Khobai, on 01 June 2015 - 05:23 PM, said:
IF ANYTHING jumpjets should have reversed diminishing returns. The first 1-2 jumpjets should be really weak. And each additional jumpjet should get progressively stronger. That would prevent abusing the system by taking only 1-2 jumpjets and encourage players to take more jumpjets or even the max jumpjets. That would make so much more sense...
... same with TCs.
Quoted. For. Truth.
Lord Scarlett Johan, on 02 June 2015 - 06:37 AM, said:
Been playing MW4 a bit lately. I like how in MW4 you check a box taking all the JJs or none. Then the JJs perform great. And a key difference between MW4 and MWO JJs is the gravity. In MWO, you let off the jets and begin falling, and falling fast. In MW4, there's hang time and realistic downward acceleration.
The movement code in MWO is just "blech" altogether.
Indeed - MWO has almost four times normal gravity - 36.3m/s
2. There was a lot of discussion in chat during this live stream and it spilled over into the Reddit thread when the stream ended:
http://www.reddit.co...some_uac_nerfs/
Problem is - the wrong value was integrated way early in the development process, so we can't change it now because all the animations are hard coded to work with it. Restore gravity to its proper value and all the mech animations will appear weightless and floaty, they'd have to be completely rekeyed, and that's a LOT of work.
... work that I think they should do.