Buff The Atlas!
#1
Posted 27 May 2015 - 01:18 PM
This video clearly shows a comparison between the dire wolf and the Atlas when it comes to firepower.
#2
Posted 27 May 2015 - 01:28 PM
#3
Posted 27 May 2015 - 01:31 PM
I don't think any of the Atlases need weapons quirks. What they need is:
CT: +15 IS points, +15% armour.
LT: +20 IS points, +15% armour.
RT: +20 IS points, +15% armour.
Arms: +15% armour.
Head: +15% armour (the Atlas doesn't have a traditional cockpit, more like a tiny view port out of that hugely armoured head).
Legs: As they are now.
Edited by Sir Wulfrick, 27 May 2015 - 01:32 PM.
#4
Posted 27 May 2015 - 01:31 PM
#5
Posted 27 May 2015 - 01:35 PM
In the lore, that was what the mech was primarily made to do: strike fear in its opponents. In this game, it just doesn't do that. It's just an average assault mech.
#6
Posted 27 May 2015 - 01:35 PM
Bilbo, on 27 May 2015 - 01:28 PM, said:
amen
In my favourite one which is the S I can break down any DWF in a couple hits and 1 volley will smash any FS or w/e little anklebiter happens to be annoying me
in short I fear no man in that monstrosity
it is not the Atlas' fault people run LRM builds or w/e
Edited by cSand, 27 May 2015 - 01:35 PM.
#7
Posted 27 May 2015 - 01:41 PM
#8
Posted 27 May 2015 - 01:46 PM
Thunderbolt 5SS
Dragon 1N
Huginn
Wolverine 6K
Stalker 4N
Banshee
Grid Iron
#9
Posted 27 May 2015 - 02:04 PM
+20% armor and +5% speed additional quirks!!!
#10
Posted 27 May 2015 - 02:25 PM
#12
Posted 27 May 2015 - 02:34 PM
1. Quickly recognizable gait and silhouette
2. No boating ability except at short range
3. Playing against twelve mechs
The first is fine and nothing should be done about it. The second necessitates stronger quirks in the direction of its lore strength (i.e. durability). The third pretty much makes the second impossible.
#13
Posted 27 May 2015 - 02:43 PM
#15
Posted 27 May 2015 - 02:47 PM
And if possible, hardpoint quantity normalised to the 7S?
#16
Posted 27 May 2015 - 03:05 PM
Suggestion:
1. For the Atlas (and mechs with all actuators) - let the mech armlock with the arms shoulder high.
2. Slightly raise the RT/LT/CT mounts. Looking at the model you could easily slightly raise both ballistics, the CT as well as at least 1 missile mount.
3. Increase the missile tubes. It is patently ridiculous that the biggest mech in the game cant fire 20 missiles at a time when even LIGHT MECHS CAN.
4. Either ditch the weapon modules from the game, or re-work them so that bonuses are divided amongst all the weapons on the same type. A single module boosting a dozen weapons is insanely better than boosting just 1 or 2 and actively encourages boating.
5. Same goes for weapon quirks - please stop boosting mechs that can boat weapons as much as mechs that have only a couple of weapons of that type.
#17
Posted 27 May 2015 - 03:10 PM
http://3.bp.blogspot...zpsa6b44031.png
#18
Posted 27 May 2015 - 03:17 PM
#19
Posted 27 May 2015 - 04:08 PM
#20
Posted 27 May 2015 - 04:12 PM
Rebas Kradd, on 27 May 2015 - 02:34 PM, said:
1. Quickly recognizable gait and silhouette
2. No boating ability except at short range
3. Playing against twelve mechs
The first is fine and nothing should be done about it. The second necessitates stronger quirks in the direction of its lore strength (i.e. durability). The third pretty much makes the second impossible.
In addition to the above:
4. Horribly low slung weapon hard points on the arms.
5. A low mounted gun rack.
6. Low mounted centre torso energy hard point (on the D variant)
7. Horrible hill climbing characteristics.
8. A very small number of hard points for the tonnage.
I took my Atlas D for a spin during the founders event. Getting 5-700 damage was perfectly possible but compared to more recent assault mechs it was very much hard mode. I was shocked at how far the power creep has come since the venerable old Atlas made it début.
Those claiming the Atlas doesn't need any buffs - go play something like the Banshee pulse laser build, the Stalker 4N or the Direwolf 3 x UAC5 + 2 x UAC-10 builds. You'll feel sorry, literally sorry, for any Atlas pilot you face, no matter how good they are at torso twisting. The Atlas has been left badly behind in terms of effectiveness and hence needs a buff.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users