Bishop Steiner, on 23 May 2015 - 09:54 PM, said:
so no firepower for an extended period is preferable to heavy firepower for a shorter time. INteresting. You and I must play a very different game. Not to mention virtually every other Clan Player would run a MDD over an SMN.
There's a very complicated mess in one statement. It "depends" on the player and situation.
For instance, I don't mind overheating in the laservomit Timberwolf (2CLPL,4CERMED) if I'm about to kill someone (or needing the heat capacity to make it happen, w/o shutting down for extended periods).
I do like builds for "extended uptime" where firing even half the weapons while trying to cooldown is better than nothing... which is common with most laservomit+Gauss/ballistic combos.
So, it's very much a situational thing.
Bishop Steiner, on 23 May 2015 - 10:28 PM, said:
judging by your recommendations, No. No we're not.
and the poptart game is such a deciding part of the current meta.
Believe it or not, while poptarting isn't the meta, but the Summoner+Nova for that duty still works kinda nice.
WM Quicksilver, on 23 May 2015 - 11:46 PM, said:
Zombies havn't been relevant pretty much since the days of the brawling meta (back in the good ol days). Zombies have slowly become less and less relevant with the power creep and Big Engine Stomp Meta coming about.
Just because some of them have overly large (or small) engines does not mean all of them aren't optimized.....not to mention this is the reason mechs like the Timber and Stormcrow are so powerful thanks to their maneuverability tied with their great armor. In the Timber's case as well, outside of wishing it could dual gauss a little better, the locked heat sinks aren't wasted.
Most players outside of Gyrok have agreed that Clan XLs are in fact OP, if it weren't for a few poorly optimized Omnimechs (current Clan lights, Ice Ferret, Nova, and Gargoyle), this would be a huge source of contention with tech base parity right now.
"Zombies" started to fade more when the Centurion got its hitbox adjustment, followed by the loss of the left torso missile door.
Since then, IS Zombie mechs are usually rather suboptimal... since at most they can carry 3 energy weapons (head+CT w/2E). I mean, the Awesome has that option (the 9M), but it's certainly not the meta (well, because it's not that awesome) and a few others, but I think these days it's a bit more overrated.
It's nice to have the additional firepower, but the value there is really a minimal benefit when in most cases (mechs that don't zombie) are useless when both torsos are gone anyways. So, it's not really a tragic loss.
lordtzar, on 24 May 2015 - 01:21 AM, said:
Don't care about speed? Go lower. Want more speed? At least IS have that option.
The ability to swap out engines, the standard engines offering zombie mode on select mechs, not having locked components and the piddly 4 extra crit slots..........
I stand by what I said. Standard engines >= Clan XLs.
I think you're saying more about the IS battlemech vs Clan omnimech rules... because Clan battlemechs would actually be far more customizeable (you can swap in bigger+smaller engines)...
That is the only issue with your statement.
Clan XLs > Standard Engines... when it comes to tech
IS Engines (XL or Standard) > Clan XL on Clan Omnimechs... when it comes to customizeability (see Mist Lynx, Gargoyle, Nova, Clan Lights in general, and a few others).
However, when people question the Summoner when it comes to its Clan XL compared to the current IS 70-tonners... I have to question your credibility there.
Edited by Deathlike, 24 May 2015 - 02:10 AM.