Tywren, on 29 May 2015 - 08:41 AM, said:
So the solution to fixing a terminally underpopulated game mode is to throw up roadblocks to keep people from coming in?
No, the way to fix this terminally underpopulated game mode -CW- is to build the game the way it was meant to be built in the first place, with objective-based warfare, with a means of gauging individual 'Mechs and the overall value of the pilot in that 'Mech -HINT: Elo does NOT do that, right now-, and then running one hell of a smash-bang marketing campaign to get back the veteran's of this game. And it needs to be done BEFORE this game goes to Steam, so there's a way to keep absolute utter stupidity and chaos from ensuing within, and chasing off EVERYONE else who was not just here, in the first place, to play the game a little bit, and then go do something else. Steam will be a nice little revenue boost... for a little while... until this game is just one of the many dozens to hundreds of games gathering virtual dust on Steam's virtual shelves. Once this game hits Steam, I give it six months before everyone who has ever wanted to try this game is done with it, and then all of us are up a crick without a paddle.
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It may have been intended to be that initialy, but that was predicated on the organized units being able to provide CW with a population high enough to maintain it, and 13.5% of the game population (also Words of Russ) isn't cutting it. That means it's time to put the hardcore part to bed, and shift development focus to a wider audience that can. The organized groups have already proven that they couldn't keep the 12 man que going, and they sure as hell can't keep CW going.
No, if PGI wants this game to survive beyond my predicted six month time table after joining Steam, it has to go entirely the opposite direction. I am so very sick and tired of games being cornered into molds because the "large population" cries and whines and [...] and moans and complains until something is done. That ALWAYS, INEVITABLY, leads to the finality of the game, PERIOD. This time, PGI has to [get back its courage], and develop the game for the veterans and the hardcore crowd so that, when the Steam crowd goes away, the game can still survive.
Of course, will any of that be heard? No. Russ and the gang will not listen to people who actually have common sense and would pay -now that I have an amazingly well-paying job- gobs of money to play the game we paid for, initially, anyway.
sdsnowbum, on 29 May 2015 - 08:54 AM, said:
Instead of attracting people to factions that need more folks, I am for capping factions that don't necessarily need the 'help'.
I laid out a plan along this line two years ago, where all units would have a cap of so many people and, until the cap was met across the board, that cap couldn't raised to the next level, and so on...
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Perhaps offer less contract options if a faction is already highly populated, only leave permament contract as an option for true blue loyalists, but leave the other contract options un-selectable until the faction population goes down.
I heartily disagree with this, actually. PGI needs to completely develop BattleTech-based contract options from Mercs Handbook and MH: 3055, and make those contracts actually worth something, rather than a unit pledging itself wholesale to ONE liege lord, they could take diverse contracts, as long as they weren't fighting themselves. Leave the weak "Company Store" contracts for the smaller units and force them to recruit more folks before they can move up to bigger and better.
Another thing I'm really tired of is dumbing down a game that should never have to be dumbed down. If someone's not intelligent enough to play a contracting and/or logistics portion to the game, they still have a place as a MechWarrior, right? (shrug) Why do I want to allow window lickers to run a unit in this game, when their entire purpose in life should be to fight for any other person who can actually fill the role of commander in this game?
Elitist? Maybe. True? Definitely.
Edited by CyclonerM, 30 May 2015 - 04:44 AM.
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