Bishop Steiner, on 29 May 2015 - 04:02 PM, said:
Just for debate.
I hear all the time, that because of Lock On, LRMs are a no skill weapon.
I don't call them no skill weapons as much as low skill floor weapons. Same as lasers actually. Actual gunnery skill in this game comes from the guys that are pegging the same component shot after shot after shot with PPCs and ballistics or are melting a hole in the same spot with their lasers.
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The sheer amount of people out there swinging their no skill Large Lasers around the map like Lightsabers is pathetic. Yes, they hit. A little bit, and usually spread all over the enemy mech. A blind, deaf chimpanzee could hit with lasers in MWO. What skill does that take?
Ah, but wait!
"To focus damage on one component takes mad skill" says the Tryhard.
And I agree. For those few who are able to do that, at anything but point blank range.
The skill involved is actually just a lower mouse sensitivity. But the player being able to at least move the cross-hair over the enemy is a good start, which is rare trait in the vast majority of this user base.
Which is why LRMs and Streaks are good for low skill gunnery players, they don't have to pick a component to hit or even the mech itself, they just need to keep the small circle in the large square long enough for the large red circle to turn red and pull the trigger and do damage.
It's simply harder to keep landing a bullet in the same consecutive spot than it is to keep lasers on target than it is to keep the cross-hair in the box.
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Fact is, for LRMs to be optimal, requires the LRM Mech to be 300.500 meters away, requiring over 2-3 seconds of exposure from time of seeing the target, to acquiring lock (IF the enemy isn't shielded by ecm) and Missiles arriving on target. And that only works if the enemy can't break LoS (particularly with Target Derp) or grab cover.
IS laser vomit requires between a 0.5 to 1.25 sec minimum window for a full burn and that's not accounting them taking the time to acquire the target and line up the shot. Clan laser vomit is essentially between 0.8 and 1.75 sec for a full burn time not accounting the time it takes to acquire the target and line up the shot.
And a bad with Lasers is going to get a partial burn on the enemy, so his 54 damage LOLpha is cut to 27 spread across the CT, LT, and LA with the rest wiffing completely.
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I submit, for arguments sake, that in all but Comp Tiers (LRMs are simply too slow and clumsy to be useful against mass lazer/gauss zerg rushes) to EFFICIENTLY and EFFECTIVELY use LRMs requires as much, if not more skill, as our Lazor Overlords.
It's the speed meta. The team that wins is the one that gets the initiative first and can keep it. So it's all about speed.
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Simple truth is, 90% of LaserSpammers are just as bad as 90% of LRMboats.
I'd say that most "Mechwarriors" are significantly worse at video games than any other player from any other PvP shooter I play.
Edited by Lord Scarlett Johan, 29 May 2015 - 06:02 PM.