PM.
#143
Posted 25 May 2015 - 02:34 AM
#144
Posted 25 May 2015 - 02:37 AM
I'll still keep my Premium time going and if good heroes come along would still purchase. Have to admit that I am growing a little bit tired of mechs packs and there will come a time that most viable chassis will become available and thus new income stream will need to be thought of.
MC upgrade would be a good option to provide and if they are smart it will sit in price where a bigger MC purchase amount will need to be bought and every now and then there could be a Hero upgrade discount sale. People would also be likely to purchase camos for their Hero mech.
Implement decals and I think the MC will flow better.
Certainly a lot of income earning potential.
Cheers,
Eboli.
#146
Posted 25 May 2015 - 04:59 AM
#147
Posted 25 May 2015 - 05:00 AM
Edited by cdlord, 26 May 2015 - 12:21 PM.
#148
Posted 25 May 2015 - 06:35 AM
Madcap72, on 25 May 2015 - 02:39 AM, said:
Bishop Steiner, on 24 May 2015 - 07:39 PM, said:
Of course, my CN9-D had even more, and I think my Jager-DD, too.
Eh, looks like 24 hours total playtime and 360,000 XP.
Womp.
At least my K/D is 1.4.
#149
Posted 25 May 2015 - 06:52 AM
ShinobiHunter, on 24 May 2015 - 07:36 PM, said:
^ The mech you make hero are likely going to be the ones you really enjoy and are going to play regardless. This would be a great way to make that identifiable in game, and open up some new revenue channels in the process.
A lot more people than I guessed bought gold mechs, so the notion that people wouldn't pay 5-10 dollars to hero-ize, a few bucks to have their mechs name presented, and/or even something along the lines of 80 bucks to have a custom camo created isn't really that out there. If you didn't lock it one per chassis, I can pretty well guarantee you'd have guys making every mech they own a hero, and across 150+ mechs that's going to add up for the betterment of the game.
#150
Posted 25 May 2015 - 07:51 AM
#151
Posted 25 May 2015 - 10:41 AM
Unlockable module (for MC)
Cockpit Items.
Upgrades
Personally, I like the Upgrade one best (set fee, or Tonnage x MC value) to give it the Hero Bonus and / or Champion Bonus.
Make existing Hero / Champ mechs have the upgrade by default.
I also liked the 'Hero Weapons' idea, where you bought MC versions of weaponry that provides a (cumulative) +2% bonus each to C-Bill generation (possibly with +2% to XP gen too).
Sadly, PGI seem adverse to the concept.
Yes I would purchase these for some of my mechs.
(All my Locusts would be Hero'd up, and would have Hero Weapons too!)
Edited by Ovion, 25 May 2015 - 10:42 AM.
#155
Posted 25 May 2015 - 01:09 PM
sycocys, on 24 May 2015 - 01:24 PM, said:
Maybe if you have no life. 30k xp is ~25 games for me, and I almost never get 25 games in one day even on the weekends.
30k xps is more like 3 days of play for an average player.
#156
Posted 25 May 2015 - 02:05 PM
Just trying to think of a way which make players feel thsy need to earn this status. PGI could even add it to the Skills Tree.
Just a thought.
Cheers
Rob.
#157
Posted 25 May 2015 - 02:10 PM
Bishop Steiner, on 22 May 2015 - 02:17 PM, said:
You put it on one mech and once you decide which mech, it locks to that mech forever.
#158
Posted 25 May 2015 - 02:29 PM
Eboli, on 25 May 2015 - 02:05 PM, said:
Just trying to think of a way which make players feel thsy need to earn this status. PGI could even add it to the Skills Tree.
Just a thought.
Cheers
Rob.
Playing for around 2 years and have earnt maybe 1.5 total.
You need 57250xp to master a mech.
50,000 on top of mastering wouldn't be entirely unreasonable, except that it locks a probable mc purchase in post mastering.
Hence, practically, if doing it, an upgrade would probably be best.
It's hardly going to impact the game or bring P2W, so it doesn't really need a prerequisite.
#159
Posted 25 May 2015 - 04:13 PM
Ovion, on 25 May 2015 - 02:29 PM, said:
Playing for around 2 years and have earnt maybe 1.5 total.
You need 57250xp to master a mech.
50,000 on top of mastering wouldn't be entirely unreasonable, except that it locks a probable mc purchase in post mastering.
Hence, practically, if doing it, an upgrade would probably be best.
It's hardly going to impact the game or bring P2W, so it doesn't really need a prerequisite.
Yes, a million is steep but earning a Hero status shouldn't come cheap otherwise. A player's Hero mech shows that he or she has really done the hard work to earn those XP and that they and that particular mech variant deserves and has earned such a status.
If any proposal goes through to PGI, or if they actually read this thread, PGI wants to make sure that a selected Hero mech option takes a lot of time to achieve as well as a monetary cost. I am sure that PGI also do not want to see a mass of player's choice of mechs running around with a 30% CBill bonus because it may have the potential of eating away Premium Time purchases.
When at the start of a game you see a player with a mech with a "H" status you know that that player probably really know what they are doing with that variant and that gives some respect towards their capabilities. If you see lots of "H" variants running around the place than the status becomes more mute.
Hero mechs really should be a hard to earn status.
I think a potential issue we are dealing with here are the "I want it now or soon" perspectives. Give players a really big goal to go out and achieve. I have seen a lot of players complain about all that wasted xp their Mastered mechs have earned.
Not everyone will have the time to make their own Hero mech and in my opinion that is how it should be. Unless PGI wants to go right done the monetization route as a money spinner.
Just my thoughts on the idea. I am not a die hard to this idea so feel free to pen your thoughts on this as my ego is not going to take a hammering if someone thinks different
Cheers!
Eboli
Edited by Eboli, 25 May 2015 - 04:15 PM.
#160
Posted 25 May 2015 - 04:26 PM
Eboli, on 25 May 2015 - 02:05 PM, said:
Just trying to think of a way which make players feel thsy need to earn this status. PGI could even add it to the Skills Tree.
Just a thought.
Cheers
Rob.
Eh... I only have 400k in my HBKs, and they've been my ride for what, 3 years now? Besides, to pay and grind hard is a bit much.
The (H) thing isn't even a thing. There's no glory about the heroization, its simply used for lack of a better word. It's not for show, it's for Cbills.
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