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Buff The Atlas!


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#1 Atomic Weapon

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Posted 27 May 2015 - 01:18 PM

I will start running my Atlas again, when I have this much firepower. It's time for the Atlas to get the big buff!! give it more armor or something


This video clearly shows a comparison between the dire wolf and the Atlas when it comes to firepower.



#2 Bilbo

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Posted 27 May 2015 - 01:28 PM

I don't think the Atlas really needs any more help.

#3 Sir Wulfrick

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Posted 27 May 2015 - 01:31 PM

I agree 10,000% with the OP. I've said this many times: make the Atlas what it was always supposed to be, not the most powerful, but by FAR the hardest to kill.

I don't think any of the Atlases need weapons quirks. What they need is:

CT: +15 IS points, +15% armour.
LT: +20 IS points, +15% armour.
RT: +20 IS points, +15% armour.

Arms: +15% armour.

Head: +15% armour (the Atlas doesn't have a traditional cockpit, more like a tiny view port out of that hugely armoured head).

Legs: As they are now.

Edited by Sir Wulfrick, 27 May 2015 - 01:32 PM.


#4 Kh0rn

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Posted 27 May 2015 - 01:31 PM

Yes the Atlas does need help. It does not have its fear inducing factor any more. No where near the kind of tank it should have. A firestarter can mess up a atlas. As it is the Atlas really could do with a buff mainly in armor quirks.

#5 Cupid and Psyche _

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Posted 27 May 2015 - 01:35 PM

The Atlas is fairly good now, but it lacks that 'Oh ****!' factor that it is supposed to have when you run into it.

In the lore, that was what the mech was primarily made to do: strike fear in its opponents. In this game, it just doesn't do that. It's just an average assault mech.

#6 cSand

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Posted 27 May 2015 - 01:35 PM

View PostBilbo, on 27 May 2015 - 01:28 PM, said:

I don't think the Atlas really needs any more help.


amen

In my favourite one which is the S I can break down any DWF in a couple hits and 1 volley will smash any FS or w/e little anklebiter happens to be annoying me

in short I fear no man in that monstrosity


it is not the Atlas' fault people run LRM builds or w/e

Edited by cSand, 27 May 2015 - 01:35 PM.


#7 RoboPatton

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Posted 27 May 2015 - 01:41 PM

I agree on structure quirks. And if you could raise your arms up and down.

#8 Antares102

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Posted 27 May 2015 - 01:46 PM

I dont fear the Atlas at all. IS Mechs I fear:
Thunderbolt 5SS
Dragon 1N
Huginn
Wolverine 6K
Stalker 4N
Banshee
Grid Iron

#9 xCico

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Posted 27 May 2015 - 02:04 PM

BUFF IT,
+20% armor and +5% speed additional quirks!!!

#10 Ragtag soldier

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Posted 27 May 2015 - 02:25 PM

nah, they need to rework convergence so it degrades with heat, which will make the atlas live a LOT longer and reduce getting it's ballistic slots cut off early. it's got plenty of armor, but people aren't supposed to be able to pinpoint it all off one spot at a time like that. the atlas doesn't often run very hot and has a huge stock of armor, make convergance impose a penalty on redline fighting and suddenly people will not want to tangle with a 100-ton AC-20s you in the butt every time your heat scale pulls you down battlemech.

#11 Simbacca

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Posted 27 May 2015 - 02:26 PM

View PostxCico, on 27 May 2015 - 02:04 PM, said:

BUFF IT,
+20% armor and +5% speed additional quirks!!!

Just significant armour buffs are needed. The ability to absorb damage will be its fear factor.

#12 Rebas Kradd

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Posted 27 May 2015 - 02:34 PM

The Atlas has three major disadvantages:

1. Quickly recognizable gait and silhouette

2. No boating ability except at short range

3. Playing against twelve mechs

The first is fine and nothing should be done about it. The second necessitates stronger quirks in the direction of its lore strength (i.e. durability). The third pretty much makes the second impossible.

#13 PR1VATEER

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Posted 27 May 2015 - 02:43 PM

They need to make it taller too! Seems rather stocky to be intimidating.

#14 Bilbo

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Posted 27 May 2015 - 02:44 PM

View PostPivateer, on 27 May 2015 - 02:43 PM, said:

They need to make it taller too! Seems rather stocky to be intimidating.

While I don't think it needs any more help, it most certainly doesn't need to get any bigger. ;)

#15 Matthew Ace

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Posted 27 May 2015 - 02:47 PM

It certainly needs an increased twist pitch and yaw, bare minimum.

And if possible, hardpoint quantity normalised to the 7S?

#16 Jonathan Paine

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Posted 27 May 2015 - 03:05 PM

The Atlas is very far from being an intimidating assault mech. The hardpoints are varied - which means you get less value out of cooldown and range modules since you burn two modules per weapon type - and they are much too low to be competitive. In an Atlas, terrain is as much your enemy as mechs, as often as not you willl fire into the ground and get stuck on pebbles that you cant lean forward enough to see.

Suggestion:
1. For the Atlas (and mechs with all actuators) - let the mech armlock with the arms shoulder high.
2. Slightly raise the RT/LT/CT mounts. Looking at the model you could easily slightly raise both ballistics, the CT as well as at least 1 missile mount.
3. Increase the missile tubes. It is patently ridiculous that the biggest mech in the game cant fire 20 missiles at a time when even LIGHT MECHS CAN.
4. Either ditch the weapon modules from the game, or re-work them so that bonuses are divided amongst all the weapons on the same type. A single module boosting a dozen weapons is insanely better than boosting just 1 or 2 and actively encourages boating.
5. Same goes for weapon quirks - please stop boosting mechs that can boat weapons as much as mechs that have only a couple of weapons of that type.

#17 SgtMagor

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Posted 27 May 2015 - 03:10 PM

haven't played in a while, but an Atlas S was more than a match for any mech in brawling range. Area of Denial weapon system

http://3.bp.blogspot...zpsa6b44031.png

#18 Augustus Martelus II

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Posted 27 May 2015 - 03:17 PM

lol...these builds are suicides ones...they can shoot 2 alphas salvo then bye bye.

#19 Xetelian

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Posted 27 May 2015 - 04:08 PM

Put the quirks on the CTF 0X on the AS7s, all that bonus armor and structure.

#20 Sir Wulfrick

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Posted 27 May 2015 - 04:12 PM

View PostRebas Kradd, on 27 May 2015 - 02:34 PM, said:

The Atlas has three major disadvantages:

1. Quickly recognizable gait and silhouette

2. No boating ability except at short range

3. Playing against twelve mechs

The first is fine and nothing should be done about it. The second necessitates stronger quirks in the direction of its lore strength (i.e. durability). The third pretty much makes the second impossible.


In addition to the above:

4. Horribly low slung weapon hard points on the arms.

5. A low mounted gun rack.

6. Low mounted centre torso energy hard point (on the D variant)

7. Horrible hill climbing characteristics.

8. A very small number of hard points for the tonnage.

I took my Atlas D for a spin during the founders event. Getting 5-700 damage was perfectly possible but compared to more recent assault mechs it was very much hard mode. I was shocked at how far the power creep has come since the venerable old Atlas made it début.

Those claiming the Atlas doesn't need any buffs - go play something like the Banshee pulse laser build, the Stalker 4N or the Direwolf 3 x UAC5 + 2 x UAC-10 builds. You'll feel sorry, literally sorry, for any Atlas pilot you face, no matter how good they are at torso twisting. The Atlas has been left badly behind in terms of effectiveness and hence needs a buff.





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