Kiiyor, on 28 May 2015 - 05:53 PM, said:
If Clan DAKKA has it's burst length shortened, it may make up for current shortfalls in loadout viability.
It will also be the day that I roll out my DakkaWolf, and lay waste to all that lie in front of me.
My quad UAC10 DakkaWolf laughs at all who oppose it, except good light pilots. It's already very good, and what they should do (if anything) is increase projectile speed, but keep burst length the same. It would make the DakkaWolf even better, but it's already OP enough that the delta wouldn't be that significant. 800 damage and 5 kills is a good match, 600 damage 3 kills is average, sub 500 is "woops, got ambushed or did something really stupid"
I guess once my ELO goes up in Assaults, I may sing a different tune, but this is mostly in group queue. I still maintain that Clan UACs just shred things without any sense of hesitation. Don't try playing poke sniper with them. Just run in and unload everything you've got. They are the best in-your-face brawl weapon in the game.
Granted, the following is a small sample size, but this includes all the games from no-skills.
Have not run any modules on it, and I just finished the elite skills on it - only one or two games with the doubled basics so far:
DIRE WOLF DWF-A
24 (matches)
13 (win)
8 (loss)
1.63 (W/L)
44 (kills)
14 (deaths)
3.14 (K/D)
13,103 (damage)
37,806 (XP)
02:20:47
Adder-A with most games sporting a UAC20 and 2ER Smalls ADDER ADR-A
27
14 (wins)
13 (losses)
1.08 (W/L)
22 (kills)
18 (deaths)
1.22 (K/D)
7,974 (damage)
34,569 (XP)
02:51:40
My light class ELO is significantly better than my assault ELO, having spent most of my time in the LCT-1E metamech, hence the worse performance in the recently kitted out Adder.
Edited by Dino Might, 28 May 2015 - 07:42 PM.