

Most Wanted Features!
#1221
Posted 27 December 2018 - 02:18 PM
#1222
Posted 28 December 2018 - 04:55 AM
Lionheart2012, on 24 December 2018 - 12:40 PM, said:
We don't need the power creep that HAGs, X-pulse, and ER Pulse would bring.
why not battle techs always had power creep and MWO has for the most part embraced it. not to mention quirks ghost heat and other non-cannon balancing put them in a good place for healthy power creep
#1223
Posted 28 December 2018 - 04:59 AM
#1224
Posted 28 December 2018 - 06:46 AM
Sniper09121986, on 27 December 2018 - 04:49 AM, said:
Can I see a quote of you objecting to the power creep that heavy cheese rifle and stealth armour have brought? I guess not.
On a side note a better damage readout system including damage dealt by what type of weapon as well as damage taken?
Edited by KursedVixen, 28 December 2018 - 06:48 AM.
#1225
Posted 29 December 2018 - 12:46 AM
Cichol Balor, on 28 December 2018 - 04:59 AM, said:
Just like in FP. Instead of tonnage you can switch to another mech in that class (Light, Medium, Heavy, Assault). This way you don´t end up with a brawler on Polar or a lurmer on Solaris City.
#1226
Posted 29 December 2018 - 07:36 PM
#1227
Posted 31 December 2018 - 05:02 PM
2) I would also like The "Death from above" Combat manuver to be in game as an option for combat. This would also make the jump jet Skill tree usefull for some thing. and used more often.
3) I don't want the ability for mechs to get knock down. I heared that was the main reason why Melee was taken out of the game.
4) Add a skill tree for melee Combat.
5) Please Devs Consider all this. I think it would be a good idea to have the ability to test these out in the PTS and Give Feed back. Before it goes live. Please Consider it.

Edited by EldrenOfTheMist, 31 December 2018 - 05:32 PM.
#1228
Posted 18 January 2019 - 03:08 AM
#1229
Posted 23 January 2019 - 07:31 PM
- New Maps
- DX11/12 Optimizations
- More New Maps
- Better Joystick Support
- Third party software integration's (Razer Chroma, Corsair etc)
- Better Stats tracking in Game (Dmg Taken, Dag done by each weapon type)
#1230
Posted 28 January 2019 - 08:22 PM

#1231
Posted 30 January 2019 - 05:40 AM
The golden color is vanishing for me and im installing just to check if there is a option to change the crosshair color. as i see there still isnt. Probably going to deinstall again soo or just buy clanmechs since their reticule color is ok.
I want the Option the change crosshair color in IS Mechs.
#1232
Posted 10 February 2019 - 10:22 PM
#1233
Posted 11 February 2019 - 03:02 PM
Improved hit registration
Complete rework of PSR.. or at the very least, you can keep PSR, but you must use a different metric for the matchmaker
Responsive support staff... tired of having support tickets submitted get completely ignored by PGI
#1234
Posted 15 February 2019 - 10:13 PM
Solaris7 and Invasion resources could have been all put into procedural back-end, for infinite procedural map content. (bang for buck and time is a no brainer, warframe and star-citizen are good examples)
2) More points for the skill system (A modifier for more points according to the less hard-points or the slower your mech.)
3)New game engine and new rendering MWO 2. (Improved graphics)
(2 weeks back from 2 years away and already have map fatigue.No shade, no salt just wish-listing)
Edited by Dauntless Blint, 15 February 2019 - 10:32 PM.
#1235
Posted 20 February 2019 - 10:38 AM
#1238
Posted 21 February 2019 - 03:19 PM
Lionheart2012, on 24 December 2018 - 12:40 PM, said:
We don't need the power creep that HAGs, X-pulse, and ER Pulse would bring.
Like the power creep that happens every time an unbalanced mech is released? I am happy to see PGI trying to keep things balanced in the sake of fare play, But we sould not let that stop us from haveing new tech, features, and mechs come to light. Every time we see a tech advancement see a bit of time when things go wonky for a while untill they are better smoothed out.
I for one can not wait to se LAC, Improved lasers such as the Er pulse, Caseless Ac's, Sniper artillery cannons, or even dreaded HV AC's. The point is tho, we must learn as pilots to use these weapon systems as they come out and how to defend agents them rather then flat out say no they are too strong ban them.
#1239
Posted 22 February 2019 - 08:38 AM
a. petroleum fields (an open area with rolling hills, pump jacks, oil rigs etc.Neutral temp)
b. Caverns ( fighting in multi level tunnels wilt limited open spaces.with a open central area.) colder map
c. Jungle Base (a mix of forest colony and polar highlands.) warmer map
d additions to current maps ie. Canyon 2, Rublette Oasis 2 etc All new maps but relate to the current selection.
2. The ability to use MC to purchase already released premium mech packs. (not pre orders)
#1240
Posted 23 February 2019 - 09:53 AM
-I used to finish a mission and find my Select 'Mech screen filters just how I left them; this feature behaves inconsistently now. Sometimes the filters are set the way I left them before a mission; but most of the time they aren't. I own over 100 'mechs now, which is a major performance killer on the client, and each time the filters reset to "Both" on the Owned-Trial-Both setting, amplifying the client's poor performance. I see similar behavior in the Favorites filter, the IS-Clan-Both filter, etc. Can this be recoded so that once I log in, the filter settings remain the way I've left them until I log out of MWO?
-In the Loadout screen, while working on some 'mechs I can drag a component from one body part to another; this doesn't work on all 'mechs, though. I don't have a preference either way, but it'd be helpful if this feature were consistent across all chassix.
-In the Camo Spec menu, if I toggle to "Owned" on the Patterns sub-menu, how come that changes the option circle to "Owned" on the Colors menu as well? Can't these option circles be separated? What I'd like to be able to do is browse patterns I don't own (which is how PGI makes more money), while coloring them with colors I do own. Having to reselect "Owned" versus "All" as I toggle back and forth between these submenus is unnecessarily annoying.
-Could we get a feature that shows just how much XP each 'mech has on it without drilling all the way into the Skills submenu of the 'Mech Lab? For example, it'd be nice to see that info somewhere in the 'mech's readout that pops up when I hover over it in the Select 'Mech screen. I tend not to run the same 'mech more than a few missions in a row, and when I'm mastering a 'mech I often die early and exit the match so I can drop and work on another 'mech. If you do this often enough, you lose track of which 'mechs had outstanding XP balance that could be used to update their Skills. To find these balances, it'd be nice not to have to click all the way into the Skills submenu.
I realize that upgrades to the MWO client menus are totally unsexy, but they really will improve the user experience, especially in between drops. And we really could use a regular process of revisiting how the client is working for people.
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