LordNothing, on 31 May 2015 - 03:35 PM, said:
it is depressing. but this game likes to take the funnest weapons and make them damn near inadequate. that gauss charge mechanic is really to blame, it makes it tricky to use a gauss as part of a weapons group. you have to give it its own then you have to charge take aim fire and then tap your laser group at around the same time. it makes it rather awkward to use as part of an alpha strike.
it does neatly fill that side arm niche, something you use when your core is on fire, or for that lone short range mech all alone 900 meters away looking at you with its big sad cockpit just begging to be gaussed out of its misery. its a very situational weapon. i really dont think 15 damage is worth that sad little interface screw. especially when people are doing 50+ damage laser vomit alphas, which they totally dont have to charge up for. now if you have a laser vomit + gauss config, and you get into a fight with someone who just has lasers, you have something you can shoot while you are both overheating.
as a primary weapon on an assault or heavy, it leaves something to be desired. if you have mobility it is great. i think some of my best gauss kills were in a hunchie.
Ok so I have my
primary weapons over here, now what do I do with those spare 18 (or 36?) tons?...
...thought no reasonable person ever.
If you invest in one or more of the heaviest guns in the game it's not "backup", especially not if that weapon is effective at all ranges and no heat. Gauss rifles are either a centerpiece in your arsenal or not part of it.
Nightmare1, on 31 May 2015 - 06:39 PM, said:
Gauss is already one of the more useless weapons in the game, except for the Clans (one of the only two pinpoint weapons they have) and certain IS Mechs.
OP is either out of his mind or trolling.
I don't want to nerf gauss, I think it is in a good place, but anyone saying it is "niche" or "useless" is just not up to date with the metagame.
Gauss is one of the most useful, powerful and common weapons for both Clan and IS. Gauss + laser is a staple setup for high level play on both sides. Gauss + PPCs are still a thing as well as dual gauss.
I personally like the charge mechanic, I think it brings flavour to the weapon. But whether you like it or not and whether is difficult to use for you or not, it is simply a fact that the charge isn't stopping good players from making competitive/effective use of the gauss, and they don't need a macro to do it.
As for the described cycling charge macro, I simply don't buy that it would be an advantage over simply controlling the weapon well yourself. For one gauss it is obviously just a nuissance to have it charge constantly, for two gauss the firing window isn't long enough to overlap and you lose the primary advantage of bringing dual gauss in the first place, which is 30 pinpoint damage. For 3 or 4 gauss rifles it might be of use, but there are only two chassis who can take it (Ilya and Dire) and only one where it is anywhere near viable (dire) and it's not one of the best builds for it anyways. Long story short, that macro is almost completely irrelevant for the game and 100% irrelevant for competitive play, it therefore has 0 impact on a discussion about game balance.
Edited by Sjorpha, 01 June 2015 - 02:28 AM.